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Помогите Как разрешить падать песку в рг плагин Protection Stones

Тема в разделе "Помощь", создана пользователем Dancive, 26 окт 2022.

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  1. Автор темы
    Dancive

    Dancive Активный участник Пользователь

    Баллы:
    61
    Имя в Minecraft:
    Dancive
    Код:
    # Define your protection block below
    # Use block type from here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
    # --------------------------------------------------------------------------------------------------
    # If you want to use player heads, you can use "PLAYER_HEAD:player_name" (ex. "PLAYER_HEAD:Notch")
    # To use custom player heads, you need the base64 value of the head. On minecraft-heads.com, you will find this value in the Other section under "Value:".
    # To use UUIDs for player heads, go to https://sessionserver.mojang.com/session/minecraft/profile/PUT-UUID-HERE and copy the value from the "value" field not including quotes.
    # When you have the value, you can set the type to "PLAYER_HEAD:value"
    type = "EMERALD_ORE"
    
    # Another way to refer to the protection stone
    # Can be used for /ps give and /ps get
    # Must be one word (no spaces)
    alias = "5"
    
    # Description of the protection block type
    # Shows up in /ps get menu
    description = "64 block radius protection zone."
    
    # Whether or not to restrict obtaining of the protection stone to only /ps get and /ps give and custom crafting recipes.
    # Other ways to obtain this block (ex. mining) will not work as a protection stone.
    # Useful to allow the protection block to only be obtained from a shop or command.
    # Set to "false" if you want to allow players to obtain a protection stone naturally
    restrict_obtaining = true
    
    # Enable or disable the use of this protection stone in specific worlds
    # "blacklist" mode prevents this protect block from being used in the worlds in "worlds"
    # "whitelist" mode allows this protect block to only be used in the worlds in "worlds"
    # Can be overriden with protectionstones.admin permission (including OP)!
    world_list_type = "blacklist"
    worlds = [
        "exampleworld1",
        "exampleworld2"
    ]
    
    # Whether or not to actually restrict the protection stone from being placed when the world is restricted (in blacklist/whitelist)
    # The block will place normally, without PS behaviour.
    prevent_block_place_in_restricted_world = true
    
    # Whether or not to allow the block to be placed in the wild.
    # If set to false, the protection block can only be placed in existing regions.
    allow_placing_in_wild = true
    
    [region]
        # Minimum distance between claims (that aren't owned by the same owner), measured from the protection block to the edge of another region
        # You will probably have to change this between blocks, since the region sizes will be different
        # Set to -1 for no minimum, but will still check for overlapping regions
        distance_between_claims = -1
    
        # Protection radius of block (radius of 64 -> 129 x 129 region)
        # Set y_radius to -1 if you want it to protect from sky to bedrock. If this doesn't appear to work set it to 256.
        # y_radius must be -1 if you are allowing the region to be merged ("allow_merging" option)
        x_radius = 5
        y_radius = 5
        z_radius = 5
    
        # Offset the protection block
        # If you would like to make the protection block not be at the center of new regions, you can offset it here
        # ex. x_offset = 64, y_offset = 0, z_offset = 64 would make it at the corner of a created region
        x_offset = 0
        y_offset = 0
        z_offset = 0
    
        # How many blocks to offset the default location of /ps home from the protection block
        home_x_offset = 0.0
        home_y_offset = 1.0
        home_z_offset = 0.0
    
        # Specify the default flags to be set when a new protected region is created.
        # Can use -g [group] before the flag to set group flags (ex. -g members pvp deny).
        # Can use PlaceholderAPI placeholders in string flags (ex. greeting, farewell).
        flags = [
            "pvp allow",
            "tnt allow",
            "sand-fall allow",
            "pistons allow",
            "greeting &lEntering &b&l%player%'s &f&lprotected area",
            "farewell &lLeaving &b&l%player%'s &f&lprotected area",
            "greeting-action &lEntering &b&l%player%'s &f&lprotected area",
            "farewell-action &lLeaving &b&l%player%'s &f&lprotected area",
            "creeper-explosion allow",
            "wither-damage allow",
            "ghast-fireball deny",
        ]
    
        # List all the flags that can be set by region owners.
        # If you want to whitelist the groups that can be set as well, use -g (ex. "-g all,members pvp" restricts it to no group flag, and members group)
        # "-g all pvp" - Prevents players setting the group to nonmembers, and being invulnerable to attacks.
        allowed_flags = [
            "-g all pvp",
            "greeting",
            "greeting-title",
            "greeting-action",
            "farewell",
            "farewell-title",
            "farewell-action",
            "mob-spawning",
            "creeper-explosion",
            "wither-damage",
            "ghast-fireball",
        ]
    
        # Which flags to hide from /ps info
        hidden_flags_from_info = [
            "ps-name",
            "ps-merged-regions",
            "ps-merged-regions-types",
            "ps-block-material",
            "ps-price",
            "ps-landlord",
            "ps-tenant",
            "ps-rent-period",
            "ps-rent-last-paid",
            "ps-for-sale",
            "ps-rent-settings",
            "ps-tax-payments-due",
            "ps-tax-last-payment-added",
            "ps-tax-autopayer"
        ]
    
        # Default priority type for this block type protection stone
        priority = 0
    
        # Whether or not to allow creation of regions that overlap other regions you don't own
        # This is dangerous, so think about this carefully if you set it to true.
        allow_overlap_unowned_regions = false
    
        # Whether or not to allow players to create other regions that overlap this region.
        # "owner" - only allow owners to overlap this (default)
        # "member" - allow members and owners to overlap this region type. (useful for city plots)
        # "all" - allow all players to overlap this region type.
        # "none" - no players, not even the owners of the region can overlap it
        # allow_overlap_unowned_regions does not need to be true for this to work.
        allow_other_regions_to_overlap = "owner"
    
        # Whether or not to allow this regions created with this block to merge with other regions
        # allow_merging_regions must be set to true in config.toml
        allow_merging = true
    
        # Allowed types of regions to merge into (referred to by alias)
        # Be sure to add the alias of this current region type to allow merging with it ex. ["64"]
        # Add "all" if you want to allow this region to merge into any region
        allowed_merging_into_types = [
            "all"
        ]
    
    [block_data]
        # Name given to protection block when obtained with /ps give or /ps get
        # Also affects custom crafted items (see custom_recipe)
        # Leave as '' for no name
        display_name = "&a&m<---&r&b 64 Radius Protection Block &r&a&m--->"
    
        # Lore given to protection block when obtained with /ps give or /ps get
        # Also affects custom crafted items (see custom_recipe)
        # Leave as [] for no lore
        lore = [
            "&6(⌐■_■)ノ♪ Nobody's going to touch my stuff!",
        ]
    
        # Add price when using /ps get
        # Must have compatible economy plugin (requires Vault, ie. Essentials)
        # Must be a decimal (ex. not 10, but 10.0)
        price = 0.0
    
        # Whether or not to allow crafting this item using a custom recipe
        # Useful to allow crafting the item when restrict_obtaining is set to true
        allow_craft_with_custom_recipe = false
        # Specify the custom crafting recipe below
        # You must fill the item spots with names from here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
        # You can also use other protection stone items as ingredients in the recipe, in the format PROTECTION_STONES:alias
        # Make sure that you set allow_use_in_crafting for that block to true, or else you can't use it in crafting
        # If you want air, you can just leave the spot as ""
        custom_recipe = [
            ["", "STONE", ""],
            ["STONE", "EMERALD", "STONE"],
            ["", "STONE", ""]
        ]
        # Amount of the protection item to give when crafted
        recipe_amount = 1
    
    [economy]
        # Taxes must be enabled in config.toml first (tax_enabled)
        # The amount to tax the region per tax cycle.
        # Must be a decimal (ex. not 10, but 10.0)
        tax_amount = 0.0
    
        # The amount of seconds between tax cycles. Set to -1 to disable taxes.
        tax_period = -1
    
        # Amount of time to pay taxes in seconds after tax cycle before there is punishment.
        tax_payment_time = 86400
    
        # Automatically set the player that created the region as the taxpayer.
        start_with_tax_autopay = true
    
        # What role tenants should be added as (for rents). It can either be "owner" or "member".
        tenant_rent_role = "member"
    
        # Should the landlords of rented out regions still be an owner while it is rented out?
        landlord_still_owner = true
    
    [behaviour]
        # Hide protection stone right away when placed?
        auto_hide = false
    
        # Whether or not to automatically merge into other regions when placed if there is only one overlapping and allow_merging is true
        auto_merge = false
    
        # Disable returning the block when removed/unclaimed?
        no_drop = false
    
        # Prevents piston pushing of the block. Recommended to keep as true.
        prevent_piston_push = true
    
        # Prevents the block from being destroyed when exploded.
        # Recommended to keep true to prevent players from exploiting more protection stones with /ps unhide (when the block is destroyed)
        prevent_explode = true
    
        # Destroys the protection stone region when block is exploded. Can be useful for PVP/Factions servers.
        # prevent_explode must be false for this to work.
        destroy_region_when_explode = false
    
        # Silk Touch: if true, ore-blocks that are also configured by ProtectionStones will disallow Silk Touch drops
        # This was the old behaviour to prevent natural obtaining of the protection stone.
        # Recommended to keep false if "Restrict Obtaining" (the new way) is true
        prevent_silk_touch = false
    
        # Set cost for when a protection block is placed (separate from /ps get cost)
        cost_to_place = 0.0
    
        # Allow protect block item to be smelt in furnaces
        allow_smelt_item = false
    
        # Allows the protection block to be used in crafting recipes
        # You may want it set to false to prevent players decomposing its elements
        allow_use_in_crafting = false
    
    [player]
        # Whether or not to allow breaking the protection block with a shift-right click
        # Useful if the protection block is unbreakable (bedrock, command block), etc.
        allow_shift_right_break = false
    
        # Whether or not to prevent teleporting into a protected region if the player doesn't own it (except with ender pearl and chorus fruit)
        # Does not prevent entry, use the flag "entry deny" for preventing entry.
        # Bypass with protectionstones.tp.bypassprevent
        prevent_teleport_in = false
    
        # Can't move for x seconds before teleporting with /ps home or /ps tp. Can be disabled with 0.
        # Option to teleport only if player stands still.
        # Can override with permission protectionstones.tp.bypasswait
        no_moving_when_tp_waiting = true
        tp_waiting_seconds = 0
    
        # Whether or not to prevent obtaining this block through /ps get.
        # Ignored with protectionstones.admin
        prevent_ps_get = false
    
        # Whether or not to prevent this region type from showing up in /ps home, and allowing teleport.
        # Note: admins can still use /ps tp to this region type
        prevent_ps_home = false
    
        # Extra permission required to place this specific protection block (you still need protectionstones.create)
        # Also applies to /ps get (you still need protectionstones.get)
        # '' for no extra permission
        permission = ''
    
    [event]
    
        # Events section
        # ~~~~~~~~~~~~~~
        # For each line on events, it is the format 'type: action'
        # The following are accepted types:
        # player_command - Execute command by player that caused event (won't execute if not applicable)
        # console_command - Execute command by console
        # message - Send message to player or console if applicable (colour support with &)
        # global_message - Send message to all players and console (colour support with &)
        # console_message - Send message to console (colour support with &)
        # ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        # Whether or not to enable event tracking (API events will still be enabled)
        enable = false
    
        # Execute commands when a region is created (ex. player place protection block)
        # Variables: %player%, %world%, %region%, %block_x%, %block_y%, %block_z%
        on_region_create = [
            'global_message: &l%player% created the region %region%!',
        ]
    
        # Execute commands when a region is destroyed (ex. when player destroy protection block)
        # Variables: %player%, %world%, %region%, %block_x%, %block_y%, %block_z%
        on_region_destroy = [
            'console_command: say %player% has destroyed region %region%!',
        ]
    
    Когда я его скидываю он выпадает!
     
    Последнее редактирование: 26 окт 2022
  2. Overwrite

    Overwrite Активный участник Пользователь

    Баллы:
    98
    Имя в Minecraft:
    artcart
    Это проблема WorldGuard
     
  3. _Ruleto4ka_

    _Ruleto4ka_ Активный участник Пользователь

    Баллы:
    76
    Твой плагин на фикс это разве не фиксит?
    Я про поршни, визера, взрывы и прочее
     
  4. Overwrite

    Overwrite Активный участник Пользователь

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    Имя в Minecraft:
    artcart
    Пока-что
    нет
     
  5. Insomnia

    Insomnia Активный участник Пользователь

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    Имя в Minecraft:
    Necromastery
    Когда доделаешь?
     
  6. Overwrite

    Overwrite Активный участник Пользователь

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    Имя в Minecraft:
    artcart
    В 23 году скорее всего
     
  7. Жоруша

    Жоруша Ньюби Пользователь

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    Имя в Minecraft:
    Zora34515555
    ...
     
  8. Автор темы
    Dancive

    Dancive Активный участник Пользователь

    Баллы:
    61
    Имя в Minecraft:
    Dancive
    Ок будем очень сильно ждать
     
  9. matushikvv

    matushikvv Новичок

    Баллы:
    6
    помогите с этим багом по братски,песок баганный в привате
     

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