Помогите Как добавить разные сессии в мини-игру(Village defnse)

Jotyu

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Ник в Minecraft
Jotyu
Добрый день! Столкнулся с проблемой, когда делал мини-игру (Village defense), дело в том что нужно сделать, так чтобы создавались разные сессии, как бы, то есть минимальное кол-во игроков равно одному, чтобы началась игра и игра запуститься, но как сделать так чтобы весь сервер не ждал окончания этой игры. Сам плагин: https://www.spigotmc.org/resources/village-defense-1-11-1-16.41869/. Конфиг :
# VillageDefense configuration file
#
# You can edit here the basic things of VD
# Please read everything CAREFULLY!
# You don't want to break anything, do you?
#

# Select locale of VillageDefense, default it's English.
# Available locales:
# default - English language. Uses 'language.yml'.
# de - Deutsche sprache pl - Język polski
# es - Idioma español id - Bhasa Indonesia
# fr - Langue française vn - Tiếng việt
# hu - Magyar nyelv cn - 简体中文
# ro - Limba română cs - Český jazyk
# pt_br - Português Brasileiro lt - Lietuvių kalba
# it - Lingua italiana ru - Русский язык
# kr - Korean nl - Dutch
# zh - Chinese (Traditional)
locale: default

# Enable bossbar support?
Bossbar-Enabled: true

# Should we hook into bungee cord? (If you wanna use arena per server option)
# You STILL need to use external addon for HUB server game signs
# Check here for more info: https://wiki.plugily.xyz/minecraft/villagedefense/addons.php#bungee-signs-not-official
BungeeActivated: true

# Should we hook into Holograpic Displays? (If you wanna use (leaderboard)holograms)
# You will be able to create holograms
HologramsActivated: true

# Should we add support for upgradeable Wolves and Golems in game?
# Configure upgrades pricing in entity_upgrades.yml after enabling it.
UpgradesActivated: false

# Enable Inventory Manager for your games? (VERY USEFUL feature for MULTI ARENA)
# This saves inventory of players and restores it after player leaves arena.
# Saved elements: max health, health, food, experience, full inventory, armor contents, fire ticks, active potions
InventoryManager: true

# Respawn players when wave ends/starts?
Respawn-After-Wave: true

# Should player be able that join on ingame stage to respawn after wave?
# Default: true
InGame-Join-Respawn: true

# You can create custom players permissions here.
# Player with your custom permission will get % bonus orbs
# when he lift up experience from killed zombie.
# More here: https://wiki.plugily.xyz/minecraft/villagedefense/cmds_and_perms.php#custom-permissions
CustomPermissions:
# Player with permission my-permission-one get 10% more orbs
# Do not use dots (.), they won't work.
my-permission-one: 10

# Basic permissions for game, permissions explained here: https://wiki.plugily.xyz/minecraft/villagedefense/cmds_and_perms.php#basic-permissions
Basic-Permissions:
Full-Games-Permission: "villagedefense.fullgames"
Vip-Permission: "villagedefense.vip"
Mvp-Permission: "villagedefense.mvp"
Elite-Permission: "villagedefense.elite"
# <arena> represents arena name (NOT MAP NAME!), for example: 'villagedefense.join.VD02'
# use 'villagedefense.join.*' to enable access to all arenas
Join-Permission: "villagedefense.join.<arena>"

# Should /vd leave command be blocked?
Disable-Leave-Command: false

# Commands which can be used in game, remove all of them to disable
Whitelisted-Commands:
- me
- help

# Should we enable short commands such as /start and /leave
Enable-Short-Commands: true

# Enable this option when you're using MySQL, otherwise it won't work.
# Be careful when changing this because there is NO migrator between
# flat file and MySQL for player stats.
DatabaseActivated: false

# How many seconds game should take to start.
Starting-Waiting-Time: 45

# Time before next wave starts
Cooldown-Before-Next-Wave: 30

# Speed of baby zombie. Suggested: between 1.8 and 2.0
Mini-Zombie-Speed: 2.0

# Speed of normal zombies. Suggested: between 1.2 and 1.4
Zombie-Speed: 1.3

# Enable in game rewards? See rewards.yml for more...
Rewards-Enabled: false

# Enable in game (eg. '[KIT][LEVEL] Plajer: hey') special formatting?
# Formatting is configurable in language.yml
# You can use PlaceholderAPI placeholders in chat format!
ChatFormat-Enabled: true

# Should we disable all chat related stuff?
# It will disable the separated chat, for example
Disable-Separate-Chat: false

# Amount of orbs given to player when game starts
Orbs-Starting-Amount: 20

# Should we block every not Village Defense associated commands in game?
Block-Commands-In-Game: true

# Should we fire some cool fireworks at location of every player after the game ends?
Firework-When-Game-Ends: true

# Should blocks behind game signs change their color based on game state?
# They will change color to:
# - white (waiting for players) stained glass
# - yellow (starting) stained glass
# - orange (in game) stained glass
# - gray (ending) stained glass
# - black (restarting) stained glass
Signs-Block-States-Enabled: true

# Limit of mobs can be spawned per player in-game
# Will affect only buying them in in-game shop
Wolves-Spawn-Limit: 20
Golems-Spawn-Limit: 15

# Can the players buy again iron golems or wolves if these
# entities died? The config limit and permission will be ignored.
Players-Can-Buy-GolemsWolves-If-They-Died: false

# Should holiday events for Village Defense be enabled?
# Eg. 4 days before and 4 days after Halloween special effects
# for death and zombies will be applied, spooky!
Holidays-Enabled: true

# Enable very simple health bar for zombies?
# They will have health instead of their names
# It will show percentage of health left.
# It's kinda buggy, you should use external plugin if you got one.
Simple-Zombie-Health-Bar-Enabled: true

# Power ups section. If you want to have classic Village Defense game mode I recommend to disable this.
Powerups:
# Do you want to enable in-game power ups?
# This will make zombies drop some power ups when they're killed
# REQUIRES Holographic Displays otherwise it won't be enabled!
Enabled: true
# Modify powerup drop chance here
Drop-Chance: 1.0 # 1% chance by default
# Enable or disable specific power ups here.
List:
Map-Clean: true
Double-Damage-For-Players:
Enabled: true
Time: 15 # seconds
Healing-For-Players:
Enabled: true
Amplifier: 1
Time-Of-Healing: 10 # seconds
# Spawns X golems in village
# Owner of golems is person who picked up power up
Golem-Raid:
Enabled: true
Golems-Amount: 3
# Every zombie can be killed for one hit
One-Shot-One-Kill:
Enabled: true
Time: 15 # seconds

Wave-Limit:
# Should game have finite amount of waves
Enabled: true
# Limit of waves, if this wave ends game will end
Limit: 25

Wave-Title-Messages:
# Title times specified in game ticks: fade in, stay, fade out

StartWave:
Times: "20, 30, 20"
Title: ""
SubTitle: ""

EndWave:
Times: "20, 30, 20"
Title: ""
SubTitle: ""

#After how many zombies should we limit them?
#Once limit is reached zombies get more health so it's still harder each wave
Zombies-Limit: 75

#Active after zombies limit is reached
#Higher value means weaker zombies
Zombie-Multiplier-Divider: 18

Update-Notifier:
# Should we check for updates on plugin start/after admin join?
# You REALLY should have this true!
Enabled: true
# Should we inform you when beta version is out?
# BETA IS NOT ALWAYS AS STABLE AS NORMAL RELEASE!
Notify-Beta-Versions: true

#Disable Party features of external party plugins (such as PAF, Parties ...)
Disable-Parties: false

# Don't modify.
Version: 15

# No way! You've reached the end! But... where's the dragon!?
 
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