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Помогите Пропадают рамки раз в 2 дня

Тема в разделе "Помощь", создана пользователем artem0003, 11 окт 2017.

  1. Автор темы
    artem0003

    artem0003 Новичок Пользователь

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    Я на спавне поставил казино.
    Через 2 дня смотрю рамок нету и поиграть в казино никак.
    Помогите что это? Это баг самого плагина itemslotmachine или что?
    P.S paperspigot 1.8
     
    Последнее редактирование: 12 окт 2017
  2. Mr Hosting
  3. Автор темы
    artem0003

    artem0003 Новичок Пользователь

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    И сразу говорю не ClearLag не No lagg тут не причём!
     
  4. Автор темы
    artem0003

    artem0003 Новичок Пользователь

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  5. InterWall

    InterWall Старожил Пользователь

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    А для чего стоит CPFix? Он же не нужен уже.
     
  6. Автор темы
    artem0003

    artem0003 Новичок Пользователь

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    Ну,не знаю. Он не сильно сервер грузит вроде. Пусть будет...
     
  7. Автор темы
    artem0003

    artem0003 Новичок Пользователь

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    Или я что-то не догоняю?
     
  8. InterWall

    InterWall Старожил Пользователь

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    Отличная логика. Так держать.
     
  9. Nikolai_Faint

    Nikolai_Faint Участник Только чтение Пользователь

    Баллы:
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    Имя в Minecraft:
    Faint
    Ответ: Плагин который убирает мусор.
    Совет: Ставь плагин на кейсы и не парься.
     
  10. Nikolai_Faint

    Nikolai_Faint Участник Только чтение Пользователь

    Баллы:
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    Имя в Minecraft:
    Faint
    У тебя есть BungeeCord с Фильтром ботов? Если нету то крашнут твой сервер за 2 минуты,даже если будет AnBot.
     
  11. Автор темы
    artem0003

    artem0003 Новичок Пользователь

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    нет bangeeCordа нету зато есть AntiProxy и максимум рег на йпи 20
     
  12. Автор темы
    artem0003

    artem0003 Новичок Пользователь

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    Вот конифг ClearLagа
    #--------------------------------------------------------------------#
    # ClearLag Configuration File #
    #--------------------------------------------------------------------#
    # Configure to your liking, reload the config by tying: /lagg reload #
    # - #
    # Here is a helpful tutorial on this configuration setup! (Updated) #
    # http://dev.bukkit.org/bukkit-plugins/clearlagg/pages/config-setup/ #
    #--------------------------------------------------------------------#
    # All possible mob names: https://goo.gl/cch8YK #
    #--------------------------------------------------------------------#
    settings:
    auto-update: true
    config-version: 11
    enable-api: true

    #Limits the amount of item transfers for all the hoppers in a single chunk
    # -- 'transfer-limit' How many transfers per check interval until the hopper should be disabled
    # -- 'check-interval' In seconds, on what interval should the transfer limit be reset
    hopper-limiter:
    transfer-limit: 5
    check-interval: 1

    #Meters your ram usage, if it goes above 'limit', run 'commands:'
    # -- 'ram-limit' is in MB, do not set it exactly to your max allocated ram amount
    # -- 'interval' is how often clearlag will check your ram usage
    # -- 'commands' lists the commands that will be ran upon hitting your ram-limit
    ram-meter:
    enabled: false
    interval: 120
    ram-limit: 3200
    commands:
    - 'lagg killmobs'
    - 'lagg clear'
    - 'lagg gc'

    #This limits how fast a user can move by walking or flying in a single tick (20 ticks a second)
    #I HIGHLY recommend you use this on servers with increased player-speed/fly to prevent chunk overload
    # -- 'move-max-speed' Max speed on foot
    # -- 'fly-max-speed' Max speed while flying
    player-speed-limiter:
    enabled: false
    move-max-speed: 0.7
    fly-max-speed: 0.8

    #Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS)
    #When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server
    # -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius'
    # -- 'check-radius' is the radius of what clearlag will check for 'max-mobs'
    mob-breeding-limiter:
    enabled: false
    max-mobs: 6
    check-radius: 15

    #Should clearlag purge logs under /logs when the server starts?
    # -- 'days-old' means how many days old can the log be to be deleted
    log-purger:
    enabled: false
    days-old: 3

    #What type of entities SHOULD NOT be removed while doing /lagg area?
    area-filter:
    - Itemframe
    - Minecart
    - Wolf
    - Villager
    - Horse
    - ARMOR_STAND

    #Should clearlag reset the config, or attempt to update your config on updates
    # -- 'force-update' is whether or not clearlag will reset your config with a newer version
    # -- settings this to false will make clearlag update your config rather then resetting
    config-updater:
    force-update: false

    #This limits the mob egg spawners so players cannot "overload" the server with them
    # -- 'check-radius' is the radius clearlag will check for nearby entities
    # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
    mobegg-limiter:
    enabled: false
    check-radius: 8
    max-mobs: 5

    #Disable new chunk generation, or just put a cap on how many can load at once.
    #May cause many bugs with Spigot 1.8+, not recommended!
    # -- 'create-new-chunks' disables or enables chunk creation. false would disallow new chunks
    # -- !UNSTABLE ON SPIGOT BUILDS!
    chunk-limiter:
    enabled: false
    limit: 6000
    create-new-chunks: true

    #This modifies the view range of entities
    # -- Lower it is, the better your entity tick will be and the more CPU cycles you'll save
    # -- If it's too high, expect bugs / lots of lag
    mob-range:
    enabled: false
    zombie: 30
    skeleton: 30
    creeper: 20

    #How long should items/Mobs be left on the ground
    # -- live-time's go by ticks (20 ticks a second)
    live-time:
    enabled: false
    interval: 10
    mobtimer: true
    itemtimer: true
    arrowtimer: true
    arrowkilltime: 15
    moblivetime: 600
    itemlivetime: 240

    #This option disallows the placement of too many tnt-minecarts
    # -- 'radius' is the radius clearlag will check for TNT-Minecarts
    tnt-minecart:
    enabled: false
    max: 2
    radius: 6

    #This option reduces global dispenser fire rate
    # -- 'time' is in milliseconds
    dispenser-reducer:
    enabled: false
    time: 100

    #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
    # -- 'check-radius' is the radius clearlag will check for primed TNT
    # -- 'max-primed' is the max primed TNT within the radius allowed before clearlag begins to remove
    tnt-reducer:
    enabled: false
    check-radius: 5
    max-primed: 3

    #This option reduces fire spread rate
    # -- 'time' is in milliseconds
    firespread-reducer:
    enabled: false
    time: 2000

    #How many entities should one chunk be allowed to hold?
    # -- 'entities' lists all the entities that will be counted
    # and possibly removed.
    chunk-entity-limiter:
    enabled: false
    limit: 10
    entities:
    - Squid
    - Zombie
    - Skeleton
    - Creeper
    - Chicken
    - Pig
    - Sheep
    - Cow
    - Horse
    # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)

    #How many mobs should be allowed to spawn globally
    # -- 'interval' is the check interval check the current spawn amounts
    spawn-limiter:
    enabled: false
    interval: 15
    mobs: 300
    animals: 300

    #Meters your TPS, if it goes to low, run the commands you wrote below!
    # -- 'interval' is how often tps-meter will check the TPS
    # -- 'tps-trigger' is at what TPS the commands will be ran at
    # -- 'tps-recover' is at what TPS should the TPS be considered stable after 'tps-trigger' is executed
    # -- 'commands' lists what commands will be executed when tps-tigger is reached
    # -- 'recover-commands' lists what commands will be executed when tps-recover is reached
    # -- 'trigger-broadcast-message' specifies which message should be broadcasted when tps-trigger runs
    # -- 'recover-broadcast-message' specifies which message should be broadcasted when TPS recovers
    # -- 'broadcast-enabled' defines whether or not tps-meter should broadcast
    tps-meter:
    enabled: false
    trigger-broadcast-message: '&6[ClearLag] &cThe server is overloaded, executing lag-perventing measures'
    recover-broadcast-message: '&6[ClearLag] &aThe server is no longer overloaded!'
    broadcast-enabled: false
    interval: 15
    tps-trigger: 14.0
    tps-recover: 19.0
    commands:
    - 'lagg killmobs'
    - 'lagg clear'
    - 'lagg halt'
    recover-commands:
    - 'lagg halt'

    #This is /lagg killmobs, put what you DON'T want removed!
    # -- 'remove-named', when FALSE entities with custom names will NOT be removed
    # -- 'mob-filter' lists which mobs will be IGNORED during /lagg killmobs
    kill-mobs:
    remove-named: false
    mob-filter:
    - Villager
    - Wolf
    # - Pig !name="Test" <- This entity will filtered if the name does NOT equal "Test"
    # - Zombie hasName <- This entity will be filtered if it HAS a name
    - ARMOR_STAND
    - Horse

    #This nerfs mob-spawners (Natural and player-made)
    #-------------------------------------------------
    #This goes by chunks rather then spawners. This is to prevent
    #a large buildup of mob-spawners within a small region to "bypass"
    #your set limit. It also allows for keys to be generated more easily
    #increasing the performance
    # -- 'max-spawn' is the maximum mobs allowed to spawn by a mob-spawner
    # -- 'remove-mobs-on-chunk-unload' is whether or not Clearlag should remove
    # -- the mobs spawned by the mobspawner upon chunk unload (Highly Recommended)
    mobspawner:
    enabled: false
    max-spawn: 4
    remove-mobs-on-chunk-unload: true

    #Dont use if you have CB++ or Spigot!
    item-merger:
    enabled: false
    radius: 6

    #Auto-removal options
    # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
    # -- NOTE: The below 'remove' section applies to this remover!
    # -- NOTE: Putting the interval to low will cause issues!
    # -- NOTE: To disable "warnings", set it to "warnings: []"
    # -- NOTE: bukkit.broadcast.user permission will allow users to see broadcasts (If not enabled by default)
    #
    # !==[ All string values MUST be inside '']==!
    #
    # -- 'remove-entities' lists what entities should be REMOVED on removal
    # -- 'warnings' list warnings to be given out at specified times
    auto-removal:
    enabled: true
    broadcast-message: '&b[Мусорщик] &cЯ собрал +RemoveAmount вещей!'
    broadcast-removal: true
    autoremoval-interval: 460
    world-filter:
    # - this_world <-This world will be ignored during removal!
    boat: true
    falling-block: true
    experience-orb: true
    painting: false
    projectile: true
    item: true
    itemframe: false
    minecart: true
    primed-tnt: true
    item-filter:
    # - 264
    # - 444 <-This item-id will be ignored during removal!
    remove-entities:
    # - cow <- This mob-type will be REMOVED during removal!
    # - MINECART_MOB_SPAWNER
    # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
    # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted
    # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name
    warnings:
    - 'time:400 msg:&b[Мусорщик] &cЯ пойду собирать вещи через &7+remaining &cсекунд!'
    - 'time:440 msg:&b[Мусорщик] &cЯ пойду собирать вещи через &7+remaining &cсекунд!'

    #What should be removed during /lagg clear
    command-remove:
    world-filter:
    # - this_world <-This world will be ignored during removal!
    broadcast-removal: false
    boat: true
    falling-block: true
    experience-orb: true
    painting: false
    projectile: true
    item: true
    itemframe: false
    minecart: true
    primed-tnt: true
    item-filter:
    # - 222 <-This item-id will be ignored during removal!
    # - 265
    remove-entities:
    # - cow <- This mob-type will be REMOVED during removal!
    # - MINECART_MOB_SPAWNER
    # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
    # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted
    # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name

    limit:
    enabled: false
    max: 1000
    check-interval: 60
    broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
    world-filter:
    # - this_world <-This world will be ignored during removal!
    broadcast-removal: true
    boat: true
    falling-block: true
    experience-orb: true
    painting: false
    projectile: true
    item: true
    itemframe: false
    minecart: true
    primed-tnt: true
    item-filter:
    # - 264
    # - 232 <-This item-id will be ignored during removal!
     
  13. Автор темы
    artem0003

    artem0003 Новичок Пользователь

    Баллы:
    21
    А всмысле? Что за кейсы? Если ты про itemcases то там ещё и для игроков мечи броня и тд. Ну и донат там тоже есть
     
  14. Nikolai_Faint

    Nikolai_Faint Участник Только чтение Пользователь

    Баллы:
    31
    Имя в Minecraft:
    Faint
    AntiProxy - Обход
    Максимум рег на айпи ставят 3 - 5
     
  15. Nikolai_Faint

    Nikolai_Faint Участник Только чтение Пользователь

    Баллы:
    31
    Имя в Minecraft:
    Faint
    Нет. Кейсы к примеру
    Код:
    rubukkit.org/threads/fun-randomcase-reloaded-v3-21-universalnyj-plagin-kejsov-1-10-r1-0.102307
     
  16. Nikolai_Faint

    Nikolai_Faint Участник Только чтение Пользователь

    Баллы:
    31
    Имя в Minecraft:
    Faint
    Ладно,мне пора на пары. Потом напишу.
     
  17. Автор темы
    artem0003

    artem0003 Новичок Пользователь

    Баллы:
    21
    Ну ок
     
  18. Автор темы
    artem0003

    artem0003 Новичок Пользователь

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    21
    Аааа бл... Я перепутал название плагинов! У меня проблема с itemslotmachine!
     
  19. Автор темы
    artem0003

    artem0003 Новичок Пользователь

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    21
    Не,мне этот плагин не нравится лучше itemcases CS:GO
     

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