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Решено Velocity: Backend server is online-mode!

Тема в разделе "Помощь", создана пользователем Ignis-AE, 3 июн 2023.

  1. Автор темы
    Ignis-AE

    Ignis-AE Участник

    Баллы:
    31
    Имя в Minecraft:
    YT_Ignis
    Я столкнулся с этой проблемой при создании связки серверов на Velocity. При попытке зайти на основной сервер через Velocity пишет 'Unable to connect you to survival. Please try again later.'.

    В server.properties, paper-global.yml, velocity.toml online-mode имеет значение true. Плагинов нет.
    Заметил, что если отключить online-mode в server.properties, то можно будет зайти, но это сомнительное решение и оно меня не устраивает.

    Думаю, что неправильно настроил Velocity. Так что вот конфиг:
    Код:
    # Config version. Do not change this
    config-version = "2.6"
    
    # What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
    bind = "**.**.**:26914"
    
    # What should be the MOTD? This gets displayed when the player adds your server to
    # their server list. Only MiniMessage format is accepted.
    motd = "<#09add3>A Velocity Server"
    
    # What should we display for the maximum number of players? (Velocity does not support a cap
    # on the number of players online.)
    show-max-players = 500
    
    # Should we authenticate players with Mojang? By default, this is on.
    online-mode = true
    
    # Should the proxy enforce the new public key security standard? By default, this is on.
    force-key-authentication = true
    
    # If client's ISP/AS sent from this proxy is different from the one from Mojang's
    # authentication server, the player is kicked. This disallows some VPN and proxy
    # connections but is a weak form of protection.
    prevent-client-proxy-connections = false
    
    # Should we forward IP addresses and other data to backend servers?
    # Available options:
    # - "none":        No forwarding will be done. All players will appear to be connecting
    #                  from the proxy and will have offline-mode UUIDs.
    # - "legacy":      Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this
    #                  if you run servers using Minecraft 1.12 or lower.
    # - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard
    #                  plugin. Use this if you run servers using Minecraft 1.12 or lower, and are
    #                  unable to implement network level firewalling (on a shared host).
    # - "modern":      Forward player IPs and UUIDs as part of the login process using
    #                  Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
    player-info-forwarding-mode = "modern"
    
    # If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.
    # The file is expected to be UTF-8 encoded and not empty.
    forwarding-secret-file = "forwarding.secret"
    
    # Announce whether or not your server supports Forge. If you run a modded server, we
    # suggest turning this on.
    #
    # If your network runs one modpack consistently, consider using ping-passthrough = "mods"
    # instead for a nicer display in the server list.
    announce-forge = false
    
    # If enabled (default is false) and the proxy is in online mode, Velocity will kick
    # any existing player who is online if a duplicate connection attempt is made.
    kick-existing-players = false
    
    # Should Velocity pass server list ping requests to a backend server?
    # Available options:
    # - "disabled":    No pass-through will be done. The velocity.toml and server-icon.png
    #                  will determine the initial server list ping response.
    # - "mods":        Passes only the mod list from your backend server into the response.
    #                  The first server in your try list (or forced host) with a mod list will be
    #                  used. If no backend servers can be contacted, Velocity won't display any
    #                  mod information.
    # - "description": Uses the description and mod list from the backend server. The first
    #                  server in the try (or forced host) list that responds is used for the
    #                  description and mod list.
    # - "all":         Uses the backend server's response as the proxy response. The Velocity
    #                  configuration is used if no servers could be contacted.
    ping-passthrough = "DISABLED"
    
    # If not enabled (default is true) player IP addresses will be replaced by <ip address withheld> in logs
    enable-player-address-logging = true
    
    [servers]
    # Configure your servers here. Each key represents the server's name, and the value
    # represents the IP address of the server to connect to.
    survival = "**.**.**:26939"
    
    # In what order we should try servers when a player logs in or is kicked from a server.
    try = [
        "survival"
    ]
    
    [forced-hosts]
    # Configure your forced hosts here.
    
    [advanced]
    # How large a Minecraft packet has to be before we compress it. Setting this to zero will
    # compress all packets, and setting it to -1 will disable compression entirely.
    compression-threshold = 256
    
    # How much compression should be done (from 0-9). The default is -1, which uses the
    # default level of 6.
    compression-level = -1
    
    # How fast (in milliseconds) are clients allowed to connect after the last connection? By
    # default, this is three seconds. Disable this by setting this to 0.
    login-ratelimit = 3000
    
    # Specify a custom timeout for connection timeouts here. The default is five seconds.
    connection-timeout = 5000
    
    # Specify a read timeout for connections here. The default is 30 seconds.
    read-timeout = 30000
    
    # Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then
    # don't enable it.
    haproxy-protocol = false
    
    # Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.
    tcp-fast-open = true
    
    # Enables BungeeCord plugin messaging channel support on Velocity.
    bungee-plugin-message-channel = true
    
    # Shows ping requests to the proxy from clients.
    show-ping-requests = false
    
    # By default, Velocity will attempt to gracefully handle situations where the user unexpectedly
    # loses connection to the server without an explicit disconnect message by attempting to fall the
    # user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You
    # can disable this setting to use the BungeeCord behavior.
    failover-on-unexpected-server-disconnect = true
    
    # Declares the proxy commands to 1.13+ clients.
    announce-proxy-commands = true
    
    # Enables the logging of commands
    log-command-executions = false
    
    # Enables logging of player connections when connecting to the proxy, switching servers
    # and disconnecting from the proxy.
    log-player-connections = true
    
    [query]
    # Whether to enable responding to GameSpy 4 query responses or not.
    enabled = false
    
    # If query is enabled, on what port should the query protocol listen on?
    port = 25577
    
    # This is the map name that is reported to the query services.
    map = "Velocity"
    
    # Whether plugins should be shown in query response by default or not
    show-plugins = false

    Логи скину ниже
     
  2. Автор темы
    Ignis-AE

    Ignis-AE Участник

    Баллы:
    31
    Имя в Minecraft:
    YT_Ignis
    Логи
     

    Вложения:

  3. imDaniX

    imDaniX Активный участник Пользователь

    Баллы:
    96
    Имя в Minecraft:
    imDaniX
    Отключи в server.properties.
     

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