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Помогите Не выключаются сообщения LaggClear

Тема в разделе "Помощь", создана пользователем KKKl, 9 сен 2018.

  1. Автор темы
    KKKl

    KKKl Участник

    Баллы:
    31
    Имя в Minecraft:
    ADAd
    Привет, хотел выключить сообщения LaggClear.
    broadcast-removal: false - это не помогает, пробовал удалить сообщения, все равно выводятся.
    Как их отключить?
     
  2. Mr Hosting
  3. Andoroid

    Andoroid Активный участник Пользователь

    Баллы:
    76
    Конь весь конфиг под

    [spoiler]
    [code]

    [/code]
    [/spoiler]
     
  4. Автор темы
    KKKl

    KKKl Участник

    Баллы:
    31
    Имя в Minecraft:
    ADAd
    Код:
    #--------------------------------------------------------------------#
    #                   ClearLag Configuration File                      #
    #--------------------------------------------------------------------#
    # Configure to your liking, reload the config by tying: /lagg reload #
    #                                -                                   #
    #  Here is a helpful tutorial on this configuration setup! (Updated) #
    # http://dev.bukkit.org/bukkit-plugins/clearlagg/pages/config-setup/ #
    #--------------------------------------------------------------------#
    #          All possible mob names: https://goo.gl/cch8YK             #
    #--------------------------------------------------------------------#
    settings:
      auto-update: true
      config-version: 11
      enable-api: true
    
    #Limits the amount of item transfers for all the hoppers in a single chunk
    # -- 'transfer-limit' How many transfers per check interval until the hopper should be disabled
    # -- 'check-interval' In seconds, on what interval should the transfer limit be reset
    hopper-limiter:
      transfer-limit: 5
      check-interval: 1
    
    #Meters your ram usage, if it goes above 'limit', run 'commands:'
    # -- 'ram-limit' is in MB, do not set it exactly to your max allocated ram amount
    # -- 'interval' is how often clearlag will check your ram usage
    # -- 'commands' lists the commands that will be ran upon hitting your ram-limit
    ram-meter:
      enabled: false
      interval: 20
      ram-limit: 5000
      commands:
        - 'lagg killmobs'
        - 'lagg clear'
        - 'lagg gc'
    
    #This limits how fast a user can move by walking or flying in a single tick (20 ticks a second)
    #I HIGHLY recommend you use this on servers with increased player-speed/fly to prevent chunk overload
    # -- 'move-max-speed' Max speed on foot
    # -- 'fly-max-speed'  Max speed while flying
    player-speed-limiter:
      enabled: false
      move-max-speed: 0.7
      fly-max-speed: 0.8
    
    #Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS)
    #When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server
    # -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius'
    # -- 'check-radius' is the radius of what clearlag will check for 'max-mobs'
    mob-breeding-limiter:
      enabled: false
      max-mobs: 6
      check-radius: 15
    
    #Should clearlag purge logs under /logs when the server starts?
    # -- 'days-old' means how many days old can the log be to be deleted
    log-purger:
      enabled: false
      days-old: 3
    
    #What type of entities SHOULD NOT be removed while doing /lagg area?
    area-filter:
        - Itemframe
        - Minecart
        - Wolf
        - Villager
        - Horse
    
    #Should clearlag reset the config, or attempt to update your config on updates
    # -- 'force-update' is whether or not clearlag will reset your config with a newer version
    # -- settings this to false will make clearlag update your config rather then resetting
    config-updater:
      force-update: false
    
    #This limits the mob egg spawners so players cannot "overload" the server with them
    # -- 'check-radius' is the radius clearlag will check for nearby entities
    # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
    mobegg-limiter:
      enabled: false
      check-radius: 8
      max-mobs: 5
    
    #Disable new chunk generation, or just put a cap on how many can load at once.
    #May cause many bugs with Spigot 1.8+, not recommended!
    # -- 'create-new-chunks' disables or enables chunk creation. false would disallow new chunks
    # -- !UNSTABLE ON SPIGOT BUILDS!
    chunk-limiter:
      enabled: false
      limit: 6000
      create-new-chunks: true
    
    #This modifies the view range of entities
    # -- Lower it is, the better your entity tick will be and the more CPU cycles you'll save
    # -- If it's too high, expect bugs / lots of lag
    mob-range:
      enabled: false
      zombie: 30
      skeleton: 30
      creeper: 20
    
    #How long should items/Mobs be left on the ground
    # -- live-time's go by ticks (20 ticks a second)
    live-time:
      enabled: false
      interval: 10
      mobtimer: true
      itemtimer: true
      arrowtimer: true
      arrowkilltime: 15
      moblivetime: 600
      itemlivetime: 240
    
    #This option disallows the placement of too many tnt-minecarts
    # -- 'radius' is the radius clearlag will check for TNT-Minecarts
    tnt-minecart:
      enabled: false
      max: 2
      radius: 6
    
    #This option reduces global dispenser fire rate
    # -- 'time' is in milliseconds
    dispenser-reducer:
      enabled: false
      time: 100
    
    #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
    # -- 'check-radius' is the radius clearlag will check for primed TNT
    # -- 'max-primed' is the max primed TNT within the radius allowed before clearlag begins to remove
    tnt-reducer:
      enabled: false
      check-radius: 5
      max-primed: 3
    
    #This option reduces fire spread rate
    # -- 'time' is in milliseconds
    firespread-reducer:
      enabled: false
      time: 2000
    
    #How many entities should one chunk be allowed to hold?
    # -- 'entities' lists all the entities that will be counted
    #     and possibly removed.
    chunk-entity-limiter:
      enabled: false
      limit: 10
      entities:
        - Squid
        - Zombie
        - Skeleton
        - Creeper
        - Chicken
        - Pig
        - Sheep
        - Cow
        - Horse
      # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
    
    #How many mobs should be allowed to spawn globally
    # -- 'interval' is the check interval check the current spawn amounts
    spawn-limiter:
      enabled: false
      interval: 15
      mobs: 300
      animals: 300
    
    #Meters your TPS, if it goes to low, run the commands you wrote below!
    # -- 'interval' is how often tps-meter will check the TPS
    # -- 'tps-trigger' is at what TPS the commands will be ran at
    # -- 'tps-recover' is at what TPS should the TPS be considered stable after 'tps-trigger' is executed
    # -- 'commands' lists what commands will be executed when tps-tigger is reached
    # -- 'recover-commands' lists what commands will be executed when tps-recover is reached
    # -- 'trigger-broadcast-message' specifies which message should be broadcasted when tps-trigger runs
    # -- 'recover-broadcast-message' specifies which message should be broadcasted when TPS recovers
    # -- 'broadcast-enabled' defines whether or not tps-meter should broadcast
    tps-meter:
      enabled: false
      trigger-broadcast-message: '&6[ClearLag] &cThe server is overloaded, executing lag-perventing measures'
      recover-broadcast-message: '&6[ClearLag] &aThe server is no longer overloaded!'
      broadcast-enabled: false
      interval: 15
      tps-trigger: 14.0
      tps-recover: 19.0
      commands:
        - 'lagg killmobs'
        - 'lagg clear'
        - 'lagg halt'
      recover-commands:
        - 'lagg halt'
    
    #This is /lagg killmobs, put what you DON'T want removed!
    # -- 'remove-named', when FALSE entities with custom names will NOT be removed
    # -- 'mob-filter' lists which mobs will be IGNORED during /lagg killmobs
    kill-mobs:
       remove-named: false
       mob-filter:
       - Villager
       - Wolf
    #  - Pig !name="Test" <- This entity will filtered if the name does NOT equal "Test"
    #  - Zombie hasName <- This entity will be filtered if it HAS a name
       - Horse
    
    #This nerfs mob-spawners (Natural and player-made)
    #-------------------------------------------------
    #This goes by chunks rather then spawners. This is to prevent
    #a large buildup of mob-spawners within a small region to "bypass"
    #your set limit. It also allows for keys to be generated more easily
    #increasing the performance
    # -- 'max-spawn' is the maximum mobs allowed to spawn by a mob-spawner
    # -- 'remove-mobs-on-chunk-unload' is whether or not Clearlag should remove
    # --  the mobs spawned by the mobspawner upon chunk unload (Highly Recommended)
    mobspawner:
      enabled: false
      max-spawn: 4
      remove-mobs-on-chunk-unload: true
    
    #Dont use if you have CB++ or Spigot!
    item-merger:
      enabled: false
      radius: 6
    
    #Auto-removal options
    # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
    # -- NOTE: The below 'remove' section applies to this remover!
    # -- NOTE: Putting the interval to low will cause issues!
    # -- NOTE: To disable "warnings", set it to "warnings: []"
    # -- NOTE: bukkit.broadcast.user permission will allow users to see broadcasts (If not enabled by default)
    #
    #        !==[ All string values MUST be inside '']==!
    #
    # -- 'remove-entities' lists what entities should be REMOVED on removal
    # -- 'warnings' list warnings to be given out at specified times
    auto-removal:
      enabled: true
      broadcast-message: ''
      broadcast-removal: false
      autoremoval-interval: 460
      world-filter:
      # - this_world <-This world will be ignored during removal!
      boat: true
      falling-block: true
      experience-orb: true
      painting: false
      projectile: true
      item: true
      itemframe: false
      minecart: true
      primed-tnt: true
      item-filter:
      # - 264
      # - 444 <-This item-id will be ignored during removal!
      remove-entities:
      # - cow <- This mob-type will be REMOVED during removal!
      # - MINECART_MOB_SPAWNER
      # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
      # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted
      # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name
      warnings:
    
    #What should be removed during /lagg clear
    command-remove:
      world-filter:
      # - this_world <-This world will be ignored during removal!
      broadcast-removal: false
      boat: true
      falling-block: true
      experience-orb: true
      painting: false
      projectile: true
      item: true
      itemframe: false
      minecart: true
      primed-tnt: true
      item-filter:
      # - 222 <-This item-id will be ignored during removal!
      # - 265
      remove-entities:
      # - cow <- This mob-type will be REMOVED during removal!
      # - MINECART_MOB_SPAWNER
      # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
      # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted
      # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name
    
    limit:
      enabled: false
      max: 1000
      check-interval: 60
      broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
      world-filter:
      # - this_world <-This world will be ignored during removal!
      broadcast-removal: true
      boat: true
      falling-block: true
      experience-orb: true
      painting: false
      projectile: true
      item: true
      itemframe: false
      minecart: true
      primed-tnt: true
      item-filter:
      # - 264
      # - 232 <-This item-id will be ignored during removal!
    
     
  5. Akame

    Akame Участник Пользователь

    Баллы:
    31
    Имя в Minecraft:
    Akame
    limit:
    • broadcast-removal: false
     
  6. HauserGrim

    HauserGrim Активный участник Пользователь

    Баллы:
    76
    Имя в Minecraft:
    HauserGrim
    Я даже представляю, играют игроки, копают алмазы, а у них предметы без предупреждения удаляются xD
     
  7. Soirvay

    Soirvay Ньюби

    Баллы:
    1
    broadcast-removal: true

    Не спрашивай зачем. Просто поставь.
    А еще, как вариант, можешь забить в сообщение то, что тебе нужно. Например рекламу донат-шопа и т.д. Это будет твой дополнительный авто-месседж
     

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