public class EmptyGenerator extends ChunkGenerator {
@Override
public List<BlockPopulator> getDefaultPopulators(World world) {
return new ArrayList<BlockPopulator>(); // Empty list
}
@Override
public boolean canSpawn(World world, int x, int z) {
return true;
}
@Override
public byte[][] generateBlockSections(World world, Random random, int chunkx, int chunkz, ChunkGenerator.BiomeGrid biomes) {
return new byte[world.getMaxHeight() / 16][];
}
}