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Помогите На 1.12.2 не отображается карта в руке

Тема в разделе "Помощь", создана пользователем Bars, 16 янв 2024.

  1. Автор темы
    Bars

    Bars Старожил Девелопер Пользователь

    Баллы:
    173
    captcha.jpg

    Не знаю почему, но если заходить с 1.12.2, то карта в руке у игроков не отображается.
    Из-за этого как минимум не работает капча.

    Капча генерируется LimboFilter на прокси-сервере Velocity,
    поэтому дело не в самих серверах Майна.

    Но и на серверах Майна тоже такой баг, например на игровом режиме Бинго.

    Если заходить с 1.13+, то проблемы нет.

    С BungeeCord была та же проблема.

    Плагины на Velocity (3.2):

    velocity plugins.png

    Обнова 3.3 баганая (поэтому не ставлю пока), но
    дело не в Velocity, т.к. с BungeeCord было то же самое.

    Оставил только плагины:

    plugins2.png

    Но всё по прежнему.


    Конфиг velocity.toml:
    Код:
    # Config version. Do not change this
    config-version = "2.6"
    # What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
    bind = "0.0.0.0:25565"
    # What should be the MOTD? This gets displayed when the player adds your server to
    # their server list. Only MiniMessage format is accepted.
    motd = "&7Velocity server"
    # What should we display for the maximum number of players? (Velocity does not support a cap
    # on the number of players online.)
    show-max-players = 1000
    # Should we authenticate players with Mojang? By default, this is on.
    online-mode = false
    # Should the proxy enforce the new public key security standard? By default, this is on.
    force-key-authentication = true
    # If client's ISP/AS sent from this proxy is different from the one from Mojang's
    # authentication server, the player is kicked. This disallows some VPN and proxy
    # connections but is a weak form of protection.
    prevent-client-proxy-connections = false
    # Should we forward IP addresses and other data to backend servers?
    # Available options:
    # - "none":        No forwarding will be done. All players will appear to be connecting
    #                  from the proxy and will have offline-mode UUIDs.
    # - "legacy":      Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this
    #                  if you run servers using Minecraft 1.12 or lower.
    # - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard
    #                  plugin. Use this if you run servers using Minecraft 1.12 or lower, and are
    #                  unable to implement network level firewalling (on a shared host).
    # - "modern":      Forward player IPs and UUIDs as part of the login process using
    #                  Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
    player-info-forwarding-mode = "bungeeguard"
    # If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.
    # The file is expected to be UTF-8 encoded and not empty.
    forwarding-secret-file = "velocity-forwarding.secret"
    # Announce whether or not your server supports Forge. If you run a modded server, we
    # suggest turning this on.
    #
    # If your network runs one modpack consistently, consider using ping-passthrough = "mods"
    # instead for a nicer display in the server list.
    announce-forge = false
    # If enabled (default is false) and the proxy is in online mode, Velocity will kick
    # any existing player who is online if a duplicate connection attempt is made.
    kick-existing-players = true
    # Should Velocity pass server list ping requests to a backend server?
    # Available options:
    # - "disabled":    No pass-through will be done. The velocity.toml and server-icon.png
    #                  will determine the initial server list ping response.
    # - "mods":        Passes only the mod list from your backend server into the response.
    #                  The first server in your try list (or forced host) with a mod list will be
    #                  used. If no backend servers can be contacted, Velocity won't display any
    #                  mod information.
    # - "description": Uses the description and mod list from the backend server. The first
    #                  server in the try (or forced host) list that responds is used for the
    #                  description and mod list.
    # - "all":         Uses the backend server's response as the proxy response. The Velocity
    #                  configuration is used if no servers could be contacted.
    ping-passthrough = "DISABLED"
    # If not enabled (default is true) player IP addresses will be replaced by <ip address withheld> in logs
    enable-player-address-logging = true
    [servers]
    # Configure your servers here. Each key represents the server's name, and the value
    # represents the IP address of the server to connect to.
    Hub = "10.10.10.9:_____"
    Bingo = "10.10.10.9:_____"
    # In what order we should try servers when a player logs in or is kicked from a server.
    try = ["Hub"]
    [forced-hosts]
    # Configure your forced hosts here.
    #"hub.localhost" = [
    #    "Hub-1?"
    #]
    [advanced]
    # How large a Minecraft packet has to be before we compress it. Setting this to zero will
    # compress all packets, and setting it to -1 will disable compression entirely.
    compression-threshold = 256
    # How much compression should be done (from 0-9). The default is -1, which uses the
    # default level of 6.
    compression-level = -1
    # How fast (in milliseconds) are clients allowed to connect after the last connection? By
    # default, this is three seconds. Disable this by setting this to 0.
    login-ratelimit = 3000
    # Specify a custom timeout for connection timeouts here. The default is five seconds.
    connection-timeout = 10000
    # Specify a read timeout for connections here. The default is 30 seconds.
    read-timeout = 30000
    # Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then
    # don't enable it.
    haproxy-protocol = false
    # Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.
    tcp-fast-open = false
    # Enables BungeeCord plugin messaging channel support on Velocity.
    bungee-plugin-message-channel = true
    # Shows ping requests to the proxy from clients.
    show-ping-requests = false
    # By default, Velocity will attempt to gracefully handle situations where the user unexpectedly
    # loses connection to the server without an explicit disconnect message by attempting to fall the
    # user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You
    # can disable this setting to use the BungeeCord behavior.
    failover-on-unexpected-server-disconnect = true
    # Declares the proxy commands to 1.13+ clients.
    announce-proxy-commands = true
    # Enables the logging of commands
    log-command-executions = false
    # Enables logging of player connections when connecting to the proxy, switching servers
    # and disconnecting from the proxy.
    log-player-connections = true
    [query]
    # Whether to enable responding to GameSpy 4 query responses or not.
    enabled = false
    # If query is enabled, on what port should the query protocol listen on?
    port = 25565
    # This is the map name that is reported to the query services.
    map = "Velocity"
    # Whether plugins should be shown in query response by default or not
    show-plugins = false

    Параметры запуска:
    Код:
    java -server -Xmx1G -Xms1G -XX:+UseG1GC -XX:G1HeapRegionSize=4M -XX:+UnlockExperimentalVMOptions -XX:+ParallelRefProcEnabled -XX:+AlwaysPreTouch -XX:MaxInlineLevel=15 -jar velocity.jar

    У меня больше нет идей, куда копать
     
    Последнее редактирование: 16 янв 2024
  2. alexandrage

    alexandrage Старожил Пользователь

    Баллы:
    173
    Конечно не отображается, пакеты на карту разные, нефиг дрочить протоколхаки.
     
  3. Dymeth

    Dymeth Активный участник Пользователь

    Баллы:
    98
    Имя в Minecraft:
    Dymeth
    На велосити нет протоколхаков.

    Клиент 1.12.2 ванильный?

    Если так, то стоит протестировать на последнем билде Velocity с последними билдами Limbo*
     
  4. alexandrage

    alexandrage Старожил Пользователь

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    173
    Заход с разных версий и есть хак. Можешь это как угодно называть, но пакет отправки карты отличается между версиями.
     
  5. Автор темы
    Bars

    Bars Старожил Девелопер Пользователь

    Баллы:
    173
    Так их нет. Чистый Velocity или BungeeCord

    Да

    В принципе да. Но почему и на Банже такое?

    КСТАТИ! Важная инфа
    Я даже без протоколхаков пробовал сервер 1.12.2 и чистый клиент 1.12.2, проблема все так же остается
     
    Последнее редактирование: 17 янв 2024
  6. alexandrage

    alexandrage Старожил Пользователь

    Баллы:
    173
    Она и не исчезнет, пока ты не станешь отправлять правильный пакет на карту для старых версий.
     
  7. Автор темы
    Bars

    Bars Старожил Девелопер Пользователь

    Баллы:
    173
    Тут мои полномочия всё (
     

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