- Баллы
- 88
- Ник в Minecraft
- DJAGER
Установил плагин,версия 1.7.2
Все работает,но проблема в настройке дропа с мобов,с них падает,только определенные вещи,не все,которые в списке.
Пример:
Так вот, из этого списка,выпадает только дерево, изумруд и иногда железный меч,но очень редко,даже если выставить 100% выпадения.
Все остальное не выпадает,в чем может быть проблема?
Сам config.yml плагина в приложение
Все работает,но проблема в настройке дропа с мобов,с них падает,только определенные вещи,не все,которые в списке.
Пример:
DROP_SKELETON: # моб скелет
- LOG, 5, 10, 2 # где LOG это дерево, 5 -кол-во, 10 % выпадения, 2 тип береза
- BIRCH_FENCE, 3, 30 # деревянный забор 3 кол-во, 30 % выпадения
- IRON_SWORD, 1, 100 # железный меч, 1 кол-во, 100% выпадения
- WOODEN_SWORD, 1, 4 # деревянный меч, 1 кол-во, 4% выпадения
- EMERALD, 1, 1 # изумруд, 1 кол-во, 1% выпадения
- LOG, 5, 10, 2 # где LOG это дерево, 5 -кол-во, 10 % выпадения, 2 тип береза
- BIRCH_FENCE, 3, 30 # деревянный забор 3 кол-во, 30 % выпадения
- IRON_SWORD, 1, 100 # железный меч, 1 кол-во, 100% выпадения
- WOODEN_SWORD, 1, 4 # деревянный меч, 1 кол-во, 4% выпадения
- EMERALD, 1, 1 # изумруд, 1 кол-во, 1% выпадения
Так вот, из этого списка,выпадает только дерево, изумруд и иногда железный меч,но очень редко,даже если выставить 100% выпадения.
Все остальное не выпадает,в чем может быть проблема?
Сам config.yml плагина в приложение
Код:
# IMPORTANT: READ THIS!
# All mobnames must be in CAPITAL LETTERS!
# Possible mobnames are:
# BLAZE, BABYZOMBIE, CAVE_SPIDER, CREEPER, ENDER_DRAGON, ENDERMAN,
# GHAST, GIANT, IRON_GOLEM, MAGMA_CUBE, PIG_ZOMBIE, SILVERFISH,
# SKELETON, WITHERSKELETON, SLIME, SPIDER, WITCH, WITHER, ZOMBIE
# BAT, CHICKEN, COW, PIG, SHEEP, SNOWMAN, SQUID, VILLAGER, WOLF
# Every mob that is not listed will deal minecrafts default damage
###########################
###### DAMAGE VALUES ###### usage:
########################### "DMG_MOBNAME: amount"
DMG_ZOMBIE: 6
DMG_SKELETON: 5
DMG_SPIDER: 7
# Note that you can't modify creeper damage like this
# For this you can use the modifier (default creeper dmg * modifier)
# Set it to 1 for default dmg, 0.5 for half damage, 2 for doubled damage,..
CREEP_MODIFIER: 1.5
###########################
### HEALTH POINT VALUES ### usage:
########################### "HP_MOBNAME: amount"
HP_ZOMBIE: 35
HP_SKELETON: 30
HP_CREEPER: 20
HP_SPIDER: 40
###########################
#### EXPERIENCE POINTS #### usage:
########################### "EXP_MOBNAME: amount"
EXP_ZOMBIE: 12
EXP_SKELETON: 10
EXP_CREEPER: 14
EXP_SPIDER: 25
###########################
##### DROPPING SKULLS ##### usage:
########################### "0" to disable, "100" for 100% drop chance
SKULL_DROP_ZOMBIE: 3
SKULL_DROP_SKELETON: 20
SKULL_DROP_CREEPER: 2
SKULL_DROP_SPIDER: 4
###########################
######## MOB DROPS ########
###########################
# info: skulls and drops (below) are only dropped, when the mob was killed by
# a player, to prevent spamming items on naturally mob death or on mob farms
DISABLE_DEFAULTS: false
# false: minecrafts default drops (or those from other plugins) are still enabled,
# items which are specified below are just added to them
# true: all mobs will only drop those items which are specified below,
# everything else is disabled (except skulls from above!)
# USAGE:
# DROP_MOBNAME:
# - MATERIALNAME, maximal amount, percentage of drop, datavalue
# MATERIALNAME: in capital letters, a list of possible materials can be found here under "Public attributes":
# http://jd.bukkit.org/rb/doxygen/d6/d0e/enumorg_1_1bukkit_1_1Material.html
# Use the name only, not the ID!
# percentage of drop refers to maximal amount, so on the example below there is a
# 15 % chance of dropping 3 books, or a 30 % chance of dropping 2 red wool!
# datavalue: - WOOL, 2, 30, 14 где wool блок шерсти,где 14 его цвет,где 2 кол-во дропа, где 30 % выпадения.
# list of data values: http://minecraft.gamepedia.com/Data_value
# Use the decimal value only!
DROP_ZOMBIE:
- CHAINMAIL_CHESTPLATE 1, 5
- IRON_HELMET 1, 30
- GOLDEN_APPLE 1, 100
- STONE_PICKAXE 1, 7
- WOOL, 2, 15, 14
- BREAD 5, 100
DROP_SKELETON:
- LOG, 5, 5, 2
- BIRCH_FENCE, 3, 3
- IRON_SWORD, 1, 100
- WOODEN_SWORD, 1, 4
- EMERALD, 1, 1
DROP_SPIDER:
- BOOKSHELF, 1, 90
- 388, 1, 80
- WEB, 2, 60
###########################
#### MOB POTION EFFECTS ###
###########################
# USAGE:
# POT_MOBNAME:
# - EFFECT, duration, amplifier, chance
# EFFECT: in capital letters, a list of possible effects can be found here:
# http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html
# duration: in seconds, 120 for two minutes, 0 for unlimited
# amplifier: some kind of a modifier, for example doubled speed, doesn't have a change for every effect
# chance: chance in percent, 100 for every mob, 25 for a 25% chance (you can use decimal numbers here, e.g. 0.54321)
POT_ZOMBIE:
- SLOW, 0, 3, 33.33
- INVISIBILITY, 10, 1, 15
POT_CREEPER:
- SPEED, 0, 2, 12.34
###########################
####### MOB ARMORS ########
###########################
# USAGE:
# ARM_MOBNAME:
# - ARMORYPART1, percentage of equip, percentage of drop
# - ARMORYPART2, percentage of equip, percentage of drop
# MOBNAMES:
# You can put armory parts to creepers, cows or chickens and anything else,
# they will reduce incoming damage and are also dropped,
# but you can only see armor on zombies and skeletons
# ARMORYPARTS:
# Usage: MATERIAL_SLOT
# MATERIAL: LEATHER, IRON, GOLD, CHAINMAIL, DIAMOND
# SLOT: BOOTS, LEGGINGS, CHESTPLATE, HELMET
# You can also use a whole armor set for one mob, just do it like this:
# ARM_MOBNAME: MATERIAL, percentage of equip, percentage of drop
ARM_SKELETON: DIAMOND, 5.8, 15.91
ARM_ZOMBIE:
- IRON_HELMET, 12.12, 14.45
- DIAMOND_BOOTS, 8.76, 13
- LEATHER_CHESTPLATE, 20, 15.26
- CHAINMAIL_LEGGINGS, 13.37, 14.2
###########################
###### MOB WEAPONS ########
###########################
# USAGE:
# WP_MOBNAME:
# - WEAPON1, percentage of equip, percentage of drop
# - WEAPON2, percentage of equip, percentage of drop
# "WEAPONS": Can be any item, a DIAMOND_SWORD or even a WOOD_DOOR.
# In capital letters, a list of possible materials can be found here under "Public attributes":
# http://jd.bukkit.org/rb/doxygen/d6/d0e/enumorg_1_1bukkit_1_1Material.html
# Use the name only, not the ID!
WP_SKELETON:
- DIAMOND_SWORD, 6.6, 12.9
- WOOD_DOOR, 5.4, 15
WP_ZOMBIE:
- IRON_SWORD, 12, 3.78
WP_WITHERSKELETON:
- STONE_SWORD, 100, 20
###########################
####### MOB NAMES #########
###########################
# USAGE:
# NAME_MOBNAME:
# - "name1"
# - "name2"
# - "name3"
# You can use color codes for the display names. A list of codes:
# http://hydra-media.cursecdn.com/minecraft.gamepedia.com/4/4c/Colors.png
# The name will be picked randomly from the list
NAME_SKELETON:
- "#eSkeletroll"
NAME_ZOMBIE:
- "#2Hannibal"
- "Ivan"
- "Воин #4Ивана"
- "BoogyIsAwesome"
- "iLoveEasyMobs"
- "JustAnotherZombie"
NAME_BABYZOMBIE:
- "FATWILLY"
###########################
###### WORLD SPAWN ########
###########################
# USAGE:
# WS:
# - yourWorldName1, allowMonsters, allowAnimals
# - yourWorldName2, allowMonsters, allowAnimals
# use "true" or "false" to allow / disallow
WS:
- world, true, true
- world_nether, true, false
- world_the_end, true, false