Помогите Оживить старый плагин

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reZero

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В общем, есть один старый плагин на 1.7.9 который мне нужно оживить.
При написании команды, как я понял, должна спавнится маленькая платформа, но половина её спавнится и выдает ошибку в консоль. Немного разобравшись, я понял, что эта ошибка связанна с тем, что неправильно ставятся рамки. Я не совсем понимаю, что можно сделать с этой проблемой.
Прошу Вас о помощи.
PHP:
private void createFrame(final int x, final int y, final int z, final Player p) {
        final Location loc = p.getLocation();
        loc.setX((double)x);
        loc.setY((double)y);
        loc.setZ((double)z);
        p.getWorld().spawn(loc, ItemFrame.class);       
    }
PHP:
private void create(final CommandSender sender, final String name, final boolean vip) {
        final Player p = (Player)sender;
        final int x = p.getLocation().getBlockX();
        final int y = p.getLocation().getBlockY();
        final int z = p.getLocation().getBlockZ();
        final char dir = this.getDirection(p, 0);
        final World world = p.getWorld();
        int blockID = this.fm.standardTableBlockID;
        int blockData = this.fm.standardTableBlockDataValue;
        int wblockID = this.fm.standardWallBlockID;
        int wblockData = this.fm.standardWallBlockDataValue;
        if (vip) {
            blockID = this.fm.vipTableBlockID;
            blockData = this.fm.vipTableBlockDataValue;
            wblockID = this.fm.vipWallBlockID;
            wblockData = this.fm.vipWallBlockDataValue;
        }
        this.undoWorld = world.getName();
        this.undo = new int[128][5];
        this.undonr = 0;
        this.back = new int[10][2];
        this.backnr = 0;
        int x2 = x;
        final int y2 = y;
        int z2 = z;
        if (dir == 'S') {
            x2 -= 3;
            for (int i = 0; i < 4; ++i) {
                for (int n = 0; n < 7; ++n) {
                    this.setBlock(x2, y2, z2, 0, 0, world, true, false);
                    this.setBlock(x2, y2 + 1, z2, 0, 0, world, true, false);
                    this.setBlock(x2, y2 + 2, z2, 0, 0, world, true, false);
                    ++x2;
                }
                ++z2;
                x2 -= 7;
            }
            for (int i = 0; i < 5; ++i) {
                this.setBlock(x - 2 + i, y, z + 1, blockID, blockData, world, false, false);
                this.setBlock(x - 2 + i, y, z + 2, blockID, blockData, world, false, false);
                this.createSign(x - 2 + i, y, z, this.getDirection(p, 0), world, true);
            }
            this.setBlock(x - 1, y + 1, z + 4, wblockID, wblockData, world, false, true);
            for (int i = 0; i < 7; ++i) {
                this.setBlock(x - 3 + i, y, z + 3, wblockID, wblockData, world, false, false);
                this.setBlock(x - 3 + i, y + 1, z + 3, wblockID, wblockData, world, false, false);
                this.setBlock(x - 3 + i, y + 2, z + 3, wblockID, wblockData, world, false, false);
                this.setBlock(x - 3 + i, y + 2, z + 4, wblockID, wblockData, world, false, true);
            }
            this.setBlock(x + 4, y + 2, z + 3, wblockID, wblockData, world, false, true);
            this.setBlock(x - 4, y + 2, z + 3, wblockID, wblockData, world, false, true);
            this.createFrame(x - 1, y + 1, z + 3, p);
            this.createSign(x + 1, y + 1, z + 2, this.getDirection(p, 0), world, true);
            for (int i = 0; i < 7; ++i) {
                this.setBlock(x - 3 + i, y + 2, z + 2, 0, 0, world, false, false);
                this.createFrame(x - 3 + i, y + 2, z + 3, p);
            }
            this.setBlock(x - 1, y + 1, z + 4, this.back[0][0], this.back[0][1], world, false, false);
            for (int i = 0; i < 7; ++i) {
                this.setBlock(x - 3 + i, y + 2, z + 4, this.back[i + 1][0], this.back[i + 1][1], world, false, false);
            }
            this.setBlock(x + 4, y + 2, z + 3, this.back[8][0], this.back[8][1], world, false, false);
            this.setBlock(x - 4, y + 2, z + 3, this.back[9][0], this.back[9][1], world, false, false);
            this.placeDoor(true, false, false, x, y, z + 3, dir, world);
        }
        if (dir == 'E') {
            z2 -= 3;
            for (int i = 0; i < 4; ++i) {
                for (int n = 0; n < 7; ++n) {
                    this.setBlock(x2, y2, z2, 0, 0, world, true, false);
                    this.setBlock(x2, y2 + 1, z2, 0, 0, world, true, false);
                    this.setBlock(x2, y2 + 2, z2, 0, 0, world, true, false);
                    ++z2;
                }
                ++x2;
                z2 -= 7;
            }
            for (int i = 0; i < 5; ++i) {
                this.setBlock(x + 1, y, z - 2 + i, blockID, blockData, world, false, false);
                this.setBlock(x + 2, y, z - 2 + i, blockID, blockData, world, false, false);
                this.createSign(x, y, z - 2 + i, this.getDirection(p, 0), world, true);
            }
            this.setBlock(x + 4, y + 1, z + 1, wblockID, wblockData, world, false, true);
            for (int i = 0; i < 7; ++i) {
                this.setBlock(x + 3, y, z - 3 + i, wblockID, wblockData, world, false, false);
                this.setBlock(x + 3, y + 1, z - 3 + i, wblockID, wblockData, world, false, false);
                this.setBlock(x + 3, y + 2, z - 3 + i, wblockID, wblockData, world, false, false);
                this.setBlock(x + 4, y + 2, z - 3 + i, wblockID, wblockData, world, false, true);
            }
            this.setBlock(x + 3, y + 2, z + 4, wblockID, wblockData, world, false, true);
            this.setBlock(x + 3, y + 2, z - 4, wblockID, wblockData, world, false, true);
            this.createFrame(x + 3, y + 1, z + 1, p);
            this.createSign(x + 2, y + 1, z - 1, this.getDirection(p, 0), world, true);
            for (int i = 0; i < 7; ++i) {
                this.setBlock(x + 2, y + 2, z - 3 + i, 0, 0, world, false, false);
                this.createFrame(x + 3, y + 2, z - 3 + i, p);
            }
            this.setBlock(x + 4, y + 1, z + 1, this.back[0][0], this.back[0][1], world, false, false);
            for (int i = 0; i < 7; ++i) {
                this.setBlock(x + 4, y + 2, z - 3 + i, this.back[i + 1][0], this.back[i + 1][1], world, false, false);
            }
            this.setBlock(x + 3, y + 2, z + 4, this.back[8][0], this.back[8][1], world, false, false);
            this.setBlock(x + 3, y + 2, z - 4, this.back[9][0], this.back[9][1], world, false, false);
            this.placeDoor(true, false, false, x + 3, y, z, dir, world);
        }
        if (dir == 'N') {
            x2 -= 3;
            for (int i = 0; i < 4; ++i) {
                for (int n = 0; n < 7; ++n) {
                    this.setBlock(x2, y2, z2, 0, 0, world, true, false);
                    this.setBlock(x2, y2 + 1, z2, 0, 0, world, true, false);
                    this.setBlock(x2, y2 + 2, z2, 0, 0, world, true, false);
                    ++x2;
                }
                --z2;
                x2 -= 7;
            }
            for (int i = 0; i < 5; ++i) {
                this.setBlock(x + 2 - i, y, z - 1, blockID, blockData, world, false, false);
                this.setBlock(x + 2 - i, y, z - 2, blockID, blockData, world, false, false);
                this.createSign(x + 2 - i, y, z, this.getDirection(p, 0), world, true);
            }
            this.setBlock(x + 1, y + 1, z - 4, wblockID, wblockData, world, false, true);
            for (int i = 0; i < 7; ++i) {
                this.setBlock(x + 3 - i, y, z - 3, wblockID, wblockData, world, false, false);
                this.setBlock(x + 3 - i, y + 1, z - 3, wblockID, wblockData, world, false, false);
                this.setBlock(x + 3 - i, y + 2, z - 3, wblockID, wblockData, world, false, false);
                this.setBlock(x + 3 - i, y + 2, z - 4, wblockID, wblockData, world, false, true);
            }
            this.setBlock(x - 4, y + 2, z - 3, wblockID, wblockData, world, false, true);
            this.setBlock(x + 4, y + 2, z - 3, wblockID, wblockData, world, false, true);
            this.createFrame(x + 1, y + 1, z - 3, p);
            this.createSign(x - 1, y + 1, z - 2, this.getDirection(p, 0), world, true);
            for (int i = 0; i < 7; ++i) {
                this.setBlock(x + 3 - i, y + 2, z - 2, 0, 0, world, false, false);
                this.createFrame(x + 3 - i, y + 2, z - 3, p);
            }
            this.setBlock(x + 1, y + 1, z - 4, this.back[0][0], this.back[0][1], world, false, false);
            for (int i = 0; i < 7; ++i) {
                this.setBlock(x + 3 - i, y + 2, z - 4, this.back[i + 1][0], this.back[i + 1][1], world, false, false);
            }
            this.setBlock(x - 4, y + 2, z - 3, this.back[8][0], this.back[8][1], world, false, false);
            this.setBlock(x + 4, y + 2, z - 3, this.back[9][0], this.back[9][1], world, false, false);
            this.placeDoor(true, false, false, x, y, z - 3, this.getDirection(p, 0), world);
        }
        if (dir == 'W') {
            z2 -= 3;
            for (int i = 0; i < 4; ++i) {
                for (int n = 0; n < 7; ++n) {
                    this.setBlock(x2, y2, z2, 0, 0, world, true, false);
                    this.setBlock(x2, y2 + 1, z2, 0, 0, world, true, false);
                    this.setBlock(x2, y2 + 2, z2, 0, 0, world, true, false);
                    ++z2;
                }
                --x2;
                z2 -= 7;
            }
            for (int i = 0; i < 5; ++i) {
                this.setBlock(x - 1, y, z + 2 - i, blockID, blockData, world, false, false);
                this.setBlock(x - 2, y, z + 2 - i, blockID, blockData, world, false, false);
                this.createSign(x, y, z + 2 - i, this.getDirection(p, 0), world, true);
            }
            this.setBlock(x - 4, y + 1, z - 1, wblockID, wblockData, world, false, true);
            for (int i = 0; i < 7; ++i) {
                this.setBlock(x - 3, y, z + 3 - i, wblockID, wblockData, world, false, false);
                this.setBlock(x - 3, y + 1, z + 3 - i, wblockID, wblockData, world, false, false);
                this.setBlock(x - 3, y + 2, z + 3 - i, wblockID, wblockData, world, false, false);
                this.setBlock(x - 4, y + 2, z + 3 - i, wblockID, wblockData, world, false, true);
            }
            this.setBlock(x - 3, y + 2, z - 4, wblockID, wblockData, world, false, true);
            this.setBlock(x - 3, y + 2, z + 4, wblockID, wblockData, world, false, true);
            this.createFrame(x - 3, y + 1, z - 1, p);
            this.createSign(x - 2, y + 1, z + 1, this.getDirection(p, 0), world, true);
            for (int i = 0; i < 7; ++i) {
                this.setBlock(x - 2, y + 2, z + 3 - i, 0, 0, world, false, false);
                this.createFrame(x - 3, y + 2, z + 3 - i, p);
            }
            this.setBlock(x - 4, y + 1, z - 1, this.back[0][0], this.back[0][1], world, false, false);
            for (int i = 0; i < 7; ++i) {
                this.setBlock(x - 4, y + 2, z + 3 - i, this.back[i + 1][0], this.back[i + 1][1], world, false, false);
            }
            this.setBlock(x - 3, y + 2, z - 4, this.back[8][0], this.back[8][1], world, false, false);
            this.setBlock(x - 3, y + 2, z + 4, this.back[9][0], this.back[9][1], world, false, false);
            this.placeDoor(true, false, false, x - 3, y, z, dir, world);
        }
        this.fm.createTable(name, world.getName(), x, y, z, dir, vip);
        this.fm.saveData(false);
        this.fm.lastTable().hitframe.setItem(new ItemStack(Material.MAP, 1, (short)this.getMapData(world.getName(), "--")));
    }
PHP:
 [Server thread/ERROR]: null
org.bukkit.command.CommandException: Unhandled exception executing command 'bj' in plugin Blackjack v1.2.1
    at org.bukkit.command.PluginCommand.execute(PluginCommand.java:46) ~[spigot-1.11.2.jar:git-Spigot-3fb9445-2b6c9f4]
    at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:141) ~[spigot-1.11.2.jar:git-Spigot-3fb9445-2b6c9f4]
    at org.bukkit.craftbukkit.v1_11_R1.CraftServer.dispatchCommand(CraftServer.java:650) ~[spigot-1.11.2.jar:git-Spigot-3fb9445-2b6c9f4]
    at net.minecraft.server.v1_11_R1.PlayerConnection.handleCommand(PlayerConnection.java:1354) [spigot-1.11.2.jar:git-Spigot-3fb9445-2b6c9f4]
    at net.minecraft.server.v1_11_R1.PlayerConnection.a(PlayerConnection.java:1189) [spigot-1.11.2.jar:git-Spigot-3fb9445-2b6c9f4]
    at net.minecraft.server.v1_11_R1.PacketPlayInChat.a(PacketPlayInChat.java:45) [spigot-1.11.2.jar:git-Spigot-3fb9445-2b6c9f4]
    at net.minecraft.server.v1_11_R1.PacketPlayInChat.a(PacketPlayInChat.java:1) [spigot-1.11.2.jar:git-Spigot-3fb9445-2b6c9f4]
    at net.minecraft.server.v1_11_R1.PlayerConnectionUtils$1.run(SourceFile:13) [spigot-1.11.2.jar:git-Spigot-3fb9445-2b6c9f4]
    at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [?:1.8.0_181]
    at java.util.concurrent.FutureTask.run(Unknown Source) [?:1.8.0_181]
    at net.minecraft.server.v1_11_R1.SystemUtils.a(SourceFile:46) [spigot-1.11.2.jar:git-Spigot-3fb9445-2b6c9f4]
    at net.minecraft.server.v1_11_R1.MinecraftServer.D(MinecraftServer.java:747) [spigot-1.11.2.jar:git-Spigot-3fb9445-2b6c9f4]
    at net.minecraft.server.v1_11_R1.DedicatedServer.D(DedicatedServer.java:399) [spigot-1.11.2.jar:git-Spigot-3fb9445-2b6c9f4]
    at net.minecraft.server.v1_11_R1.MinecraftServer.C(MinecraftServer.java:678) [spigot-1.11.2.jar:git-Spigot-3fb9445-2b6c9f4]
    at net.minecraft.server.v1_11_R1.MinecraftServer.run(MinecraftServer.java:576) [spigot-1.11.2.jar:git-Spigot-3fb9445-2b6c9f4]
    at java.lang.Thread.run(Unknown Source) [?:1.8.0_181]
Caused by: java.lang.IllegalArgumentException: Cannot spawn hanging entity for org.bukkit.entity.ItemFrame at Location{world=CraftWorld{name=world},x=14.0,y=75.0,z=268.0,pitch=37.89996,yaw=-211.90306}
    at org.bukkit.craftbukkit.v1_11_R1.CraftWorld.createEntity(CraftWorld.java:1153) ~[spigot-1.11.2.jar:git-Spigot-3fb9445-2b6c9f4]
    at org.bukkit.craftbukkit.v1_11_R1.CraftWorld.spawn(CraftWorld.java:1208) ~[spigot-1.11.2.jar:git-Spigot-3fb9445-2b6c9f4]
    at org.bukkit.craftbukkit.v1_11_R1.CraftWorld.spawn(CraftWorld.java:854) ~[spigot-1.11.2.jar:git-Spigot-3fb9445-2b6c9f4]
    at am.progr.schmailzl.Blackjack.Blackjack.createFrame(Blackjack.java:1368) ~[?:?]
    at am.progr.schmailzl.Blackjack.Blackjack.create(Blackjack.java:1227) ~[?:?]
    at am.progr.schmailzl.Blackjack.Blackjack.onCommand(Blackjack.java:495) ~[?:?]
    at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) ~[spigot-1.11.2.jar:git-Spigot-3fb9445-2b6c9f4]
    ... 15 more
 
PHP:
private void create(final CommandSender sender, final String name, final boolean vip) {
        final Player p = (Player)sender;
        final int x = p.getLocation().getBlockX();
        final int y = p.getLocation().getBlockY();
        final int z = p.getLocation().getBlockZ();
        final char dir = this.getDirection(p, 0);
        final World world = p.getWorld();
        int blockID = this.fm.standardTableBlockID;
        int blockData = this.fm.standardTableBlockDataValue;
        int wblockID = this.fm.standardWallBlockID;
        int wblockData = this.fm.standardWallBlockDataValue;
        if (vip) {
            blockID = this.fm.vipTableBlockID;
            blockData = this.fm.vipTableBlockDataValue;
            wblockID = this.fm.vipWallBlockID;
            wblockData = this.fm.vipWallBlockDataValue;
        }
        this.undoWorld = world.getName();
        this.undo = new int[128][5];
        this.undonr = 0;
        this.back = new int[10][2];
        this.backnr = 0;
        int x2 = x;
        final int y2 = y;
        int z2 = z;
        if (dir == 'S') {
            x2 -= 3;
            for (int i = 0; i < 4; ++i) {
                for (int n = 0; n < 7; ++n) {
                    this.setBlock(x2, y2, z2, 0, 0, world, true, false);
                    this.setBlock(x2, y2 + 1, z2, 0, 0, world, true, false);
                    this.setBlock(x2, y2 + 2, z2, 0, 0, world, true, false);
                    ++x2;
                }
                ++z2;
                x2 -= 7;
            }
            for (int i = 0; i < 5; ++i) {
                this.setBlock(x - 2 + i, y, z + 1, blockID, blockData, world, false, false);
                this.setBlock(x - 2 + i, y, z + 2, blockID, blockData, world, false, false);
                this.createSign(x - 2 + i, y, z, this.getDirection(p, 0), world, true);
            }
            this.setBlock(x - 1, y + 1, z + 4, wblockID, wblockData, world, false, true);
            for (int i = 0; i < 7; ++i) {
                this.setBlock(x - 3 + i, y, z + 3, wblockID, wblockData, world, false, false);
                this.setBlock(x - 3 + i, y + 1, z + 3, wblockID, wblockData, world, false, false);
                this.setBlock(x - 3 + i, y + 2, z + 3, wblockID, wblockData, world, false, false);
                this.setBlock(x - 3 + i, y + 2, z + 4, wblockID, wblockData, world, false, true);
            }
            this.setBlock(x + 4, y + 2, z + 3, wblockID, wblockData, world, false, true);
            this.setBlock(x - 4, y + 2, z + 3, wblockID, wblockData, world, false, true);
            this.createFrame(x - 1, y + 1, z + 3, p);
            this.createSign(x + 1, y + 1, z + 2, this.getDirection(p, 0), world, true);
            for (int i = 0; i < 7; ++i) {
                this.setBlock(x - 3 + i, y + 2, z + 2, 0, 0, world, false, false);
                this.createFrame(x - 3 + i, y + 2, z + 3, p);
            }
            this.setBlock(x - 1, y + 1, z + 4, this.back[0][0], this.back[0][1], world, false, false);
            for (int i = 0; i < 7; ++i) {
                this.setBlock(x - 3 + i, y + 2, z + 4, this.back[i + 1][0], this.back[i + 1][1], world, false, false);
            }
            this.setBlock(x + 4, y + 2, z + 3, this.back[8][0], this.back[8][1], world, false, false);
            this.setBlock(x - 4, y + 2, z + 3, this.back[9][0], this.back[9][1], world, false, false);
            this.placeDoor(true, false, false, x, y, z + 3, dir, world);
        }
        if (dir == 'E') {
            z2 -= 3;
            for (int i = 0; i < 4; ++i) {
                for (int n = 0; n < 7; ++n) {
                    this.setBlock(x2, y2, z2, 0, 0, world, true, false);
                    this.setBlock(x2, y2 + 1, z2, 0, 0, world, true, false);
                    this.setBlock(x2, y2 + 2, z2, 0, 0, world, true, false);
                    ++z2;
                }
                ++x2;
                z2 -= 7;
            }
            for (int i = 0; i < 5; ++i) {
                this.setBlock(x + 1, y, z - 2 + i, blockID, blockData, world, false, false);
                this.setBlock(x + 2, y, z - 2 + i, blockID, blockData, world, false, false);
                this.createSign(x, y, z - 2 + i, this.getDirection(p, 0), world, true);
            }
            this.setBlock(x + 4, y + 1, z + 1, wblockID, wblockData, world, false, true);
            for (int i = 0; i < 7; ++i) {
                this.setBlock(x + 3, y, z - 3 + i, wblockID, wblockData, world, false, false);
                this.setBlock(x + 3, y + 1, z - 3 + i, wblockID, wblockData, world, false, false);
                this.setBlock(x + 3, y + 2, z - 3 + i, wblockID, wblockData, world, false, false);
                this.setBlock(x + 4, y + 2, z - 3 + i, wblockID, wblockData, world, false, true);
            }
            this.setBlock(x + 3, y + 2, z + 4, wblockID, wblockData, world, false, true);
            this.setBlock(x + 3, y + 2, z - 4, wblockID, wblockData, world, false, true);
            this.createFrame(x + 3, y + 1, z + 1, p);
            this.createSign(x + 2, y + 1, z - 1, this.getDirection(p, 0), world, true);
            for (int i = 0; i < 7; ++i) {
                this.setBlock(x + 2, y + 2, z - 3 + i, 0, 0, world, false, false);
                this.createFrame(x + 3, y + 2, z - 3 + i, p);
            }
            this.setBlock(x + 4, y + 1, z + 1, this.back[0][0], this.back[0][1], world, false, false);
            for (int i = 0; i < 7; ++i) {
                this.setBlock(x + 4, y + 2, z - 3 + i, this.back[i + 1][0], this.back[i + 1][1], world, false, false);
            }
            this.setBlock(x + 3, y + 2, z + 4, this.back[8][0], this.back[8][1], world, false, false);
            this.setBlock(x + 3, y + 2, z - 4, this.back[9][0], this.back[9][1], world, false, false);
            this.placeDoor(true, false, false, x + 3, y, z, dir, world);
        }
        if (dir == 'N') {
            x2 -= 3;
            for (int i = 0; i < 4; ++i) {
                for (int n = 0; n < 7; ++n) {
                    this.setBlock(x2, y2, z2, 0, 0, world, true, false);
                    this.setBlock(x2, y2 + 1, z2, 0, 0, world, true, false);
                    this.setBlock(x2, y2 + 2, z2, 0, 0, world, true, false);
                    ++x2;
                }
                --z2;
                x2 -= 7;
            }
            for (int i = 0; i < 5; ++i) {
                this.setBlock(x + 2 - i, y, z - 1, blockID, blockData, world, false, false);
                this.setBlock(x + 2 - i, y, z - 2, blockID, blockData, world, false, false);
                this.createSign(x + 2 - i, y, z, this.getDirection(p, 0), world, true);
            }
            this.setBlock(x + 1, y + 1, z - 4, wblockID, wblockData, world, false, true);
            for (int i = 0; i < 7; ++i) {
                this.setBlock(x + 3 - i, y, z - 3, wblockID, wblockData, world, false, false);
                this.setBlock(x + 3 - i, y + 1, z - 3, wblockID, wblockData, world, false, false);
                this.setBlock(x + 3 - i, y + 2, z - 3, wblockID, wblockData, world, false, false);
                this.setBlock(x + 3 - i, y + 2, z - 4, wblockID, wblockData, world, false, true);
            }
            this.setBlock(x - 4, y + 2, z - 3, wblockID, wblockData, world, false, true);
            this.setBlock(x + 4, y + 2, z - 3, wblockID, wblockData, world, false, true);
            this.createFrame(x + 1, y + 1, z - 3, p);
            this.createSign(x - 1, y + 1, z - 2, this.getDirection(p, 0), world, true);
            for (int i = 0; i < 7; ++i) {
                this.setBlock(x + 3 - i, y + 2, z - 2, 0, 0, world, false, false);
                this.createFrame(x + 3 - i, y + 2, z - 3, p);
            }
            this.setBlock(x + 1, y + 1, z - 4, this.back[0][0], this.back[0][1], world, false, false);
            for (int i = 0; i < 7; ++i) {
                this.setBlock(x + 3 - i, y + 2, z - 4, this.back[i + 1][0], this.back[i + 1][1], world, false, false);
            }
            this.setBlock(x - 4, y + 2, z - 3, this.back[8][0], this.back[8][1], world, false, false);
            this.setBlock(x + 4, y + 2, z - 3, this.back[9][0], this.back[9][1], world, false, false);
            this.placeDoor(true, false, false, x, y, z - 3, this.getDirection(p, 0), world);
        }
        if (dir == 'W') {
            z2 -= 3;
            for (int i = 0; i < 4; ++i) {
                for (int n = 0; n < 7; ++n) {
                    this.setBlock(x2, y2, z2, 0, 0, world, true, false);
                    this.setBlock(x2, y2 + 1, z2, 0, 0, world, true, false);
                    this.setBlock(x2, y2 + 2, z2, 0, 0, world, true, false);
                    ++z2;
                }
                --x2;
                z2 -= 7;
            }
            for (int i = 0; i < 5; ++i) {
                this.setBlock(x - 1, y, z + 2 - i, blockID, blockData, world, false, false);
                this.setBlock(x - 2, y, z + 2 - i, blockID, blockData, world, false, false);
                this.createSign(x, y, z + 2 - i, this.getDirection(p, 0), world, true);
            }
            this.setBlock(x - 4, y + 1, z - 1, wblockID, wblockData, world, false, true);
            for (int i = 0; i < 7; ++i) {
                this.setBlock(x - 3, y, z + 3 - i, wblockID, wblockData, world, false, false);
                this.setBlock(x - 3, y + 1, z + 3 - i, wblockID, wblockData, world, false, false);
                this.setBlock(x - 3, y + 2, z + 3 - i, wblockID, wblockData, world, false, false);
                this.setBlock(x - 4, y + 2, z + 3 - i, wblockID, wblockData, world, false, true);
            }
            this.setBlock(x - 3, y + 2, z - 4, wblockID, wblockData, world, false, true);
            this.setBlock(x - 3, y + 2, z + 4, wblockID, wblockData, world, false, true);
            this.createFrame(x - 3, y + 1, z - 1, p);
            this.createSign(x - 2, y + 1, z + 1, this.getDirection(p, 0), world, true);
            for (int i = 0; i < 7; ++i) {
                this.setBlock(x - 2, y + 2, z + 3 - i, 0, 0, world, false, false);
                this.createFrame(x - 3, y + 2, z + 3 - i, p);
            }
            this.setBlock(x - 4, y + 1, z - 1, this.back[0][0], this.back[0][1], world, false, false);
            for (int i = 0; i < 7; ++i) {
                this.setBlock(x - 4, y + 2, z + 3 - i, this.back[i + 1][0], this.back[i + 1][1], world, false, false);
            }
            this.setBlock(x - 3, y + 2, z - 4, this.back[8][0], this.back[8][1], world, false, false);
            this.setBlock(x - 3, y + 2, z + 4, this.back[9][0], this.back[9][1], world, false, false);
            this.placeDoor(true, false, false, x - 3, y, z, dir, world);
        }
        this.fm.createTable(name, world.getName(), x, y, z, dir, vip);
        this.fm.saveData(false);
        this.fm.lastTable().hitframe.setItem(new ItemStack(Material.MAP, 1, (short)this.getMapData(world.getName(), "--")));
    }
424ba939cd2f224bafe456ddf730b8ed.jpg
Сломалась ротация рамки. Надо понять как оно работало в 1.7.10 чтобы знать что фиксить.
 
424ba939cd2f224bafe456ddf730b8ed.jpg
Сломалась ротация рамки. Надо понять как оно работало в 1.7.10 чтобы знать что фиксить.
Хм, а можно ли используя FAWE api строить эту платформу из схематика ?
 
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