Помогите Кикает при битве с Гигантом

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Ник в Minecraft
Xaker
При битве с Гигантом античит ААС кикает игроков с причиной: actions. combat. С другими мобами такого нет, только с Гигантом (видимо, из-за его размера). Как-то это можно пофиксить?
 
AAC сам по себе античит галимый, слишком много срабатываний без причины и большая нагрузка при онлайне.
Я перешел на spartan
 
кинь конфиги AAC"a посмотрю что можно сделать
 
кинь конфиги AAC"a посмотрю что можно сделать
Код:
checks:
  # The delays check detects players that perform various actions faster than is normally possible
  delays:
    enabled: true

    # delays.vl represents an estimate of the total time advantage that a player has gained by cheating
    vl:
      mitigate: true
      threshold: 1.0
      max: 1.0
      decay: 0.01

    # Enable or disable delays checking for the following situations
    fast_break: true
    fast_place: true
    fast_use: true
    fast_bow: true
    regen: true
    fast_sneak: true
    fast_release: true
    break_delay: true

  # The move check detects a wide range of modifications relating to movement, including timer, nofall and velocity.
  move:
    enabled: true

    # move.vl represents an estimate of the total extra distance a player has travelled by cheating
    vl:
      mitigate: true
      threshold: 1.0
      max: 1.0
      decay: 0.01

    # move.timer represents an estimate of the total time advantage a player has gained by cheating
    timer:
      mitigate: true
      threshold: 1.0
      max: 1.0
      decay: 0.01

    # Phasing causes a player's vl to be increased more than normal violations
    # This should be set to a value >= vl.threshold to always block phase attempts
    phase_vl: 1.0

    # AAC can transparently block nofall by replacing ground calculations from the client with its own calculations
    block_nofall: true

    # AAC will wait at most this long for a player to respond to velocity sent by the server
    max_vel_time: 1.0

    # This is how long AAC will remember piston extensions for
    piston_wait_time: 1.0

    # Enable/disable checking for noslowdown (sneak). Minor performance penalty if disabled
    check_sneak: true

    # Enable/disable checking for noslowdown (item use). Minor performance penalty if disabled
    check_item_use: true

    # Enable/disable movement checking for players with allow flight enabled.
    check_flying: false

    # These are thresholds that AAC uses in special cases where precise checking isn't possible
    flowing_speed: 0.2
    bubble_column_speed: 1.8
    bumping_speed: 0.1
    elytra_rocket_speed: 2.0
    riptide_speed: 4.2
    boat_hitbox_tolerance: 0.8
    shulker_hitbox_tolerance: 0.6
    elytra_landing_tolerance: 0.5

  # The aimbot check detects aim modifications used to gain an advantage in combat, including aimassists and killauras.
  aimbot:
    enabled: true

    check_sensitivity: true
    check_mouse_delta: true
    check_head_snap: true
    check_pitch_spread: true
    check_zero_point: true

  # The autoclicker check detects abnormal or irregular attack patterns characteristic of autoclickers and killauras.
  autoclicker:
    enabled: true

    check_tick_delay: true
    check_noswing: true
    check_timing: true
    sample_size: 20

  # The hitbox check verifies that players look at the entities they hit, and that those entities are in range.
  hitbox:
    enabled: true

    # hitbox.vl represents an estimate of the total extra distance a player has reached by cheating
    vl:
      mitigate: true
      threshold: 1.0
      max: 1.0
      decay: 0.01

    lag_compensation_ticks: 20
    hit_queue_size: 4
    check_blocks: true

  # The interact check looks for players performing impossible or abnormal interactions with the world.
  interact:
    enabled: true

    # AAC will accept interactions as long as the player is aiming close to their target block
    # This is the max angle that AAC will accept (in radians)
    max_angle_diff: 1.0

    # AAC will not check interactions with these materials
    exempt: []

    # interact.vl increases by 1 for each invalid interaction that is detected
    vl:
      mitigate: true
      threshold: 1.0
      max: 1.0
      decay: 0.01

  # The misc check looks for certain accurate indicators of cheating
  misc:
    enabled: true

    invalid_pitch: true
    player_abilities: true
    rotation_rate: true

# Using the features above, AAC will periodically analyse players on the server and generate a risk score.
# Analysis results can be accessed for all players at once with '/aac status', or detailed reports can be generated
# for individual players with /aac status <player> [players...]
analysis:
  # AAC analyses one player at a time, e.g. if your server has 50 players, they will each be analysed every 50 * period
  # seconds. You can force AAC to analyse any particular player at any time with /aac check <player> [players...]
  period: 1.0

  # How far back should AAC look when analysing a player?
  history: 1
  history_time_unit: DAYS # https://docs.oracle.com/javase/8/docs/api/java/util/concurrent/TimeUnit.html

  # Should AAC automatically clear database entries older than 'history' when the server starts?
  clear_stale_entries: true

  # At what score should a player's username be coloured yellow in /aac status?
  yellow_score: 100

  # At what score should a player's username be coloured red in /aac status?
  red_score: 200

# You can sort checks into your own categories here to automatically execute commands for them.
# Multiple features can be matched with * wildcards. The '-' prefix excludes matching patterns from the group.
# The command list for the highest entry with a key <= report score is executed in order.
# Without PlaceholderAPI, you can use the %player_name% placeholder.
# Otherwise, you can additionally use any PlaceholderAPI placeholder that you have installed.
actions:
  global:
    delay: 10.0
    features:
      - aac_*
    thresholds:
      300:
        - "aac status %player_name%"
        - "aac reset %player_name%"
        - "kick %player_name% actions.global"
  combat:
    delay: 5.0
    features:
      - aac_aimbot_*
      - aac_aimassist_*
      - aac_clk_*
      - aac_hitbox_*
    thresholds:
      200:
        - "aac status %player_name%"
        - "aac reset %player_name%"
        - "kick %player_name% actions.combat"
  misc:
    delay: 5.0
    features:
      - aac_misc_*
    thresholds:
      100:
        - "aac status %player_name%"
        - "aac reset %player_name%"
        - "kick %player_name% actions.misc"
  movement:
    delay: 5.0
    features:
      - aac_move_*
      - aac_delays_sneak
      - aac_delays_release
      - -aac_move_timer
    thresholds:
      200:
        - "aac status %player_name%"
        - "aac reset %player_name%"
        - "kick %player_name% actions.movement"
  interact:
    delay: 5.0
    features:
      - aac_interact_*
    thresholds:
      200:
        - "aac status %player_name%"
        - "aac reset %player_name%"
        - "kick %player_name% actions.interact"
  delays:
    delay: 5.0
    features:
      - aac_delays_*
    thresholds:
      200:
        - "aac status %player_name%"
        - "aac reset %player_name%"
        - "kick %player_name% actions.delays"

# AAC compiles data from all of its checks and uses it to generate a set of weighted features for each player
# Each feature accepts certain placeholders. A list of valid placeholders can be found by hovering over each feature's
# tooltip. You can set the weight of any feature to 0 to disable it.
features:
  aac_delays_break:
    weight: 1.0
    format: "Blocks are broken by the player faster than is normally possible"
  aac_delays_place:
    weight: 1.0
    format: "Blocks are placed by the player faster than is normally possible"
  aac_delays_consume:
    weight: 1.0
    format: "Items are consumed by the player faster than is normally possible"
  aac_delays_bow:
    weight: 1.0
    format: "The player is drawing their bow faster than is normally possible"
  aac_delays_regen:
    weight: 1.0
    format: "The player is regenerating health faster than is normally possible"
  aac_delays_sneak:
    weight: 1.0
    format: "The player is toggling sneak faster than is normally possible"
  aac_delays_release:
    weight: 1.0
    format: "The player is releasing their held item faster than is normally possible"
  aac_delays_breakdelay:
    weight: 1.0
    format: "The delay between the player's block break actions is shorter than is normally possible"
  aac_move_nofall:
    weight: 1.0
    format: "The player is trying to avoid fall damage"
  aac_move_vel:
    weight: 1.0
    format: "The player ignores velocity sent by the server"
  aac_move_elytra:
    weight: 1.0
    format: "The player has moved {rate} blocks/min incorrectly with the elytra"
  aac_move_vehicle:
    weight: 1.0
    format: "The player has frequently moved incorrectly in a vehicle"
  aac_move_water:
    weight: 1.0
    format: "The player has moved {rate} blocks/min incorrectly in water"
  aac_move_lava:
    weight: 1.0
    format: "The player has moved {rate} blocks/min incorrectly in lava"
  aac_move_noslow:
    weight: 1.0
    format: "The player has frequently ignored sneak/item slowdowns"
  aac_move_generic:
    weight: 1.0
    format: "The player has moved {rate} blocks/min incorrectly"
  aac_move_timer:
    weight: 1.0
    format: "The player is trying to speed up time"
  aac_move_inf:
    weight: 1.0
    format: "The player is sending invalid movement packets"
  aac_aimbot_spread:
    weight: 1.0
    format: "The player's pitch has varied in an unusual way during combat"
  aac_aimbot_sync:
    weight: 1.0
    format: "The player's horizontal and vertical aiming patterns are out of sync"
  aac_aimbot_horz:
    weight: 1.0
    format: "The player has exhibited yaw patterns characteristic of aimbot"
  aac_aimbot_vert:
    weight: 1.0
    format: "The player has exhibited pitch patterns characteristic of aimbot"
  aac_aimbot_snap:
    weight: 1.0
    format: "The player performs abnormal head snaps during combat"
  aac_aimbot_zero:
    weight: 1.0
    format: "The player's aiming patterns change when they enter combat"
  aac_aimassist_horz:
    weight: 1.0
    format: "The player has exhibited yaw patterns characteristic of aimassist"
  aac_aimassist_vert:
    weight: 1.0
    format: "The player has exhibited pitch patterns characteristic of aimassist"
  aac_clk_noswing:
    weight: 1.0
    format: "The player doesn't swing their arm while attacking"
  aac_clk_tick_align:
    weight: 1.0
    format: "The player's arm animations are aligned with tick boundaries"
  aac_clk_timing:
    weight: 1.0
    format: "The player's attack packet timings are characteristic of killaura"
  aac_clk_cps:
    weight: 1.0
    format: "The player clicks at an average of {mean} cps during combat"
  aac_clk_var:
    weight: 1.0
    format: "The player's delay between successive clicks has a variance of {mean}"
  aac_hitbox_multi:
    weight: 1.0
    format: "The player has attacked extra times in a single tick"
  aac_hitbox_miss:
    weight: 1.0
    format: "The player attacks entities without looking at them"
  aac_hitbox_walls:
    weight: 1.0
    format: "The player attacks entities through solid walls"
  aac_hitbox_reach:
    weight: 1.0
    format: "The player attacks {value} blocks further than normal"
  aac_interact_generic:
    weight: 1.0
    format: "The player interacts suspiciously with blocks"
  aac_interact_break:
    weight: 1.0
    format: "The player breaks blocks out of their line of sight"
  aac_interact_place:
    weight: 1.0
    format: "The player places blocks out of their line of sight"
  aac_misc_abilities:
    weight: 1.0
    format: "The player has sent invalid player ability packets"
  aac_misc_pitch:
    weight: 1.0
    format: "The player has sent invalid rotation pitch packets"
  aac_misc_rotation:
    weight: 1.0
    format: "The player is rotating too quickly"
  aac_new_user:
    weight: 1.0
    format: "The player recently joined for the first time"
  aac_new_addr:
    weight: 1.0
    format: "The player recently joined from a new ip address"
  aac_info_move:
    weight: 1.0
    format: "Insufficient data to analyse the player's movement"
  aac_info_combat:
    weight: 1.0
    format: "Insufficient data to analyse the player's combat"
  aac_info_interact:
    weight: 1.0
    format: "Insufficient data to analyse the player's interactions"

# AAC will run the following commands from the CONSOLE before teleporting a staff member to a player
pre_spectate:
# - "aac sudo %player_name% vanish on" # /aac sudo <player> <command> executes <command> as <player>
  - "gamemode spectator %player_name%"
# AAC will run the following commands from the CONSOLE after teleporting a staff member back
post_spectate:
# - "aac sudo %player_name% vanish off"
  - "gamemode survival %player_name%"

# Can be any valid minecraft colour code, e.g. a corresponds to green
aac_prefix_colour: a
 
- aac_hitbox_*
возможно неправильно срабатывает можешь удалить но киллауру AAC блочить не будет.
 
Лучше перейди на матрикс, если не хочешь что бы игроков кикало просто так. Или же настраивай его.
 
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