Помогите Пропадает транспорт

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Jaysers

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Ник в Minecraft
Jaysers
Привет.
Такая проблема, на сервере стоит плагин Vehicles, тобишь транспорт.
Поставил машину, спустя какое-то время она пропадает, возможно проблема связана с плагином ClearLagg.
Но транспорт пропадает не во время очистки карты.
Хотелось бы узнать как можно предотвратить пропажу транспорта.

FrameProtect, WorldEdit, HealthBar, Essentials, Vehicles, ClearLag, MagicBox, VehiclesFlags, WorldBorder, WorldGuard, DynPad, ProtocolLib, NoCheatPlus, Recount, SkinsRestorer, MainMessages, MyCraft, PermissionsEx, MCStatTrak, WMarriage, MineResetLite, Vault, HideStream, EssentialsSpawn, ProtocolSupport, UralClans2, ShopGUIPlus, TitleManager, SlotMachine, ReActions, Jobs, RandomTP, SystemBoard, HolographicDisplays, AdvancedAbilities, Citizens, AuctionHouse, ChestCommands, LeaderHeads, ChatEx, CommandNPC, HolographicScoreboard, TouchscreenHolograms, ItemFixer, Sentinel

Ядро сервера Spigot 1.11.2
 
Конфиг ClearLag
#--------------------------------------------------------------------#
# ClearLag Configuration File #
#--------------------------------------------------------------------#
# Configure to your liking, reload the config by tying: /lagg reload #
# - #
# Here is a helpful tutorial on this configuration setup! #
# http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
#--------------------------------------------------------------------#
# All possible mob names #
# http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
#--------------------------------------------------------------------#
settings:
auto-update: false
enable-signs: true
config-version: 7
disable-waterlife: true
keep-spawn-in-memory: true
enable-api: true
#Meters your ram usage, if it goes above 'limit', run 'commands:'
# -- 'ram-limit:' is in MB, do not set it exactly to your max allocated ram amount
# -- 'interval:' is how often clearlag will check your ram usage
ram-meter:
enabled: false
interval: 20
ram-limit: 5000
commands:
- 'lagg killmobs'
- 'lagg clear'
- 'lagg gc'

#This limits how fast a user can move from chunk-to-chunk and will prevent users from overloading your server
#I HIGHLY recommend you use this on servers with increased player-speeds/or fly enabled
# -- 'limit-only-fly' ONLY limit players who are currently flying
# -- 'chunk-to-chunk-time' is in milliseconds. It's the time users are allowed to move from one chunk
# -- to another. Going faster over chunks then that number will cancel their movement
player-speed-limiter:
enabled: false
chunk-to-chunk-time: 600
limit-only-fly: false
#Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS)
#When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server
# -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius'
# -- 'check-radius' is the radius of what clearlag will check for 'max-mobs'
mob-breeding-limiter:
enabled: false
max-mobs: 6
check-radius: 15
#Should clearlag purge logs under /logs when the server starts?
# -- days-old means how many days old can the log be to be deleted
log-purger:
enabled: false
days-old: 3
#What type of entities SHOULD NOT be removed while doing /lagg area?
area-filter:
- Itemframe
- Painting
- Wolf
- Villager
- Horse
- ARMOR_STAND

#Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
# -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
config-updater:
force-update: false

#This limits the mob egg spawners so players cannot "overload" the server with them
# -- 'check-radius' stands for the radius clearlag will check for nearby entities
# -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
mobegg-limiter:
enabled: false
check-radius: 8
max-mobs: 5

#Disable new chunk generation, or just put a cap on how many can load at once.
# -- THIS DOES NOT WORK WITH 1.6.4!
chunk-limiter:
enabled: false
limit: 6000
create-new-chunks: true

#This modifies not only the view of the mobs, but will also simplify how they spawn
# -- Lower it is, the better your entity tick will be
# -- If it's too high, expect bugs / lots of lag
mob-range:
enabled: false
zombie: 30
skeleton: 30
creeper: 20

#How long should items/Mobs be left on the ground
# -- Goes by seconds
live-time:
enabled: false
interval: 10
mobtimer: true
itemtimer: true
arrowtimer: true
arrowkilltime: 15
moblivetime: 600
itemlivetime: 240

#Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
# -- This will also respect cancelations, unlike minecraft's native code
custom-mobspawner:
enabled: false
#How many times should clearlag attempt to find a safe location for the mob to spawn
max-tries: 50
#(In seconds) how often should clearlag try to spawn mobs?
interval: 30
#This is the radius around the player
radius: 30
#This is the radius FROM the player (in blocks!)
radius-from: 7
#How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
mob-radius: 1010
#Should we keep trying to spawn a mob if a clear location isn't found
forcespawn: false
#4 = nighttime, what light level should mobs spawn in
lightlevel: 4
#Chance mobs will have armor/sword, 1 being diamond every time
armor-chance: 30
mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- zombie 5
- skeleton 3
- creeper
- enderman
animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- pig 4
- sheep 1
- cow 6
- chicken 2
#This option disallows the placement of too many tnt-minecarts
tnt-minecart:
enabled: false
max: 2
radius: 6
#This option reduces global dispenser rate
dispenser-reducer:
enabled: false
time: 100
#This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
tnt:
tnt-reducer: true
#This option reduces fire spread rate
firespread-reducer:
enabled: false
time: 2000
#How many entities should one chunk be allowed to hold?
chunk-entity-limiter:
enabled: false
limit: 40
spawn-limiter:
enabled: false
interval: 15
monsters: 300
animals: 300
#Meters your TPS, if it goes to low, run the commands you wrote below!
tps-meter:
enabled: true
interval: 60
tps-trigger: 18.0
commands:
- 'lagg killmobs'
- 'lagg clear'
#This is /lagg killmobs, put what you DON'T want removed!
# -- 'remove-named', when FALSE entities with custom names will NOT be removed
kill-mobs:
disable-build-wither: false
mob-filter:
- Villager
- Wolf
- Horse
- Giant
- ZombieGiant
- GiantZombie
- Zombie giant
#This takes care of mob spawners
# -- max-spawn is the max entities that can be within the check-radius
# -- check-radius is x/z radius, y-radius is y radius (up/down)
mobspawner:
enabled: false
max-spawn: 4
check-radius: 15
y-radius: 30
#No longer bugged! -- Dont use if you have CB++ or Spigot!
item-merger:
enabled: false
radius: 6
#Auto-removal options
# -- warnings works like this; time = the time warning should be given, msg = warning message at that time
# -- NOTE: The below 'remove' section applies to this remover!
# -- NOTE: Putting the interval to low will cause issues!
auto-removal:
enabled: true
broadcast-message: '&7[&eДворник&7] &9⪼ &7Удаленно &a+RemoveAmount &7предметов!'
broadcast-warning: true
autoremoval-interval: 360
warnings:
- time:30 msg:&7[&eДворник&7] &9⪼ &7Все вещи на земле будут удалены через &a+remaining &7секунд!
- time:300 msg:&7[&eДворник&7] &9⪼ &7Все вещи на земле будут удалены через &a+remaining &7секунд!
#What should be removed during an auto-removal
remove:
world-filter:
- this_world
broadcast-removal: true
boat: true
falling-block: true
experienceOrb: true
painting: false
projectile: true
item: true
itemframe: false
minecart: false
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: false
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
remove-mobs:
# - cow

#What should be removed during /lagg clear
command-remove:
world-filter:
- this_world
broadcast-removal: false
boat: true
falling-block: true
experienceOrb: true
painting: false
projectile: true
item: true
itemframe: false
minecart: false
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: false
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
remove-mobs:
# - cow

check:
world-filter:
- this_world
boat: true
falling-block: true
experienceOrb: true
painting: false
projectile: true
item: true
itemframe: false
minecart: false
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: false
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
creature: true
animals: false
monster: true

limit:
enable-limit: false
max: 1000
check-interval: 60
broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
world-filter:
- this_world
broadcast-removal: true
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
 
Конфиг ClearLag
#--------------------------------------------------------------------#
# ClearLag Configuration File #
#--------------------------------------------------------------------#
# Configure to your liking, reload the config by tying: /lagg reload #
# - #
# Here is a helpful tutorial on this configuration setup! #
# http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
#--------------------------------------------------------------------#
# All possible mob names #
# http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
#--------------------------------------------------------------------#
settings:
auto-update: false
enable-signs: true
config-version: 7
disable-waterlife: true
keep-spawn-in-memory: true
enable-api: true
#Meters your ram usage, if it goes above 'limit', run 'commands:'
# -- 'ram-limit:' is in MB, do not set it exactly to your max allocated ram amount
# -- 'interval:' is how often clearlag will check your ram usage
ram-meter:
enabled: false
interval: 20
ram-limit: 5000
commands:
- 'lagg killmobs'
- 'lagg clear'
- 'lagg gc'

#This limits how fast a user can move from chunk-to-chunk and will prevent users from overloading your server
#I HIGHLY recommend you use this on servers with increased player-speeds/or fly enabled
# -- 'limit-only-fly' ONLY limit players who are currently flying
# -- 'chunk-to-chunk-time' is in milliseconds. It's the time users are allowed to move from one chunk
# -- to another. Going faster over chunks then that number will cancel their movement
player-speed-limiter:
enabled: false
chunk-to-chunk-time: 600
limit-only-fly: false
#Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS)
#When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server
# -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius'
# -- 'check-radius' is the radius of what clearlag will check for 'max-mobs'
mob-breeding-limiter:
enabled: false
max-mobs: 6
check-radius: 15
#Should clearlag purge logs under /logs when the server starts?
# -- days-old means how many days old can the log be to be deleted
log-purger:
enabled: false
days-old: 3
#What type of entities SHOULD NOT be removed while doing /lagg area?
area-filter:
- Itemframe
- Painting
- Wolf
- Villager
- Horse
- ARMOR_STAND

#Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
# -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
config-updater:
force-update: false

#This limits the mob egg spawners so players cannot "overload" the server with them
# -- 'check-radius' stands for the radius clearlag will check for nearby entities
# -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
mobegg-limiter:
enabled: false
check-radius: 8
max-mobs: 5

#Disable new chunk generation, or just put a cap on how many can load at once.
# -- THIS DOES NOT WORK WITH 1.6.4!
chunk-limiter:
enabled: false
limit: 6000
create-new-chunks: true

#This modifies not only the view of the mobs, but will also simplify how they spawn
# -- Lower it is, the better your entity tick will be
# -- If it's too high, expect bugs / lots of lag
mob-range:
enabled: false
zombie: 30
skeleton: 30
creeper: 20

#How long should items/Mobs be left on the ground
# -- Goes by seconds
live-time:
enabled: false
interval: 10
mobtimer: true
itemtimer: true
arrowtimer: true
arrowkilltime: 15
moblivetime: 600
itemlivetime: 240

#Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
# -- This will also respect cancelations, unlike minecraft's native code
custom-mobspawner:
enabled: false
#How many times should clearlag attempt to find a safe location for the mob to spawn
max-tries: 50
#(In seconds) how often should clearlag try to spawn mobs?
interval: 30
#This is the radius around the player
radius: 30
#This is the radius FROM the player (in blocks!)
radius-from: 7
#How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
mob-radius: 1010
#Should we keep trying to spawn a mob if a clear location isn't found
forcespawn: false
#4 = nighttime, what light level should mobs spawn in
lightlevel: 4
#Chance mobs will have armor/sword, 1 being diamond every time
armor-chance: 30
mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- zombie 5
- skeleton 3
- creeper
- enderman
animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- pig 4
- sheep 1
- cow 6
- chicken 2
#This option disallows the placement of too many tnt-minecarts
tnt-minecart:
enabled: false
max: 2
radius: 6
#This option reduces global dispenser rate
dispenser-reducer:
enabled: false
time: 100
#This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
tnt:
tnt-reducer: true
#This option reduces fire spread rate
firespread-reducer:
enabled: false
time: 2000
#How many entities should one chunk be allowed to hold?
chunk-entity-limiter:
enabled: false
limit: 40
spawn-limiter:
enabled: false
interval: 15
monsters: 300
animals: 300
#Meters your TPS, if it goes to low, run the commands you wrote below!
tps-meter:
enabled: true
interval: 60
tps-trigger: 18.0
commands:
- 'lagg killmobs'
- 'lagg clear'
#This is /lagg killmobs, put what you DON'T want removed!
# -- 'remove-named', when FALSE entities with custom names will NOT be removed
kill-mobs:
disable-build-wither: false
mob-filter:
- Villager
- Wolf
- Horse
- Giant
- ZombieGiant
- GiantZombie
- Zombie giant
#This takes care of mob spawners
# -- max-spawn is the max entities that can be within the check-radius
# -- check-radius is x/z radius, y-radius is y radius (up/down)
mobspawner:
enabled: false
max-spawn: 4
check-radius: 15
y-radius: 30
#No longer bugged! -- Dont use if you have CB++ or Spigot!
item-merger:
enabled: false
radius: 6
#Auto-removal options
# -- warnings works like this; time = the time warning should be given, msg = warning message at that time
# -- NOTE: The below 'remove' section applies to this remover!
# -- NOTE: Putting the interval to low will cause issues!
auto-removal:
enabled: true
broadcast-message: '&7[&eДворник&7] &9⪼ &7Удаленно &a+RemoveAmount &7предметов!'
broadcast-warning: true
autoremoval-interval: 360
warnings:
- time:30 msg:&7[&eДворник&7] &9⪼ &7Все вещи на земле будут удалены через &a+remaining &7секунд!
- time:300 msg:&7[&eДворник&7] &9⪼ &7Все вещи на земле будут удалены через &a+remaining &7секунд!
#What should be removed during an auto-removal
remove:
world-filter:
- this_world
broadcast-removal: true
boat: true
falling-block: true
experienceOrb: true
painting: false
projectile: true
item: true
itemframe: false
minecart: false
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: false
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
remove-mobs:
# - cow

#What should be removed during /lagg clear
command-remove:
world-filter:
- this_world
broadcast-removal: false
boat: true
falling-block: true
experienceOrb: true
painting: false
projectile: true
item: true
itemframe: false
minecart: false
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: false
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
remove-mobs:
# - cow

check:
world-filter:
- this_world
boat: true
falling-block: true
experienceOrb: true
painting: false
projectile: true
item: true
itemframe: false
minecart: false
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: false
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
creature: true
animals: false
monster: true

limit:
enable-limit: false
max: 1000
check-interval: 60
broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
world-filter:
- this_world
broadcast-removal: true
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
Если гадать на ClearLag, то у меня была похожая ситуация, когда поезда из RailCraft'a пропадали при очистке. В Самом низу конфига, там есть "item-filter". Туда впиши id своего транспорта.
 
Если гадать на ClearLag, то у меня была похожая ситуация, когда поезда из RailCraft'a пропадали при очистке. В Самом низу конфига, там есть "item-filter". Туда впиши id своего транспорта.
К сожалению не помогло.
 
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