Решено Проблема с плагином BedWarpRel - игрок не перевозраждается при убийстве

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MrAlexeiMK

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Здравствуйте форумчане. давно не обращался сюда.. у меня возникла проблема с данным плагином (https://www.spigotmc.org/resources/bedwars-rel.6799/), если игрок из какой-либо команды умрёт, его, вместо перевозраждения, перекидывает на спавн (при наличии кроватей). Перерыл весь config, провёл кучу манипуляций, не знаю что и делать ещё.. Если вы сталкивались с данном проблемой, прошу рассказать, как вы от неё избавились.

Config.yml:
JavaScript:
# ###############################
# ####### BEDWARS CONFIG ########
# ##### CREATED BY YANNICI ######
# ###############################
# ###### EXPLANATION ABOUT ######
# ##### EVERY CONFIGURATION #####
# ### YOU CAN FIND ON GITHUB ####
# ############ WIKI #############
# ###############################
#
# # TYPE HELP # #
# int: number (not decimal)
# string: a normal text (in most cases you can use colorcodes with a beginning §)
# boolean: true or false (IMPORTANT: true OR false ONLY)
# list<?>: a list of type ? (? is the type of the list items)
# byte: a int but limited between -128 ... 127
# short: a int but limited between -32768 ... 32767
# char: one character
chat-prefix: '&a[&c&lBedWars&a]&f'
command-prefix: bw
plugin-metrics: true
global-messages: true
global-autobalance: false
global-chat-after-end: true
gamelength: 40
allow-crafting: false
overwrite-names: false
lobby-gamemode: 0
holographic-stats:
  show-prefix: false
  name-color: '&7'
  value-color: '&e'
  head-line: Ваша статистика
teamname-on-tab: true
teamname-in-chat: true
hearts-on-death: true
die-on-void: true
lobbytime: 60
lobby-chatformat: '$player$: $msg$'
ingame-chatformat-all: '[$all$] <$team$>$player$: $msg$'
ingame-chatformat: '<$team$>$player$: $msg$'
game-block: BED_BLOCK
store-game-records: true
store-game-records-holder: true
bed-sound: ENDERDRAGON_GROWL
player-drops: false
place-in-liquid: true
breakable-blocks:
- none
jointeam-entity:
  show-name: true
lobby-scoreboard:
  enabled: true
  title: '&a&l[&c&lBedWars&a&l]'
  content:
  - '&aАрена: &c&l$regionname$'
  - '&aИгроков: &c$players$&a/&c$maxplayers$'
  - ''
  - '&aОжидание игроков...'
  - ''
scoreboard:
  format-bed-destroyed: '&c$status$ $team$'
  format-bed-alive: '&a$status$ $team$'
  format-title: '&f$time$'
titles:
  win:
    enabled: true
    title-fade-in: 1.5
    title-stay: 5.0
    title-fade-out: 2.0
    subtitle-fade-in: 1.5
    subtitle-stay: 5.0
    subtitle-fade-out: 2.0
  map:
    enabled: true
    title-fade-in: 1.5
    title-stay: 5.0
    title-fade-out: 2.0
    subtitle-fade-in: 1.5
    subtitle-stay: 5.0
    subtitle-fade-out: 2.0
  countdown:
    enabled: true
    format: '&3{countdown}'
explodes:
  destroy-worldblocks: false
  destroy-beds: false
  drop-blocking: false
lobbycountdown-rule: 2
friendlyfire: false
friendlybreak: true
gameoverdelay: 10
chat-to-all-prefix: '@'
seperate-game-chat: true
seperate-spectator-chat: true
statistics:
  enabled: true
  show-on-game-end: true
  storage: yaml
  bed-destroyed-kills: true
  scores:
    kill: 10
    die: 0
    win: 50
    bed-destroy: 25
    lose: 0
    record: 100
database:
  host: false
  port: 3306
  db: not
  user: not
  password: not
  connection-pooling:
    min-pool-size: 3
    max-pool-size: 50
spectation-enabled: true
respawn-protection: 5
allowed-commands:
- /help
endgame:
  mainlobby-enabled: true
  all-players-to-mainlobby: false
bungeecord:
  enabled: false
  hubserver: hub
  endgame-in-lobby: true
  full-restart: true
  spigot-restart: true
  motds:
    lobby: |
      $regionname$
      &7[&b$currentplayers$&7/&b$maxplayers$&7]
    running: |
      $regionname$
      &7[&b$currentplayers$&7/&b$maxplayers$&7]
    stopped: |
      $regionname$
      &c[Stopped]
    full: |
      $regionname$
      &7[&b$currentplayers$&7/&b$maxplayers$&7]
locale: ru
ressource:
  bronze:
    item: CLAY_BRICK
    spawn-interval: 1000
    amount: 1
    spread: 1.0
    name: '&4'
  iron:
    item: IRON_INGOT
    spawn-interval: 10000
    amount: 1
    spread: 1.0
    name: '&4'
  gold:
    item: GOLD_INGOT
    spawn-interval: 20000
    amount: 1
    spread: 1.0
    name: '&4'
check-updates: false
update-infos: true
rewards:
  enabled: false
  player-win: &id001
  - /example {player} {score}
  player-end-game: *id001
  player-destroy-bed:
  - /example {player} {score}
  player-kill:
  - /example {player} 10
specials:
  rescue-platform:
    break-time: 10
    using-wait-time: 20
    item: BLAZE_ROD
    can-break: false
    block: STAINED_GLASS
  protection-wall:
    break-time: 0
    wait-time: 20
    can-break: true
    item: BRICK
    block: SANDSTONE
    width: 5
    height: 3
    distance: 2
  magnetshoe:
    probability: 75
    boots: IRON_BOOTS
  warp-powder:
    show-particles: true
    particle: fireworksSpark
    teleport-time: 6
  trap:
    duration: 10
    blindness:
      enabled: true
      amplifier: 2
    slowness:
      enabled: true
      amplifier: 2
    weakness:
      enabled: true
      amplifier: 2
    show-particles: true
    play-sound: true
  tntsheep:
    fuse-time: 8.0
    speed: 0.4
    explosion-factor: 1.0
sign:
  first-line: $title$
  second-line: $regionname$
  third-line: Игроков &7[&b$currentplayers$&7/&b$maxplayers$&7]
  fourth-line: $status$
player-settings:
  one-stack-on-shift: false
  old-shop-as-default: false
overwrite-display-names: true
lobbytime-full: 15
 
Тема закрыта. Сам нашёл проблему в самописе который взаимодействовал с PlayerDeathEvent
 
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