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Помогите При заходе на сервер Paper с плагином Geyser требует xbox.

Тема в разделе "Помощь", создана пользователем Dariuz, 14 янв 2021.

  1. Автор темы
    Dariuz

    Dariuz Участник

    Баллы:
    31
    При заходе на сервер требует xbox. В плане майнкрафта все чисто. Xbox требует сам сервер, хотя вроде бы я отключил онлайн мод.
    Конфиг geyser и server.properties ниже.
    Конфиг geyser:
    # --------------------------------
    # Geyser Configuration File
    #
    # A bridge between Minecraft: Bedrock Edition and Minecraft: Java Edition.
    #
    # GitHub: https://github.com/GeyserMC/Geyser
    # Discord: https://discord.geysermc.org/
    # --------------------------------

    bedrock:
    # The IP address that will listen for connections.
    # There is no reason to change this unless you want to limit what IPs can connect to your server.
    address: 192.168.104.12
    # The port that will listen for connections
    port: 19132
    # Some hosting services change your Java port everytime you start the server and require the same port to be used for Bedrock.
    # This option makes the Bedrock port the same as the Java port every time you start the server.
    # This option is for the plugin version only.
    clone-remote-port: false
    # The MOTD that will be broadcasted to Minecraft: Bedrock Edition clients. This is irrelevant if "passthrough-motd" is set to true
    motd1: "GeyserMC"
    motd2: "Another GeyserMC forced host."
    # The Server Name that will be sent to Minecraft: Bedrock Edition clients. This is visible in both the pause menu and the settings menu.
    server-name: "Geyser"
    remote:
    # The IP address of the remote (Java Edition) server
    # If it is "auto", for standalone version the remote address will be set to 127.0.0.1,
    # for plugin versions, Geyser will attempt to find the best address to connect to.
    address: 192.168.104.12
    # The port of the remote (Java Edition) server
    # For plugin versions, if address has been set to "auto", the port will also follow the server's listening port.
    port: 25565
    # Authentication type. Can be offline, online, or floodgate (see https://github.com/GeyserMC/Geyser/wiki/Floodgate).
    auth-type: offline
    # Allow for password-based authentication methods through Geyser. Only useful in online mode.
    # If this is false, users must authenticate to Microsoft using a code provided by Geyser on their desktop.
    allow-password-authentication: true
    # Whether to enable PROXY protocol or not while connecting to the server.
    # This is useful only when:
    # 1) Your server supports PROXY protocol (it probably doesn't)
    # 2) You run Velocity or BungeeCord with the option enabled in the proxy's main config.
    # IF YOU DON'T KNOW WHAT THIS IS, DON'T TOUCH IT!
    use-proxy-protocol: false

    # Floodgate uses encryption to ensure use from authorised sources.
    # This should point to the public key generated by Floodgate (Bungee or CraftBukkit)
    # You can ignore this when not using Floodgate.
    floodgate-key-file: public-key.pem

    # The Xbox/Minecraft Bedrock username is the key for the Java server auth-info.
    # This allows automatic configuration/login to the remote Java server.
    # If you are brave enough to put your Mojang account info into a config file.
    # Uncomment the lines below to enable this feature.
    #userAuths:
    # BedrockAccountUsername: # Your Minecraft: Bedrock Edition username
    # email: [email protected] # Your Minecraft: Java Edition email
    # password: javaccountpassword123 # Your Minecraft: Java Edition password
    # microsoft-account: true # Whether the account is a Mojang or Microsoft account.
    #
    # bluerkelp2:
    # email: [email protected]
    # password: "this isn't really my password"
    # microsoft-account: false

    # Bedrock clients can freeze when opening up the command prompt for the first time if given a lot of commands.
    # Disabling this will prevent command suggestions from being sent and solve freezing for Bedrock clients.
    command-suggestions: true

    # The following three options enable "ping passthrough" - the MOTD, player count and/or protocol name gets retrieved from the Java server.
    # Relay the MOTD from the remote server to Bedrock players.
    passthrough-motd: true
    # Relay the protocol name (e.g. BungeeCord [X.X], Paper 1.X) - only really useful when using a custom protocol name!
    # This will also show up on sites like MCSrvStatus. <mcsrvstat.us>
    passthrough-protocol-name: false
    # Relay the player count and max players from the remote server to Bedrock players.
    passthrough-player-counts: true
    # Enable LEGACY ping passthrough. There is no need to enable this unless your MOTD or player count does not appear properly.
    # This option does nothing on standalone.
    legacy-ping-passthrough: false
    # How often to ping the remote server, in seconds. Only relevant for standalone or legacy ping passthrough.
    # Increase if you are getting BrokenPipe errors.
    ping-passthrough-interval: 3

    # Maximum amount of players that can connect
    max-players: 100

    # If debug messages should be sent through console
    debug-mode: false

    # Thread pool size
    general-thread-pool: 32

    # Allow third party capes to be visible. Currently allowing:
    # OptiFine capes, LabyMod capes, 5Zig capes and MinecraftCapes
    allow-third-party-capes: true

    # Allow third party deadmau5 ears to be visible. Currently allowing:
    # MinecraftCapes
    allow-third-party-ears: false

    # Allow a fake cooldown indicator to be sent. Bedrock players do not see a cooldown as they still use 1.8 combat
    show-cooldown: true

    # Controls if coordinates are shown to players.
    show-coordinates: true

    # The default locale if we dont have the one the client requested. Uncomment to not use the default system language.
    # default-locale: en_us

    # Configures if chunk caching should be enabled or not. This keeps an individual
    # record of each block the client loads in. This feature does allow for a few things
    # such as more accurate movement that causes less problems with anticheat (meaning
    # you're less likely to be banned) and allows block break animations to show up in
    # creative mode (and other features). Although this increases RAM usage, it likely
    # won't have much of an effect for the vast majority of people. However, if you're
    # running out of RAM or are in a RAM-sensitive environment, you may want to disable
    # this. When using the Spigot version of Geyser, support for features or
    # implementations this allows is automatically enabled without the additional caching
    # as Geyser has direct access to the server itself.
    cache-chunks: true

    # Specify how many days images will be cached to disk to save downloading them from the internet.
    # A value of 0 is disabled. (Default: 0)
    cache-images: 0

    # Allows custom skulls to be displayed. Keeping them enabled may cause a performance decrease on older/weaker devices.
    allow-custom-skulls: true

    # Bedrock prevents building and displaying blocks above Y127 in the Nether -
    # enabling this config option works around that by changing the Nether dimension ID
    # to the End ID. The main downside to this is that the sky will resemble that of
    # the end sky in the nether, but ultimately it's the only way for this feature to work.
    above-bedrock-nether-building: false

    # Force clients to load all resource packs if there are any.
    # If set to false, it allows the user to connect to the server even if they don't
    # want to download the resource packs.
    force-resource-packs: true

    # Allows Xbox achievements to be unlocked.
    # THIS DISABLES ALL COMMANDS FROM SUCCESSFULLY RUNNING FOR BEDROCK IN-GAME, as otherwise Bedrock thinks you are cheating.
    xbox-achievements-enabled: false

    # bStats is a stat tracker that is entirely anonymous and tracks only basic information
    # about Geyser, such as how many people are online, how many servers are using Geyser,
    # what OS is being used, etc. You can learn more about bStats here: https://bstats.org/.
    # https://bstats.org/plugin/server-implementation/GeyserMC
    metrics:
    # If metrics should be enabled
    enabled: true
    # UUID of server, don't change!
    uuid: 53932d3d-bd79-4659-93b4-2892c903f9a4

    # ADVANCED OPTIONS - DO NOT TOUCH UNLESS YOU KNOW WHAT YOU ARE DOING!

    # Geyser updates the Scoreboard after every Scoreboard packet, but when Geyser tries to handle
    # a lot of scoreboard packets per second can cause serious lag.
    # This option allows you to specify after how many Scoreboard packets per seconds
    # the Scoreboard updates will be limited to four updates per second.
    scoreboard-packet-threshold: 20

    # Allow connections from ProxyPass and Waterdog.
    # See https://www.spigotmc.org/wiki/firewall-guide/ for assistance - use UDP instead of TCP.
    enable-proxy-connections: false

    # The internet supports a maximum MTU of 1492 but could cause issues with packet fragmentation.
    # 1400 is the default.
    # mtu: 1400

    # Whether to use direct server methods to retrieve information such as block states.
    # Turning this off for Spigot will stop NMS from being used but will have a performance impact.
    use-adapters: true

    config-version: 4

    serser.properties:
    Minecraft server properties
    #Thu Jan 14 15:36:13 KRAT 2021
    spawn-protection=16
    max-tick-time=60000
    query.port=25565
    generator-settings=
    sync-chunk-writes=true
    force-gamemode=false
    allow-nether=true
    enforce-whitelist=false
    gamemode=survival
    broadcast-console-to-ops=true
    enable-query=false
    player-idle-timeout=0
    text-filtering-config=
    difficulty=easy
    spawn-monsters=true
    broadcast-rcon-to-ops=true
    op-permission-level=4
    pvp=true
    entity-broadcast-range-percentage=100
    snooper-enabled=true
    level-type=default
    hardcore=false
    enable-status=true
    enable-command-block=false
    max-players=20
    network-compression-threshold=256
    resource-pack-sha1=
    max-world-size=29999984
    function-permission-level=2
    rcon.port=25575
    server-port=25565
    debug=false
    server-ip=192.168.104.12
    spawn-npcs=true
    allow-flight=false
    level-name=world
    view-distance=10
    resource-pack=
    spawn-animals=true
    white-list=false
    rcon.password=
    generate-structures=true
    max-build-height=256
    online-mode=false
    level-seed=
    use-native-transport=true
    prevent-proxy-connections=false
    enable-jmx-monitoring=false
    enable-rcon=false
    rate-limit=0
    motd=A Minecraft Server

    Буду благодарен за вашу помощь)
     
  2. Artemcikos

    Artemcikos Активный участник Пользователь

    Баллы:
    46
    он будет требовать всешда этоо PE детка
     

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