1. Вы находитесь в сообществе Rubukkit. Мы - администраторы серверов Minecraft, разрабатываем собственные плагины и переводим на различные языки плагины наших коллег из других стран.
    Скрыть объявление
Скрыть объявление
В преддверии глобального обновления, мы проводим исследования, которые помогут нам сделать опыт пользования форумом ещё удобнее. Помогите нам, примите участие!

Решено Как убрать список игроков на dynmap?

Тема в разделе "Помощь", создана пользователем Syberox, 11 дек 2021.

Метки:
Статус темы:
Закрыта.
  1. Автор темы
    Syberox

    Syberox Участник Пользователь

    Баллы:
    31
    Как убрать список игроков на dynmap? конфиг ниже


    [​IMG]

    Код:
    # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/dynmap/
    
    # All map templates are defined in the templates directory
    # To use the HDMap very-low-res (2 ppb) map templates as world defaults, set value to vlowres
    #   The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and the_end-vlowres.txt
    # To use the HDMap low-res (4 ppb) map templates as world defaults, set value to lowres
    #   The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and the_end-lowres.txt
    # To use the HDMap hi-res (16 ppb) map templates (these can take a VERY long time for initial fullrender), set value to hires
    #   The definitions of these templates are in normal-hires.txt, nether-hires.txt, and the_end-hires.txt
    # To use the HDMap low-res (4 ppb) map templates, with support for boosting resolution selectively to hi-res (16 ppb), set value to low_boost_hi
    #   The definitions of these templates are in normal-low_boost_hi.txt, nether-low_boost_hi.txt, and the_end-low_boost_hi.txt
    # To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to vhi-res (32 ppb), set value to hi_boost_vhi
    #   The definitions of these templates are in normal-hi_boost_vhi.txt, nether-hi_boost_vhi.txt, and the_end-hi_boost_vhi.txt
    # To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to xhi-res (64 ppb), set value to hi_boost_xhi
    #   The definitions of these templates are in normal-hi_boost_xhi.txt, nether-hi_boost_xhi.txt, and the_end-hi_boost_xhi.txt
    deftemplatesuffix: hires
    
    # Map storage scheme: only uncommoent one 'type' value
    #  filetree: classic and default scheme: tree of files, with all map data under the directory indicated by 'tilespath' setting
    #  sqlite: single SQLite database file (this can get VERY BIG), located at 'dbfile' setting (default is file dynmap.db in data directory)
    #  mysql: MySQL database, at hostname:port in database, accessed via userid with password
    #  mariadb: MariaDB database, at hostname:port in database, accessed via userid with password
    #  postgres: PostgreSQL database, at hostname:port in database, accessed via userid with password
    storage:
      # Filetree storage (standard tree of image files for maps)
      type: filetree
      # SQLite db for map storage (uses dbfile as storage location)
      #type: sqlite
      #dbfile: dynmap.db
      # MySQL DB for map storage (at 'hostname':'port' in database 'database' using user 'userid' password 'password' and table prefix 'prefix'
      #type: mysql
      #hostname: localhost
      #port: 3306
      #database: dynmap
      #userid: dynmap
      #password: dynmap
      #prefix: ""
    
    components:
      - class: org.dynmap.ClientConfigurationComponent
     
      - class: org.dynmap.InternalClientUpdateComponent
        sendhealth: true
        sendposition: true
        allowwebchat: false
        webchat-interval: 5
        hidewebchatip: false
        trustclientname: false
        includehiddenplayers: false
        # (optional) if true, color codes in player display names are used
        use-name-colors: false
        # (optional) if true, player login IDs will be used for web chat when their IPs match
        use-player-login-ip: true
        # (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored
        require-player-login-ip: false
        # (optional) block player login IDs that are banned from chatting
        block-banned-player-chat: true
        # Require login for web-to-server chat (requires login-enabled: true)
        webchat-requires-login: false
        # If set to true, users must have dynmap.webchat permission in order to chat
        webchat-permissions: false
        # Limit length of single chat messages
        chatlengthlimit: 256
      #  # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
      #  hideifshadow: 4
      #  # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
      #  hideifundercover: 14
      #  # (Optional) if true, players that are crouching/sneaking will be hidden
        hideifsneaking: false
        # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
        protected-player-info: false
        # If true, hide players with invisibility potion effects active
        hide-if-invisiblity-potion: true
        # If true, player names are not shown on map, chat, list
        hidenames: false
      #- class: org.dynmap.JsonFileClientUpdateComponent
      #  writeinterval: 1
      #  sendhealth: true
      #  sendposition: true
      #  allowwebchat: true
      #  webchat-interval: 5
      #  hidewebchatip: false
      #  includehiddenplayers: false
      #  use-name-colors: false
      #  use-player-login-ip: false
      #  require-player-login-ip: false
      #  block-banned-player-chat: true
      #  hideifshadow: 0
      #  hideifundercover: 0
      #  hideifsneaking: false
      #  # Require login for web-to-server chat (requires login-enabled: true)
      #  webchat-requires-login: false
      #  # If set to true, users must have dynmap.webchat permission in order to chat
      #  webchat-permissions: false
      #  # Limit length of single chat messages
      #  chatlengthlimit: 256
      #  hide-if-invisiblity-potion: true
      #  hidenames: false
     
      - class: org.dynmap.SimpleWebChatComponent
        allowchat: false
        # If true, web UI users can supply name for chat using 'playername' URL parameter.  'trustclientname' must also be set true.
        allowurlname: false
     
      # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
      - class: org.dynmap.MarkersComponent
        type: markers
        showlabel: false
        enablesigns: false
        # Default marker set for sign markers
        default-sign-set: markers
        # (optional) add spawn point markers to standard marker layer
        showspawn: true
        spawnicon: world
        spawnlabel: "Spawn"
        # (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff)
        showofflineplayers: false
        offlinelabel: "Offline"
        offlineicon: offlineuser
        offlinehidebydefault: true
        offlineminzoom: 0
        maxofflinetime: 30
        # (optional) layer for showing player's spawn beds
        showspawnbeds: false
        spawnbedlabel: "Spawn Beds"
        spawnbedicon: bed
        spawnbedhidebydefault: true
        spawnbedminzoom: 0
        spawnbedformat: "%name%'s bed"
        # (optional) Show world border (vanilla 1.8+)
        showworldborder: true
        worldborderlabel: "Border"
      
      - class: org.dynmap.ClientComponent
        type: chat
        allowurlname: false
      - class: org.dynmap.ClientComponent
        type: chatballoon
        focuschatballoons: false
      - class: org.dynmap.ClientComponent
        type: chatbox
        showplayerfaces: false
        messagettl: 5
        # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
        scrollback: 100
        # Optional: set maximum number of lines visible for chatbox
        visiblelines: 10
        # Optional: send push button
        sendbutton: false
      - class: org.dynmap.ClientComponent
        type: playermarkers
        showplayerfaces: false
        showplayerhealth: false
        # If true, show player body too (only valid if showplayerfaces=true
        showplayerbody: false
        # Option to make player faces small - don't use with showplayerhealth
        smallplayerfaces: false
        # Optional - make player faces layer hidden by default
        hidebydefault: true
        # Optional - ordering priority in layer menu (low goes before high - default is 0)
        layerprio: 0
        # Optional - label for player marker layer (default is 'Players')
        label: "Players"
      
      #- class: org.dynmap.ClientComponent
      #  type: digitalclock
      - class: org.dynmap.ClientComponent
        type: link
      
      - class: org.dynmap.ClientComponent
        type: timeofdayclock
        showdigitalclock: true
        #showweather: true
      # Mouse pointer world coordinate display
      - class: org.dynmap.ClientComponent
        type: coord
        label: "Location"
        hidey: false
        show-mcr: false
        show-chunk: false
      
      # Note: more than one logo component can be defined
      #- class: org.dynmap.ClientComponent
      #  type: logo
      #  text: "Dynmap"
      #  #logourl: "images/block_surface.png"
      #  linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
      #  # Valid positions: top-left, top-right, bottom-left, bottom-right
      #  position: bottom-right
    
      #- class: org.dynmap.ClientComponent
      #  type: inactive
      #  timeout: 1800 # in seconds (1800 seconds = 30 minutes)
      #  redirecturl: inactive.html
      #  #showmessage: 'You were inactive for too long.'
     
      #- class: org.dynmap.TestComponent
      #  stuff: "This is some configuration-value"
    
    # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
    display-whitelist: false
    
    # How often a tile gets rendered (in seconds).
    renderinterval: 1
    
    # How many tiles on update queue before accelerate render interval
    renderacceleratethreshold: 60
    
    # How often to render tiles when backlog is above renderacceleratethreshold
    renderaccelerateinterval: 0.2
    
    # How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
    tiles-rendered-at-once: 2
    
    # If true, use normal priority threads for rendering (versus low priority) - this can keep rendering
    # from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result
    # in more competition for CPU resources with other processes
    usenormalthreadpriority: true
    
    # Save and restore pending tile renders - prevents their loss on server shutdown or /reload
    saverestorepending: true
    
    # Save period for pending jobs (in seconds): periodic saving for crash recovery of jobs
    save-pending-period: 900
    
    # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
    zoomoutperiod: 30
    
    # Control whether zoom out tiles are validated on startup (can be needed if zoomout processing is interrupted, but can be expensive on large maps)
    initial-zoomout-validate: true
    
    # Default delay on processing of updated tiles, in seconds.  This can reduce potentially expensive re-rendering
    # of frequently updated tiles (such as due to machines, pistons, quarries or other automation).  Values can
    # also be set on individual worlds and individual maps.
    tileupdatedelay: 30
    
    # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
    enabletilehash: true
    
    # Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
    #hideores: true
    
    # Optional - enabled BetterGrass style rendering of grass and snow block sides
    #better-grass: true
    
    # Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
    smooth-lighting: true
    
    # Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
    #   false=classic Dynmap lighting curve
    use-brightness-table: true
    
    # Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
    #  blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
    block-alias:
    #    "minecraft:quartz_ore": "stone"
    #    "diamond_ore": "coal_ore"
    
    # Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100, webp, webp-q75, webp-q80, webp-q85, webp-q90, webp-q95, webp-q100, webp-l),
    # Note: any webp format requires the presence of the 'webp command line tools' (cwebp, dwebp) (https://developers.google.com/speed/webp/download)
    #
    # Has no effect on maps with explicit format settings
    image-format: jpg-q90
    
    # If cwebp or dwebp are not on the PATH, use these settings to provide their full path.  Do not use these settings if the tools are on the PATH
    # For Windows, include .exe
    #
    #cwebpPath: /usr/bin/cwebp
    #dwebpPath: /usr/bin/dwebp
    
    #  use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures
    #  correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker)
    #  transparent-leaves: if true, leaves are transparent (lighting-wise): false is needed for some Spout versions that break lighting on leaf blocks
    use-generated-textures: true
    correct-water-lighting: true
    transparent-leaves: true
    
    # ctm-support: if true, Connected Texture Mod (CTM) in texture packs is enabled (default)
    ctm-support: true
    # custom-colors-support: if true, Custom Colors in texture packs is enabled (default)
    custom-colors-support: true
    
    # Control loading of player faces (if set to false, skins are never fetched)
    #fetchskins: false
    
    # Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
    #refreshskins: false
    
    # Customize URL used for fetching player skins (%player% is macro for name)
    skin-url: "http://skins.minecraft.net/MinecraftSkins/%player%.png"
    
    # Control behavior for new (1.0+) compass orientation (sunrise moved 90 degrees: east is now what used to be south)
    #   default is 'newrose' (preserve pre-1.0 maps, rotate rose)
    #   'newnorth' is used to rotate maps and rose (requires fullrender of any HDMap map - same as 'newrose' for FlatMap or KzedMap)
    compass-mode: newnorth
    ... ограничение в 15к на форуме)
    
     
  2. VladNotch

    VladNotch Активный участник Пользователь

    Баллы:
    76
    44 и 43 строка
    sendhealth: false
    sendposition: false
     
  3. Автор темы
    Syberox

    Syberox Участник Пользователь

    Баллы:
    31
    Не спасло ситуацию, список остался

    UPD решил пробелму hidenames: true
     
Статус темы:
Закрыта.

Поделиться этой страницей