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Помогите Кикает при битве с Гигантом

Тема в разделе "Помощь", создана пользователем tatarstar, 23 апр 2021.

  1. Автор темы
    tatarstar

    tatarstar Активный участник Пользователь

    Баллы:
    76
    Имя в Minecraft:
    Xaker
    При битве с Гигантом античит ААС кикает игроков с причиной: actions. combat. С другими мобами такого нет, только с Гигантом (видимо, из-за его размера). Как-то это можно пофиксить?
     
  2. Loga

    Loga Активный участник Пользователь

    Баллы:
    76
    Имя в Minecraft:
    Heinz_H
    AAC сам по себе античит галимый, слишком много срабатываний без причины и большая нагрузка при онлайне.
    Я перешел на spartan
     
  3. Loga

    Loga Активный участник Пользователь

    Баллы:
    76
    Имя в Minecraft:
    Heinz_H
    кинь конфиги AAC"a посмотрю что можно сделать
     
  4. Автор темы
    tatarstar

    tatarstar Активный участник Пользователь

    Баллы:
    76
    Имя в Minecraft:
    Xaker
    Код:
    checks:
      # The delays check detects players that perform various actions faster than is normally possible
      delays:
        enabled: true
    
        # delays.vl represents an estimate of the total time advantage that a player has gained by cheating
        vl:
          mitigate: true
          threshold: 1.0
          max: 1.0
          decay: 0.01
    
        # Enable or disable delays checking for the following situations
        fast_break: true
        fast_place: true
        fast_use: true
        fast_bow: true
        regen: true
        fast_sneak: true
        fast_release: true
        break_delay: true
    
      # The move check detects a wide range of modifications relating to movement, including timer, nofall and velocity.
      move:
        enabled: true
    
        # move.vl represents an estimate of the total extra distance a player has travelled by cheating
        vl:
          mitigate: true
          threshold: 1.0
          max: 1.0
          decay: 0.01
    
        # move.timer represents an estimate of the total time advantage a player has gained by cheating
        timer:
          mitigate: true
          threshold: 1.0
          max: 1.0
          decay: 0.01
    
        # Phasing causes a player's vl to be increased more than normal violations
        # This should be set to a value >= vl.threshold to always block phase attempts
        phase_vl: 1.0
    
        # AAC can transparently block nofall by replacing ground calculations from the client with its own calculations
        block_nofall: true
    
        # AAC will wait at most this long for a player to respond to velocity sent by the server
        max_vel_time: 1.0
    
        # This is how long AAC will remember piston extensions for
        piston_wait_time: 1.0
    
        # Enable/disable checking for noslowdown (sneak). Minor performance penalty if disabled
        check_sneak: true
    
        # Enable/disable checking for noslowdown (item use). Minor performance penalty if disabled
        check_item_use: true
    
        # Enable/disable movement checking for players with allow flight enabled.
        check_flying: false
    
        # These are thresholds that AAC uses in special cases where precise checking isn't possible
        flowing_speed: 0.2
        bubble_column_speed: 1.8
        bumping_speed: 0.1
        elytra_rocket_speed: 2.0
        riptide_speed: 4.2
        boat_hitbox_tolerance: 0.8
        shulker_hitbox_tolerance: 0.6
        elytra_landing_tolerance: 0.5
    
      # The aimbot check detects aim modifications used to gain an advantage in combat, including aimassists and killauras.
      aimbot:
        enabled: true
    
        check_sensitivity: true
        check_mouse_delta: true
        check_head_snap: true
        check_pitch_spread: true
        check_zero_point: true
    
      # The autoclicker check detects abnormal or irregular attack patterns characteristic of autoclickers and killauras.
      autoclicker:
        enabled: true
    
        check_tick_delay: true
        check_noswing: true
        check_timing: true
        sample_size: 20
    
      # The hitbox check verifies that players look at the entities they hit, and that those entities are in range.
      hitbox:
        enabled: true
    
        # hitbox.vl represents an estimate of the total extra distance a player has reached by cheating
        vl:
          mitigate: true
          threshold: 1.0
          max: 1.0
          decay: 0.01
    
        lag_compensation_ticks: 20
        hit_queue_size: 4
        check_blocks: true
    
      # The interact check looks for players performing impossible or abnormal interactions with the world.
      interact:
        enabled: true
    
        # AAC will accept interactions as long as the player is aiming close to their target block
        # This is the max angle that AAC will accept (in radians)
        max_angle_diff: 1.0
    
        # AAC will not check interactions with these materials
        exempt: []
    
        # interact.vl increases by 1 for each invalid interaction that is detected
        vl:
          mitigate: true
          threshold: 1.0
          max: 1.0
          decay: 0.01
    
      # The misc check looks for certain accurate indicators of cheating
      misc:
        enabled: true
    
        invalid_pitch: true
        player_abilities: true
        rotation_rate: true
    
    # Using the features above, AAC will periodically analyse players on the server and generate a risk score.
    # Analysis results can be accessed for all players at once with '/aac status', or detailed reports can be generated
    # for individual players with /aac status <player> [players...]
    analysis:
      # AAC analyses one player at a time, e.g. if your server has 50 players, they will each be analysed every 50 * period
      # seconds. You can force AAC to analyse any particular player at any time with /aac check <player> [players...]
      period: 1.0
    
      # How far back should AAC look when analysing a player?
      history: 1
      history_time_unit: DAYS # https://docs.oracle.com/javase/8/docs/api/java/util/concurrent/TimeUnit.html
    
      # Should AAC automatically clear database entries older than 'history' when the server starts?
      clear_stale_entries: true
    
      # At what score should a player's username be coloured yellow in /aac status?
      yellow_score: 100
    
      # At what score should a player's username be coloured red in /aac status?
      red_score: 200
    
    # You can sort checks into your own categories here to automatically execute commands for them.
    # Multiple features can be matched with * wildcards. The '-' prefix excludes matching patterns from the group.
    # The command list for the highest entry with a key <= report score is executed in order.
    # Without PlaceholderAPI, you can use the %player_name% placeholder.
    # Otherwise, you can additionally use any PlaceholderAPI placeholder that you have installed.
    actions:
      global:
        delay: 10.0
        features:
          - aac_*
        thresholds:
          300:
            - "aac status %player_name%"
            - "aac reset %player_name%"
            - "kick %player_name% actions.global"
      combat:
        delay: 5.0
        features:
          - aac_aimbot_*
          - aac_aimassist_*
          - aac_clk_*
          - aac_hitbox_*
        thresholds:
          200:
            - "aac status %player_name%"
            - "aac reset %player_name%"
            - "kick %player_name% actions.combat"
      misc:
        delay: 5.0
        features:
          - aac_misc_*
        thresholds:
          100:
            - "aac status %player_name%"
            - "aac reset %player_name%"
            - "kick %player_name% actions.misc"
      movement:
        delay: 5.0
        features:
          - aac_move_*
          - aac_delays_sneak
          - aac_delays_release
          - -aac_move_timer
        thresholds:
          200:
            - "aac status %player_name%"
            - "aac reset %player_name%"
            - "kick %player_name% actions.movement"
      interact:
        delay: 5.0
        features:
          - aac_interact_*
        thresholds:
          200:
            - "aac status %player_name%"
            - "aac reset %player_name%"
            - "kick %player_name% actions.interact"
      delays:
        delay: 5.0
        features:
          - aac_delays_*
        thresholds:
          200:
            - "aac status %player_name%"
            - "aac reset %player_name%"
            - "kick %player_name% actions.delays"
    
    # AAC compiles data from all of its checks and uses it to generate a set of weighted features for each player
    # Each feature accepts certain placeholders. A list of valid placeholders can be found by hovering over each feature's
    # tooltip. You can set the weight of any feature to 0 to disable it.
    features:
      aac_delays_break:
        weight: 1.0
        format: "Blocks are broken by the player faster than is normally possible"
      aac_delays_place:
        weight: 1.0
        format: "Blocks are placed by the player faster than is normally possible"
      aac_delays_consume:
        weight: 1.0
        format: "Items are consumed by the player faster than is normally possible"
      aac_delays_bow:
        weight: 1.0
        format: "The player is drawing their bow faster than is normally possible"
      aac_delays_regen:
        weight: 1.0
        format: "The player is regenerating health faster than is normally possible"
      aac_delays_sneak:
        weight: 1.0
        format: "The player is toggling sneak faster than is normally possible"
      aac_delays_release:
        weight: 1.0
        format: "The player is releasing their held item faster than is normally possible"
      aac_delays_breakdelay:
        weight: 1.0
        format: "The delay between the player's block break actions is shorter than is normally possible"
      aac_move_nofall:
        weight: 1.0
        format: "The player is trying to avoid fall damage"
      aac_move_vel:
        weight: 1.0
        format: "The player ignores velocity sent by the server"
      aac_move_elytra:
        weight: 1.0
        format: "The player has moved {rate} blocks/min incorrectly with the elytra"
      aac_move_vehicle:
        weight: 1.0
        format: "The player has frequently moved incorrectly in a vehicle"
      aac_move_water:
        weight: 1.0
        format: "The player has moved {rate} blocks/min incorrectly in water"
      aac_move_lava:
        weight: 1.0
        format: "The player has moved {rate} blocks/min incorrectly in lava"
      aac_move_noslow:
        weight: 1.0
        format: "The player has frequently ignored sneak/item slowdowns"
      aac_move_generic:
        weight: 1.0
        format: "The player has moved {rate} blocks/min incorrectly"
      aac_move_timer:
        weight: 1.0
        format: "The player is trying to speed up time"
      aac_move_inf:
        weight: 1.0
        format: "The player is sending invalid movement packets"
      aac_aimbot_spread:
        weight: 1.0
        format: "The player's pitch has varied in an unusual way during combat"
      aac_aimbot_sync:
        weight: 1.0
        format: "The player's horizontal and vertical aiming patterns are out of sync"
      aac_aimbot_horz:
        weight: 1.0
        format: "The player has exhibited yaw patterns characteristic of aimbot"
      aac_aimbot_vert:
        weight: 1.0
        format: "The player has exhibited pitch patterns characteristic of aimbot"
      aac_aimbot_snap:
        weight: 1.0
        format: "The player performs abnormal head snaps during combat"
      aac_aimbot_zero:
        weight: 1.0
        format: "The player's aiming patterns change when they enter combat"
      aac_aimassist_horz:
        weight: 1.0
        format: "The player has exhibited yaw patterns characteristic of aimassist"
      aac_aimassist_vert:
        weight: 1.0
        format: "The player has exhibited pitch patterns characteristic of aimassist"
      aac_clk_noswing:
        weight: 1.0
        format: "The player doesn't swing their arm while attacking"
      aac_clk_tick_align:
        weight: 1.0
        format: "The player's arm animations are aligned with tick boundaries"
      aac_clk_timing:
        weight: 1.0
        format: "The player's attack packet timings are characteristic of killaura"
      aac_clk_cps:
        weight: 1.0
        format: "The player clicks at an average of {mean} cps during combat"
      aac_clk_var:
        weight: 1.0
        format: "The player's delay between successive clicks has a variance of {mean}"
      aac_hitbox_multi:
        weight: 1.0
        format: "The player has attacked extra times in a single tick"
      aac_hitbox_miss:
        weight: 1.0
        format: "The player attacks entities without looking at them"
      aac_hitbox_walls:
        weight: 1.0
        format: "The player attacks entities through solid walls"
      aac_hitbox_reach:
        weight: 1.0
        format: "The player attacks {value} blocks further than normal"
      aac_interact_generic:
        weight: 1.0
        format: "The player interacts suspiciously with blocks"
      aac_interact_break:
        weight: 1.0
        format: "The player breaks blocks out of their line of sight"
      aac_interact_place:
        weight: 1.0
        format: "The player places blocks out of their line of sight"
      aac_misc_abilities:
        weight: 1.0
        format: "The player has sent invalid player ability packets"
      aac_misc_pitch:
        weight: 1.0
        format: "The player has sent invalid rotation pitch packets"
      aac_misc_rotation:
        weight: 1.0
        format: "The player is rotating too quickly"
      aac_new_user:
        weight: 1.0
        format: "The player recently joined for the first time"
      aac_new_addr:
        weight: 1.0
        format: "The player recently joined from a new ip address"
      aac_info_move:
        weight: 1.0
        format: "Insufficient data to analyse the player's movement"
      aac_info_combat:
        weight: 1.0
        format: "Insufficient data to analyse the player's combat"
      aac_info_interact:
        weight: 1.0
        format: "Insufficient data to analyse the player's interactions"
    
    # AAC will run the following commands from the CONSOLE before teleporting a staff member to a player
    pre_spectate:
    # - "aac sudo %player_name% vanish on" # /aac sudo <player> <command> executes <command> as <player>
      - "gamemode spectator %player_name%"
    # AAC will run the following commands from the CONSOLE after teleporting a staff member back
    post_spectate:
    # - "aac sudo %player_name% vanish off"
      - "gamemode survival %player_name%"
    
    # Can be any valid minecraft colour code, e.g. a corresponds to green
    aac_prefix_colour: a
     
  5. Loga

    Loga Активный участник Пользователь

    Баллы:
    76
    Имя в Minecraft:
    Heinz_H
    - aac_hitbox_*
    возможно неправильно срабатывает можешь удалить но киллауру AAC блочить не будет.
     
  6. Gardemarin

    Gardemarin Активный участник Пользователь

    Баллы:
    66
    Имя в Minecraft:
    Gardemarin
    Лучше перейди на матрикс, если не хочешь что бы игроков кикало просто так. Или же настраивай его.
     
  7. Автор темы
    tatarstar

    tatarstar Активный участник Пользователь

    Баллы:
    76
    Имя в Minecraft:
    Xaker
    у меня и матрикс и аас стоит. не конфликтуют
     

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