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Доброго времени суток!
По порядку:
1. загружаю на сервер Cauldron 1.6.4 плагин ClearLag
2. запускаю сервер, Clearlag создает конфиг такого содержания
Все чистится как надо, все работает
3. Перезагружается сервер, Clearlag начинает ругаться что конфиг уже не правильный и меняет его на англоязычный
который естественно меня не устраивает.
4. Пытаюсь поменять настройки конфига - работают, но опять до первой перезагрузки сервера...
В чем может быть причина?
Нашел похожую тему но ответа там так и не дали
По порядку:
1. загружаю на сервер Cauldron 1.6.4 плагин ClearLag
2. запускаю сервер, Clearlag создает конфиг такого содержания
#--------------------------------------------------------------------#
# ClearLag Configuration File #
#--------------------------------------------------------------------#
# Configure to your liking, reload the config by tying: /lagg reload #
# - #
# Here is a helpful tutorial on this configuration setup! #
# http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
#--------------------------------------------------------------------#
# All possible mob names #
# http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
#--------------------------------------------------------------------#
settings:
auto-update: true
enable-signs: true
config-version: twelve
disable-waterlife: true
keep-spawn-in-memory: true
#Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
# -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
config-updater:
force-update: false
#Disable new chunk generation, or just put a cap on how many can load at once.
# -- THIS DOES NOT WORK WITH 1.6.4!
chunk-limiter:
enabled: false
limit: 6000
create-new-chunks: true
#This modifies not only the view of the mobs, but will also simplify how they spawn
# -- They may spawn with armor, even if it was spawned with commands
# -- Lower it is, the better your entity tick will be
# -- If it's too high, expect bugs / lots of lag
# -- You MUST reboot your server to use these, /lagg reload will NOT work...
mob-range:
enabled: false
zombie: 30
skeleton: 30
creeper: 20
#How long should items/Mobs be left on the ground
# -- Goes by seconds
live-time:
enabled: false
interval: 10
mobtimer: true
itemtimer: true
moblivetime: 600
itemlivetime: 240
#Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
# -- This will also respect cancelations, unlike minecraft's native code
custom-mobspawner:
enabled: false
#How many times should clearlag attempt to find a safe location for the mob to spawn
max-tries: 50
#(In seconds) how often should clearlag try to spawn mobs?
interval: 30
#This is the radius around the player
radius: 30
#This is the radius FROM the player (in blocks!)
radius-from: 7
#How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
mob-radius: 1010
#Should we keep trying to spawn a mob if a clear location isn't found
forcespawn: false
#4 = nighttime, what light level should mobs spawn in
lightlevel: 4
#Chance mobs will have armor/sword, 1 being diamond every time
armor-chance: 30
mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- zombie 5
- skeleton 3
- creeper
- enderman
animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- pig 4
- sheep 1
- cow 6
- chicken 2
#This option disallows the placement of too many tnt-minecarts
tnt-minecart:
enabled: false
max: 2
radius: 6
#This option reduces global dispenser rate
dispenser-reducer:
enabled: false
time: 100
#This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
tnt:
tnt-reducer: false
#This option reduces fire spread rate
firespread-reducer:
enabled: false
time: 2000
#How many entities should one chunk be allowed to hold?
chunk-entity-limiter:
enabled: false
clean-chunk: true
limit: 40
spawn-limiter:
enabled: false
interval: 15
monsters: 300
animals: 300
#Meters your TPS, if it goes to low, run the commands you wrote below!
tps-meter:
enabled: false
interval: 15
tps-trigger: 14.0
commands:
- 'lagg killmobs'
- 'lagg clear'
#This is /lagg killmobs, put what you DON'T want removed!
kill-mobs:
disable-build-wither: false
mob-filter:
- Villager
- Wolf
- Horse
#This takes care of mob spawners
mobspawner:
enabled: false
max-spawn: 4
#No longer bugged! -- Dont use if you have CB++ or Spigot!
item-merger:
enabled: false
radius: 6
#Auto-removal options
auto-removal:
warning-message: '&4[ClearLag] &cВНИМАНИЕ удаление свободных объектов через 1 минуту!'
broadcast-message: '&6[ClearLag] &aУдалено +RemoveAmount Объектов!'
broadcast-warning: true
enable-scheduler: true
autoremoval-interval: 400
warning-delay: 60
#What should be removed during an auto-removal
remove:
world-filter:
- this_world
broadcast-removal: true
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
# - cow
#What should be removed during /lagg clear
command-remove:
world-filter:
- this_world
broadcast-removal: false
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
# - cow
check:
world-filter:
- this_world
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
creature: true
animals: true
monster: true
limit:
enable-limit: false
max: 1000
check-interval: 60
world-filter:
- this_world
broadcast-removal: true
remove:
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
# ClearLag Configuration File #
#--------------------------------------------------------------------#
# Configure to your liking, reload the config by tying: /lagg reload #
# - #
# Here is a helpful tutorial on this configuration setup! #
# http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
#--------------------------------------------------------------------#
# All possible mob names #
# http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
#--------------------------------------------------------------------#
settings:
auto-update: true
enable-signs: true
config-version: twelve
disable-waterlife: true
keep-spawn-in-memory: true
#Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
# -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
config-updater:
force-update: false
#Disable new chunk generation, or just put a cap on how many can load at once.
# -- THIS DOES NOT WORK WITH 1.6.4!
chunk-limiter:
enabled: false
limit: 6000
create-new-chunks: true
#This modifies not only the view of the mobs, but will also simplify how they spawn
# -- They may spawn with armor, even if it was spawned with commands
# -- Lower it is, the better your entity tick will be
# -- If it's too high, expect bugs / lots of lag
# -- You MUST reboot your server to use these, /lagg reload will NOT work...
mob-range:
enabled: false
zombie: 30
skeleton: 30
creeper: 20
#How long should items/Mobs be left on the ground
# -- Goes by seconds
live-time:
enabled: false
interval: 10
mobtimer: true
itemtimer: true
moblivetime: 600
itemlivetime: 240
#Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
# -- This will also respect cancelations, unlike minecraft's native code
custom-mobspawner:
enabled: false
#How many times should clearlag attempt to find a safe location for the mob to spawn
max-tries: 50
#(In seconds) how often should clearlag try to spawn mobs?
interval: 30
#This is the radius around the player
radius: 30
#This is the radius FROM the player (in blocks!)
radius-from: 7
#How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
mob-radius: 1010
#Should we keep trying to spawn a mob if a clear location isn't found
forcespawn: false
#4 = nighttime, what light level should mobs spawn in
lightlevel: 4
#Chance mobs will have armor/sword, 1 being diamond every time
armor-chance: 30
mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- zombie 5
- skeleton 3
- creeper
- enderman
animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- pig 4
- sheep 1
- cow 6
- chicken 2
#This option disallows the placement of too many tnt-minecarts
tnt-minecart:
enabled: false
max: 2
radius: 6
#This option reduces global dispenser rate
dispenser-reducer:
enabled: false
time: 100
#This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
tnt:
tnt-reducer: false
#This option reduces fire spread rate
firespread-reducer:
enabled: false
time: 2000
#How many entities should one chunk be allowed to hold?
chunk-entity-limiter:
enabled: false
clean-chunk: true
limit: 40
spawn-limiter:
enabled: false
interval: 15
monsters: 300
animals: 300
#Meters your TPS, if it goes to low, run the commands you wrote below!
tps-meter:
enabled: false
interval: 15
tps-trigger: 14.0
commands:
- 'lagg killmobs'
- 'lagg clear'
#This is /lagg killmobs, put what you DON'T want removed!
kill-mobs:
disable-build-wither: false
mob-filter:
- Villager
- Wolf
- Horse
#This takes care of mob spawners
mobspawner:
enabled: false
max-spawn: 4
#No longer bugged! -- Dont use if you have CB++ or Spigot!
item-merger:
enabled: false
radius: 6
#Auto-removal options
auto-removal:
warning-message: '&4[ClearLag] &cВНИМАНИЕ удаление свободных объектов через 1 минуту!'
broadcast-message: '&6[ClearLag] &aУдалено +RemoveAmount Объектов!'
broadcast-warning: true
enable-scheduler: true
autoremoval-interval: 400
warning-delay: 60
#What should be removed during an auto-removal
remove:
world-filter:
- this_world
broadcast-removal: true
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
# - cow
#What should be removed during /lagg clear
command-remove:
world-filter:
- this_world
broadcast-removal: false
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
# - cow
check:
world-filter:
- this_world
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
creature: true
animals: true
monster: true
limit:
enable-limit: false
max: 1000
check-interval: 60
world-filter:
- this_world
broadcast-removal: true
remove:
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
3. Перезагружается сервер, Clearlag начинает ругаться что конфиг уже не правильный и меняет его на англоязычный
#--------------------------------------------------------------------#
# ClearLag Configuration File #
#--------------------------------------------------------------------#
# Configure to your liking, reload the config by tying: /lagg reload #
# - #
# Here is a helpful tutorial on this configuration setup! #
# http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
#--------------------------------------------------------------------#
# All possible mob names #
# http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
#--------------------------------------------------------------------#
settings:
auto-update: true
enable-signs: true
config-version: 1
disable-waterlife: true
keep-spawn-in-memory: true
enable-api: true
#What type of entities SHOULD NOT be removed while doing /lagg area?
area-filter:
- Itemframe
- Painting
- Wolf
- Villager
- Horse
#Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
# -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
config-updater:
force-update: false
#This limits the mob egg spawners so players cannot "overload" the server with them
# -- 'check-radius' stands for the radius clearlag will check for nearby entities
# -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
mobegg-limiter:
enabled: false
check-radius: 8
max-mobs: 5
#Disable new chunk generation, or just put a cap on how many can load at once.
# -- THIS DOES NOT WORK WITH 1.6.4!
chunk-limiter:
enabled: false
limit: 6000
create-new-chunks: true
#This modifies not only the view of the mobs, but will also simplify how they spawn
# -- Lower it is, the better your entity tick will be
# -- If it's too high, expect bugs / lots of lag
mob-range:
enabled: false
zombie: 30
skeleton: 30
creeper: 20
#How long should items/Mobs be left on the ground
# -- Goes by seconds
live-time:
enabled: false
interval: 10
mobtimer: true
itemtimer: true
arrowtimer: true
arrowkilltime: 15
moblivetime: 600
itemlivetime: 240
#Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
# -- This will also respect cancelations, unlike minecraft's native code
custom-mobspawner:
enabled: false
#How many times should clearlag attempt to find a safe location for the mob to spawn
max-tries: 50
#(In seconds) how often should clearlag try to spawn mobs?
interval: 30
#This is the radius around the player
radius: 30
#This is the radius FROM the player (in blocks!)
radius-from: 7
#How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
mob-radius: 1010
#Should we keep trying to spawn a mob if a clear location isn't found
forcespawn: false
#4 = nighttime, what light level should mobs spawn in
lightlevel: 4
#Chance mobs will have armor/sword, 1 being diamond every time
armor-chance: 30
mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- zombie 5
- skeleton 3
- creeper
- enderman
animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- pig 4
- sheep 1
- cow 6
- chicken 2
#This option disallows the placement of too many tnt-minecarts
tnt-minecart:
enabled: false
max: 2
radius: 6
#This option reduces global dispenser rate
dispenser-reducer:
enabled: false
time: 100
#This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
tnt:
tnt-reducer: false
#This option reduces fire spread rate
firespread-reducer:
enabled: false
time: 2000
#How many entities should one chunk be allowed to hold?
chunk-entity-limiter:
enabled: false
limit: 40
spawn-limiter:
enabled: false
interval: 15
monsters: 300
animals: 300
#Meters your TPS, if it goes to low, run the commands you wrote below!
tps-meter:
enabled: false
interval: 15
tps-trigger: 14.0
commands:
- 'lagg killmobs'
- 'lagg clear'
#This is /lagg killmobs, put what you DON'T want removed!
kill-mobs:
disable-build-wither: false
mob-filter:
- Villager
- Wolf
- Horse
#This takes care of mob spawners
mobspawner:
enabled: false
max-spawn: 4
#No longer bugged! -- Dont use if you have CB++ or Spigot!
item-merger:
enabled: false
radius: 6
#Auto-removal options
# -- warnings works like this; time = the time warning should be given, msg = warning message at that time
# -- NOTE: The below 'remove' section applies to this remover!
# -- NOTE: Putting the interval to low will cause issues!
auto-removal:
broadcast-message: '&6[ClearLag] &aRemoved +RemoveAmount Entities!'
broadcast-warning: true
enable-scheduler: true
autoremoval-interval: 460
warnings:
- time:400 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
- time:440 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
#What should be removed during an auto-removal
remove:
world-filter:
- this_world
broadcast-removal: true
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
# - cow
#What should be removed during /lagg clear
command-remove:
world-filter:
- this_world
broadcast-removal: false
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
# - cow
check:
world-filter:
- this_world
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
creature: true
animals: true
monster: true
limit:
enable-limit: false
max: 1000
check-interval: 60
broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
world-filter:
- this_world
broadcast-removal: true
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
# ClearLag Configuration File #
#--------------------------------------------------------------------#
# Configure to your liking, reload the config by tying: /lagg reload #
# - #
# Here is a helpful tutorial on this configuration setup! #
# http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
#--------------------------------------------------------------------#
# All possible mob names #
# http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
#--------------------------------------------------------------------#
settings:
auto-update: true
enable-signs: true
config-version: 1
disable-waterlife: true
keep-spawn-in-memory: true
enable-api: true
#What type of entities SHOULD NOT be removed while doing /lagg area?
area-filter:
- Itemframe
- Painting
- Wolf
- Villager
- Horse
#Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
# -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
config-updater:
force-update: false
#This limits the mob egg spawners so players cannot "overload" the server with them
# -- 'check-radius' stands for the radius clearlag will check for nearby entities
# -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
mobegg-limiter:
enabled: false
check-radius: 8
max-mobs: 5
#Disable new chunk generation, or just put a cap on how many can load at once.
# -- THIS DOES NOT WORK WITH 1.6.4!
chunk-limiter:
enabled: false
limit: 6000
create-new-chunks: true
#This modifies not only the view of the mobs, but will also simplify how they spawn
# -- Lower it is, the better your entity tick will be
# -- If it's too high, expect bugs / lots of lag
mob-range:
enabled: false
zombie: 30
skeleton: 30
creeper: 20
#How long should items/Mobs be left on the ground
# -- Goes by seconds
live-time:
enabled: false
interval: 10
mobtimer: true
itemtimer: true
arrowtimer: true
arrowkilltime: 15
moblivetime: 600
itemlivetime: 240
#Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
# -- This will also respect cancelations, unlike minecraft's native code
custom-mobspawner:
enabled: false
#How many times should clearlag attempt to find a safe location for the mob to spawn
max-tries: 50
#(In seconds) how often should clearlag try to spawn mobs?
interval: 30
#This is the radius around the player
radius: 30
#This is the radius FROM the player (in blocks!)
radius-from: 7
#How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
mob-radius: 1010
#Should we keep trying to spawn a mob if a clear location isn't found
forcespawn: false
#4 = nighttime, what light level should mobs spawn in
lightlevel: 4
#Chance mobs will have armor/sword, 1 being diamond every time
armor-chance: 30
mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- zombie 5
- skeleton 3
- creeper
- enderman
animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- pig 4
- sheep 1
- cow 6
- chicken 2
#This option disallows the placement of too many tnt-minecarts
tnt-minecart:
enabled: false
max: 2
radius: 6
#This option reduces global dispenser rate
dispenser-reducer:
enabled: false
time: 100
#This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
tnt:
tnt-reducer: false
#This option reduces fire spread rate
firespread-reducer:
enabled: false
time: 2000
#How many entities should one chunk be allowed to hold?
chunk-entity-limiter:
enabled: false
limit: 40
spawn-limiter:
enabled: false
interval: 15
monsters: 300
animals: 300
#Meters your TPS, if it goes to low, run the commands you wrote below!
tps-meter:
enabled: false
interval: 15
tps-trigger: 14.0
commands:
- 'lagg killmobs'
- 'lagg clear'
#This is /lagg killmobs, put what you DON'T want removed!
kill-mobs:
disable-build-wither: false
mob-filter:
- Villager
- Wolf
- Horse
#This takes care of mob spawners
mobspawner:
enabled: false
max-spawn: 4
#No longer bugged! -- Dont use if you have CB++ or Spigot!
item-merger:
enabled: false
radius: 6
#Auto-removal options
# -- warnings works like this; time = the time warning should be given, msg = warning message at that time
# -- NOTE: The below 'remove' section applies to this remover!
# -- NOTE: Putting the interval to low will cause issues!
auto-removal:
broadcast-message: '&6[ClearLag] &aRemoved +RemoveAmount Entities!'
broadcast-warning: true
enable-scheduler: true
autoremoval-interval: 460
warnings:
- time:400 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
- time:440 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
#What should be removed during an auto-removal
remove:
world-filter:
- this_world
broadcast-removal: true
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
# - cow
#What should be removed during /lagg clear
command-remove:
world-filter:
- this_world
broadcast-removal: false
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
# - cow
check:
world-filter:
- this_world
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
creature: true
animals: true
monster: true
limit:
enable-limit: false
max: 1000
check-interval: 60
broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
world-filter:
- this_world
broadcast-removal: true
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
4. Пытаюсь поменять настройки конфига - работают, но опять до первой перезагрузки сервера...
В чем может быть причина?
Нашел похожую тему но ответа там так и не дали