- Баллы
- 1
Я уже написал ожидание и событие смерти но я не могу додуматся как сделать подсчёт игроков в сети
package me.kevin.serverminigamekiller.minigame;
import net.md_5.bungee.api.ChatMessageType;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerTeleportEvent;
public class waintPlayer implements Listener {
int Player_list = 0;
@EventHandler
public void joinPlayer(PlayerJoinEvent e) {
Player p = e.getPlayer();
p.teleport(new Location(Bukkit.getWorld("world"), 0, 0, 0));
p.spigot().sendMessage(ChatMessageType.ACTION_BAR, new TextComponent(ChatColor.AQUA + "ОЖИДАНИЕ ИГРОКОВ"));
}
@EventHandler
public void deadPlayer(PlayerDeathEvent e) {
Player p = e.getEntity().getPlayer();
p.teleport(new Location(Bukkit.getWorld("world"), 0, 0, 0));
p.setGameMode(GameMode.SPECTATOR);
}
}
package me.kevin.serverminigamekiller.minigame;
import net.md_5.bungee.api.ChatMessageType;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerTeleportEvent;
public class waintPlayer implements Listener {
int Player_list = 0;
@EventHandler
public void joinPlayer(PlayerJoinEvent e) {
Player p = e.getPlayer();
p.teleport(new Location(Bukkit.getWorld("world"), 0, 0, 0));
p.spigot().sendMessage(ChatMessageType.ACTION_BAR, new TextComponent(ChatColor.AQUA + "ОЖИДАНИЕ ИГРОКОВ"));
}
@EventHandler
public void deadPlayer(PlayerDeathEvent e) {
Player p = e.getEntity().getPlayer();
p.teleport(new Location(Bukkit.getWorld("world"), 0, 0, 0));
p.setGameMode(GameMode.SPECTATOR);
}
}