- Баллы
- 103
Обычные игроки не могут ставить трубы. Что делать? Плагины не стоят. Если игрок оп то все ставить может. Конфиг:
Код:
# Configuration file
####################
# block
####################
block {
I:architect.id=1508
I:assemblyTable.id=1517
I:autoWorkbench.id=1502
I:blueprintLibrary.id=1515
I:builder.id=1507
I:drill.id=1501
I:engine.id=1510
I:filler.id=1505
I:frame.id=1509
I:hopper.id=1519
I:laser.id=1516
I:marker.id=1504
I:miningWell.id=1500
I:oilMoving.id=1520
I:oilStill.id=1521
I:pathMarker.id=1518
I:pipe.id=1513
I:pump.id=1511
I:quarry.id=1503
I:refinery.id=1514
I:springBlock.id=1522
I:tank.id=1512
S:woodenPipe.item.exclusion <
>
S:woodenPipe.liquid.exclusion <
>
}
####################
# """block savers"""
####################
""""block savers"""" {
B:hopper.disabled=false
}
####################
# general
####################
general {
# set to true for allowing machines to be driven by continuous current
B:current.continuous=false
# set to false to prevent fillers from dropping blocks.
B:dropBrokenBlocks=true
# If true, Filler will destroy blocks instead of breaking them.
B:filler.destroy=false
# the lifespan in ticks of items dropped on the ground by pipes and machines, vanilla = 6000, default = 1200
I:itemLifespan=1200
B:mining.enabled=true
# set to false if BuildCraft should not generate custom blocks (e.g. oil)
B:modifyWorld=true
# delay between full client sync packets, increasing it saves bandwidth, decreasing makes for better client syncronization.
I:network.stateRefreshPeriod=40
# increasing this number will decrease network update frequency, useful for overloaded servers
I:network.updateFactor=10
B:oilSprings=true
# How long a pipe will take to break
D:pipes.durability=0.25
# when reaching this amount of objects in a pipes, items will be automatically grouped
I:pipes.groupItemsTrigger=32
# pipes containing more than this amount of items will explode, not dropping any item
I:pipes.maxItems=100
S:power.framework=buildcraft.energy.PneumaticPowerFramework
# Set to false to turn off energy loss over distance on all power pipes
B:power.usePipeLoss=true
B:trackNetworkUsage=false
S:version=3.5.3
}
####################
# item
####################
item {
I:bluePipeWire.id=19114
I:blueprintItem.id=19118
I:bucketFuel.id=19110
I:bucketOil.id=19107
I:diamondGearItem.id=19104
I:fuel.id=19108
I:goldenGearItem.id=19103
I:greenPipeWire.id=19115
I:ironGearItem.id=19102
I:pipeFacade.id=19141
I:pipeGate.id=19111
I:pipeGateAutarchic.id=19140
I:pipeItemsCobblestone.id=19161
I:pipeItemsDiamond.id=19165
I:pipeItemsEmerald.id=19167
I:pipeItemsGold.id=19164
I:pipeItemsIron.id=19163
I:pipeItemsObsidian.id=19166
I:pipeItemsSandstone.id=19222
I:pipeItemsStone.id=19162
I:pipeItemsVoid.id=19220
I:pipeItemsWood.id=19160
I:pipeLiquidsCobblestone.id=19181
I:pipeLiquidsEmerald.id=19187
I:pipeLiquidsGold.id=19184
I:pipeLiquidsIron.id=19183
I:pipeLiquidsSandstone.id=19223
I:pipeLiquidsStone.id=19182
I:pipeLiquidsVoid.id=19221
I:pipeLiquidsWood.id=19180
I:pipePlug.id=19142
I:pipePowerGold.id=19204
I:pipePowerStone.id=19202
I:pipePowerWood.id=19200
I:pipeStructureCobblestone.id=19224
I:pipeWaterproof.id=19109
I:redPipeWire.id=19113
I:redstoneChipset.id=19117
I:stoneGearItem.id=19101
I:templateItem.id=19105
I:woodenGearItem.id=19100
I:wrench.id=19106
I:yellowPipeWire.id=19116
}