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GuiMainMenu.java
package net.minecraft.src;
import bs.LangCoder.LangCoder;
import java.awt.image.BufferedImage;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.nio.charset.Charset;
import java.util.ArrayList;
import java.util.Calendar;
import java.util.Date;
import java.util.Random;
import net.minecraft.client.Minecraft;
import org.lwjgl.opengl.GL11;
import org.lwjgl.util.glu.GLU;
public class GuiMainMenu extends GuiScreen
{
/** The RNG used by the Main Menu Screen. */
private static final Random rand = new Random();
/** Counts the number of screen updates. */
private float updateCounter = 0.0F;
/** The splash message. */
private String splashText = "missingno";
private GuiButton field_73973_d;
/** Timer used to rotate the panorama, increases every tick. */
private int panoramaTimer = 0;
/**
* Texture allocated for the current viewport of the main menu's panorama background.
*/
private int viewportTexture;
private static final String[] field_73978_o = new String[] {"/title/bg/panorama0.png", "/title/bg/panorama1.png", "/title/bg/panorama2.png", "/title/bg/panorama3.png", "/title/bg/panorama4.png", "/title/bg/panorama5.png"};
public GuiMainMenu()
{
BufferedReader var1 = null;
try
{
ArrayList var2 = new ArrayList();
var1 = new BufferedReader(new InputStreamReader(GuiMainMenu.class.getResourceAsStream("/bs/" + StringTranslate.getInstance().getCurrentLanguage() + ".sdat"), Charset.forName("UTF-8")));
String var3;
while ((var3 = var1.readLine()) != null)
{
var3 = LangCoder.decrypt(var3).trim();
if (var3.length() > 0)
{
var2.add(var3);
}
}
do
{
this.splashText = (String)var2.get(rand.nextInt(var2.size()));
}
while (this.splashText.hashCode() == -1416407583);
}
catch (IOException var12)
{
;
}
finally
{
if (var1 != null)
{
try
{
var1.close();
}
catch (IOException var11)
{
;
}
}
}
this.updateCounter = rand.nextFloat();
}
/**
* Called from the main game loop to update the screen.
*/
public void updateScreen()
{
++this.panoramaTimer;
}
/**
* Returns true if this GUI should pause the game when it is displayed in single-player
*/
public boolean doesGuiPauseGame()
{
return false;
}
/**
* Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
*/
protected void keyTyped(char par1, int par2) {}
/**
* Adds the buttons (and other controls) to the screen in question.
*/
public void initGui()
{
this.viewportTexture = this.mc.renderEngine.allocateAndSetupTexture(new BufferedImage(256, 256, 2));
Calendar var1 = Calendar.getInstance();
var1.setTime(new Date());
if (var1.get(2) + 1 == 11 && var1.get(5) == 9)
{
this.splashText = StatCollector.translateToLocal("guiMainMenu.hb1");
}
else if (var1.get(2) + 1 == 6 && var1.get(5) == 1)
{
this.splashText = StatCollector.translateToLocal("guiMainMenu.hb2");
}
else if (var1.get(2) + 1 == 11 && var1.get(5) == 18)
{
this.splashText = StatCollector.translateToLocal("guiMainMenu.hb3");
}
else if (var1.get(2) + 1 == 12 && var1.get(5) == 24)
{
this.splashText = StatCollector.translateToLocal("guiMainMenu.mxm");
}
else if (var1.get(2) + 1 == 1 && var1.get(5) == 1)
{
this.splashText = StatCollector.translateToLocal("guiMainMenu.hny");
}
StringTranslate var2 = StringTranslate.getInstance();
int var3 = this.height / 4 + 48;
if (this.mc.isDemo())
{
this.func_73972_b(var3, 24, var2);
}
else
{
this.func_73969_a(var3, 24, var2);
}
this.controlList.add(new GuiButton(3, this.width / 2 - 100, var3 + 48, var2.translateKey("menu.mods")));
if (this.mc.hideQuitButton)
{
this.controlList.add(new GuiButton(0, this.width / 2 - 100, var3 + 72, var2.translateKey("menu.options")));
}
else
{
this.controlList.add(new GuiButton(0, this.width / 2 - 100, var3 + 72 + 12, 98, 20, var2.translateKey("menu.options")));
this.controlList.add(new GuiButton(4, this.width / 2 + 2, var3 + 72 + 12, 98, 20, var2.translateKey("menu.quit")));
}
this.controlList.add(new GuiButtonLanguage(5, this.width / 2 - 124, var3 + 72 + 12));
}
private void func_73969_a(int par1, int par2, StringTranslate par3StringTranslate)
{
this.controlList.add(new GuiButton(1, this.width / 2 - 100, par1, par3StringTranslate.translateKey("menu.singleplayer")));
this.controlList.add(new GuiButton(2, this.width / 2 - 100, par1 + par2 * 1, par3StringTranslate.translateKey("menu.multiplayer")));
}
private void func_73972_b(int par1, int par2, StringTranslate par3StringTranslate)
{
this.controlList.add(new GuiButton(11, this.width / 2 - 100, par1, par3StringTranslate.translateKey("menu.playdemo")));
this.controlList.add(this.field_73973_d = new GuiButton(12, this.width / 2 - 100, par1 + par2 * 1, par3StringTranslate.translateKey("menu.resetdemo")));
ISaveFormat var4 = this.mc.getSaveLoader();
WorldInfo var5 = var4.getWorldInfo("Demo_World");
if (var5 == null)
{
this.field_73973_d.enabled = false;
}
}
/**
* Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e).
*/
protected void actionPerformed(GuiButton par1GuiButton)
{
if (par1GuiButton.id == 0)
{
this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings));
}
if (par1GuiButton.id == 5)
{
this.mc.displayGuiScreen(new GuiLanguage(this, this.mc.gameSettings));
}
if (par1GuiButton.id == 1)
{
this.mc.displayGuiScreen(new GuiSelectWorld(this));
}
if (par1GuiButton.id == 2)
{
this.mc.displayGuiScreen(new GuiMultiplayer(this));
}
if (par1GuiButton.id == 3)
{
this.mc.displayGuiScreen(new GuiTexturePacks(this));
}
if (par1GuiButton.id == 4)
{
this.mc.shutdown();
}
if (par1GuiButton.id == 11)
{
this.mc.launchIntegratedServer("Demo_World", "Demo_World", DemoWorldServer.demoWorldSettings);
}
if (par1GuiButton.id == 12)
{
ISaveFormat var2 = this.mc.getSaveLoader();
WorldInfo var3 = var2.getWorldInfo("Demo_World");
if (var3 != null)
{
GuiYesNo var4 = GuiSelectWorld.func_74061_a(this, var3.getWorldName(), 12);
this.mc.displayGuiScreen(var4);
}
}
}
public void confirmClicked(boolean par1, int par2)
{
if (par1 && par2 == 12)
{
ISaveFormat var3 = this.mc.getSaveLoader();
var3.flushCache();
var3.deleteWorldDirectory("Demo_World");
this.mc.displayGuiScreen(this);
}
}
/**
* Draws the main menu panorama
*/
private void drawPanorama(int par1, int par2, float par3)
{
Tessellator var4 = Tessellator.instance;
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glPushMatrix();
GL11.glLoadIdentity();
GLU.gluPerspective(120.0F, 1.0F, 0.05F, 10.0F);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glPushMatrix();
GL11.glLoadIdentity();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDepthMask(false);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
byte var5 = 8;
import bs.LangCoder.LangCoder;
import java.awt.image.BufferedImage;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.nio.charset.Charset;
import java.util.ArrayList;
import java.util.Calendar;
import java.util.Date;
import java.util.Random;
import net.minecraft.client.Minecraft;
import org.lwjgl.opengl.GL11;
import org.lwjgl.util.glu.GLU;
public class GuiMainMenu extends GuiScreen
{
/** The RNG used by the Main Menu Screen. */
private static final Random rand = new Random();
/** Counts the number of screen updates. */
private float updateCounter = 0.0F;
/** The splash message. */
private String splashText = "missingno";
private GuiButton field_73973_d;
/** Timer used to rotate the panorama, increases every tick. */
private int panoramaTimer = 0;
/**
* Texture allocated for the current viewport of the main menu's panorama background.
*/
private int viewportTexture;
private static final String[] field_73978_o = new String[] {"/title/bg/panorama0.png", "/title/bg/panorama1.png", "/title/bg/panorama2.png", "/title/bg/panorama3.png", "/title/bg/panorama4.png", "/title/bg/panorama5.png"};
public GuiMainMenu()
{
BufferedReader var1 = null;
try
{
ArrayList var2 = new ArrayList();
var1 = new BufferedReader(new InputStreamReader(GuiMainMenu.class.getResourceAsStream("/bs/" + StringTranslate.getInstance().getCurrentLanguage() + ".sdat"), Charset.forName("UTF-8")));
String var3;
while ((var3 = var1.readLine()) != null)
{
var3 = LangCoder.decrypt(var3).trim();
if (var3.length() > 0)
{
var2.add(var3);
}
}
do
{
this.splashText = (String)var2.get(rand.nextInt(var2.size()));
}
while (this.splashText.hashCode() == -1416407583);
}
catch (IOException var12)
{
;
}
finally
{
if (var1 != null)
{
try
{
var1.close();
}
catch (IOException var11)
{
;
}
}
}
this.updateCounter = rand.nextFloat();
}
/**
* Called from the main game loop to update the screen.
*/
public void updateScreen()
{
++this.panoramaTimer;
}
/**
* Returns true if this GUI should pause the game when it is displayed in single-player
*/
public boolean doesGuiPauseGame()
{
return false;
}
/**
* Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
*/
protected void keyTyped(char par1, int par2) {}
/**
* Adds the buttons (and other controls) to the screen in question.
*/
public void initGui()
{
this.viewportTexture = this.mc.renderEngine.allocateAndSetupTexture(new BufferedImage(256, 256, 2));
Calendar var1 = Calendar.getInstance();
var1.setTime(new Date());
if (var1.get(2) + 1 == 11 && var1.get(5) == 9)
{
this.splashText = StatCollector.translateToLocal("guiMainMenu.hb1");
}
else if (var1.get(2) + 1 == 6 && var1.get(5) == 1)
{
this.splashText = StatCollector.translateToLocal("guiMainMenu.hb2");
}
else if (var1.get(2) + 1 == 11 && var1.get(5) == 18)
{
this.splashText = StatCollector.translateToLocal("guiMainMenu.hb3");
}
else if (var1.get(2) + 1 == 12 && var1.get(5) == 24)
{
this.splashText = StatCollector.translateToLocal("guiMainMenu.mxm");
}
else if (var1.get(2) + 1 == 1 && var1.get(5) == 1)
{
this.splashText = StatCollector.translateToLocal("guiMainMenu.hny");
}
StringTranslate var2 = StringTranslate.getInstance();
int var3 = this.height / 4 + 48;
if (this.mc.isDemo())
{
this.func_73972_b(var3, 24, var2);
}
else
{
this.func_73969_a(var3, 24, var2);
}
this.controlList.add(new GuiButton(3, this.width / 2 - 100, var3 + 48, var2.translateKey("menu.mods")));
if (this.mc.hideQuitButton)
{
this.controlList.add(new GuiButton(0, this.width / 2 - 100, var3 + 72, var2.translateKey("menu.options")));
}
else
{
this.controlList.add(new GuiButton(0, this.width / 2 - 100, var3 + 72 + 12, 98, 20, var2.translateKey("menu.options")));
this.controlList.add(new GuiButton(4, this.width / 2 + 2, var3 + 72 + 12, 98, 20, var2.translateKey("menu.quit")));
}
this.controlList.add(new GuiButtonLanguage(5, this.width / 2 - 124, var3 + 72 + 12));
}
private void func_73969_a(int par1, int par2, StringTranslate par3StringTranslate)
{
this.controlList.add(new GuiButton(1, this.width / 2 - 100, par1, par3StringTranslate.translateKey("menu.singleplayer")));
this.controlList.add(new GuiButton(2, this.width / 2 - 100, par1 + par2 * 1, par3StringTranslate.translateKey("menu.multiplayer")));
}
private void func_73972_b(int par1, int par2, StringTranslate par3StringTranslate)
{
this.controlList.add(new GuiButton(11, this.width / 2 - 100, par1, par3StringTranslate.translateKey("menu.playdemo")));
this.controlList.add(this.field_73973_d = new GuiButton(12, this.width / 2 - 100, par1 + par2 * 1, par3StringTranslate.translateKey("menu.resetdemo")));
ISaveFormat var4 = this.mc.getSaveLoader();
WorldInfo var5 = var4.getWorldInfo("Demo_World");
if (var5 == null)
{
this.field_73973_d.enabled = false;
}
}
/**
* Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e).
*/
protected void actionPerformed(GuiButton par1GuiButton)
{
if (par1GuiButton.id == 0)
{
this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings));
}
if (par1GuiButton.id == 5)
{
this.mc.displayGuiScreen(new GuiLanguage(this, this.mc.gameSettings));
}
if (par1GuiButton.id == 1)
{
this.mc.displayGuiScreen(new GuiSelectWorld(this));
}
if (par1GuiButton.id == 2)
{
this.mc.displayGuiScreen(new GuiMultiplayer(this));
}
if (par1GuiButton.id == 3)
{
this.mc.displayGuiScreen(new GuiTexturePacks(this));
}
if (par1GuiButton.id == 4)
{
this.mc.shutdown();
}
if (par1GuiButton.id == 11)
{
this.mc.launchIntegratedServer("Demo_World", "Demo_World", DemoWorldServer.demoWorldSettings);
}
if (par1GuiButton.id == 12)
{
ISaveFormat var2 = this.mc.getSaveLoader();
WorldInfo var3 = var2.getWorldInfo("Demo_World");
if (var3 != null)
{
GuiYesNo var4 = GuiSelectWorld.func_74061_a(this, var3.getWorldName(), 12);
this.mc.displayGuiScreen(var4);
}
}
}
public void confirmClicked(boolean par1, int par2)
{
if (par1 && par2 == 12)
{
ISaveFormat var3 = this.mc.getSaveLoader();
var3.flushCache();
var3.deleteWorldDirectory("Demo_World");
this.mc.displayGuiScreen(this);
}
}
/**
* Draws the main menu panorama
*/
private void drawPanorama(int par1, int par2, float par3)
{
Tessellator var4 = Tessellator.instance;
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glPushMatrix();
GL11.glLoadIdentity();
GLU.gluPerspective(120.0F, 1.0F, 0.05F, 10.0F);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glPushMatrix();
GL11.glLoadIdentity();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDepthMask(false);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
byte var5 = 8;