Collection<Entity> test(Player p) {
Location loc = p.getLocation().add(0,1.5,0);
Collection<Entity> nearbyEntites = new ArrayList<Entity>();
for(int i = 0;i<5; i++) {
Vector durect = loc.getDirection().multiply(i);
loc.add(durect);
nearbyEntites.addAll(loc.getWorld().getNearbyEntities(loc, 1, 1, 1));
nearbyEntites.remove(p);
if(nearbyEntites.size()!=0) {
break;
}
}
return nearbyEntites;
}