Location loc = new Location(world, 0.5, 100.5, 0.5);
loc.setDirection(new Vector(0.00000,-1.00000,0.00000));
Arrow arr = (Arrow) world.spawnEntity(loc, EntityType.ARROW);
arr.setVelocity(loc.getDirection().multiply(5));
loc.setDirection(new Vector(0,1,0));
Arrow arr2 = (Arrow) world.spawnEntity(loc, EntityType.ARROW);
arr2.setVelocity(loc.getDirection().multiply(5));
loc.setDirection(new Vector(0,0,1));
Arrow arr3 = (Arrow) world.spawnEntity(loc, EntityType.ARROW);
arr3.setVelocity(loc.getDirection().multiply(5));
loc.setDirection(new Vector(0,0,-1));
Arrow arr4 = (Arrow) world.spawnEntity(loc, EntityType.ARROW);
arr4.setVelocity(loc.getDirection().multiply(5));
loc.setDirection(new Vector(1,0,0));
Arrow arr5 = (Arrow) world.spawnEntity(loc, EntityType.ARROW);
arr5.setVelocity(loc.getDirection().multiply(5));
loc.setDirection(new Vector(-1,0,0));
Arrow arr6 = (Arrow) world.spawnEntity(loc, EntityType.ARROW);
arr6.setVelocity(loc.getDirection().multiply(5));