protected void renderName(EntityPlayer par1EntityPlayer, double par2, double par4, double par6)
{
if (Minecraft.isGuiEnabled() && par1EntityPlayer != renderManager.livingPlayer)
{
float f = 1.6F;
float f1 = 0.01666667F * f;
double d = par1EntityPlayer.getDistanceSqToEntity(renderManager.livingPlayer);
float f2 = par1EntityPlayer.isSneaking() ? 5F : 10F;
if (d < (double)(f2 * f2))
{
String s = par1EntityPlayer.username;
if (par1EntityPlayer.isSneaking())
{
FontRenderer fontrenderer = getFontRendererFromRenderManager();
GL11.glPushMatrix();
GL11.glTranslatef((float)par2 + 0.0F, (float)par4 + 2.3F, (float)par6);
GL11.glNormal3f(0.0F, 1.0F, 0.0F);
GL11.glRotatef(-renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
GL11.glScalef(-f1, -f1, f1);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glTranslatef(0.0F, 0.25F / f1, 0.0F);
GL11.glDepthMask(false);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
Tessellator tessellator = Tessellator.instance;
GL11.glDisable(GL11.GL_TEXTURE_2D);
tessellator.startDrawingQuads();
int i = fontrenderer.getStringWidth(s) / 2;
tessellator.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);
tessellator.addVertex(-i - 1, -1D, 0.0D);
tessellator.addVertex(-i - 1, 8D, 0.0D);
tessellator.addVertex(i + 1, 8D, 0.0D);
tessellator.addVertex(i + 1, -1D, 0.0D);
tessellator.draw();
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glDepthMask(true);
fontrenderer.drawString(s, -fontrenderer.getStringWidth(s) / 2, 0, 0x20ffffff);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_BLEND);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glPopMatrix();
}
else if (par1EntityPlayer.isPlayerSleeping())
{
renderLivingLabel(par1EntityPlayer, s, par2, par4 - 1.5D, par6, 64);
}
else
{
renderLivingLabel(par1EntityPlayer, s, par2, par4, par6, 64);
}
}
}
}