Ну тогда показывай как сделал.
ElementalWizard:
Type: ZOMBIE
Display: '&1&lA&5&ll&1&ld&5&lo&1&ll&5&lf &1&lV&5&la&1&ln &5&lA&1&ls&5<&1&le&5&lr&1&li&5&la&1&l'
Health: 2500
Damage: 1
Disguise: Player ElementalWizard setSkin Wizard
Skills:
- skill{s=SkillStart} ~onSpawn
- skill{s=TurretPhaseBegin} =75%
- skill{s=MinePhaseBegin} =50%
- skill{s=FinaleBegin} =25%
- teleportto{c=0,0,0} ~onSpawn @self
Options:
PreventTransformation: true
PreventJockeyMounts: true
PreventOtherDrops: true
PreventMobKillDrops: true
Silent: true
KnockbackResistance: 999999999999
MovementSpeed: -99999
AttackSpeed: 0
AIGoalSelectors:
- 0 clear
- 1 meleeattack
AITargetSelectors:
- 0 clear
- 1 players
BossBar:
Enabled: true
Title: '&5&l-&1&l&k-&5&l-&1&l&k-&5&l- &1&lA&5&ll&1&ld&5&lo&1&ll&5&lf &1&lV&5&la&1&ln &5&lA&1&ls&5<&1&le&5&lr&1&li&5&la&1&l, &5&lG&1&lr&5&la&1&ln&5&ld &1&lA&5&lr&1&lc&5&lh&1&lm&5&la&1&lg&5&le &1&l-&5&l&k-&1&l-&5&l&k-&1&l-'
Range: 50
Color: BLUE
Style: SEGMENTED_20
ElementalWizardFinale:
Type: ZOMBIE
Display: '&1&lA&5&ll&1&ld&5&lo&1&ll&5&lf &1&lV&5&la&1&ln &5&lA&1&ls&5<&1&le&5&lr&1&li&5&la&1&l'
Health: 2500
Damage: 1
Disguise: Player ElementalWizard setSkin Wizard
Skills:
- skill{s=FinaleBeginP2} ~onSpawn
- damage{a=1875} ~onSpawn @self
- teleportto{c=0,0,0} ~onSpawn @self
Options:
PreventTransformation: true
PreventJockeyMounts: true
PreventOtherDrops: true
PreventMobKillDrops: true
Silent: true
KnockbackResistance: 999999999999
MovementSpeed: -99999
AttackSpeed: 0
AIGoalSelectors:
- 0 clear
- 1 meleeattack
AITargetSelectors:
- 0 clear
- 1 players
BossBar:
Enabled: true
Title: '&5&l-&1&l&k-&5&l-&1&l&k-&5&l- &1&lA&5&ll&1&ld&5&lo&1&ll&5&lf &1&lV&5&la&1&ln &5&lA&1&ls&5<&1&le&5&lr&1&li&5&la&1&l, &5&lG&1&lr&5&la&1&ln&5&ld &1&lA&5&lr&1&lc&5&lh&1&lm&5&la&1&lg&5&le &1&l-&5&l&k-&1&l-&5&l&k-&1&l-'
Range: 50
Color: BLUE
Style: SEGMENTED_20
TestMobE:
Type: ARMOR_STAND
Display: '&f&lTest'
Options:
NoAI: true
Invisible: true
HasGravity: false
Marker: true
Skills:
- remove{delay=9999999} @self ~onSpawn
- skill{s=TestSkill} ~onSpawn 1
FireHomingDummy:
Type: ARMOR_STAND
Display: '&1&lA&5&ll&1&ld&5&lo&1&ll&5&lf &1&lV&5&la&1&ln &5&lA&1&ls&5<&1&le&5&lr&1&li&5&la&1&l'
Options:
NoAI: true
Invisible: true
HasGravity: false
Marker: true
Skills:
- remove{delay=200} @self ~onSpawn
- skill{s=FireHoming} ~onSpawn 1
TurretDummy:
Type: ARMOR_STAND
Display: '&1&lA&5&ll&1&ld&5&lo&1&ll&5&lf &1&lV&5&la&1&ln &5&lA&1&ls&5<&1&le&5&lr&1&li&5&la&1&l'
Options:
NoAI: true
Invisible: true
HasGravity: false
Marker: true
Skills:
- remove{delay=9999999} @self ~onSpawn
- skill{s=TurretStart} ~onSpawn 1
FireTurret:
Type: ARMOR_STAND
Display: '&1&lA&5&ll&1&ld&5&lo&1&ll&5&lf &1&lV&5&la&1&ln &5&lA&1&ls&5<&1&le&5&lr&1&li&5&la&1&l'
Options:
NoAI: true
Invisible: true
HasGravity: false
Marker: true
Skills:
- remove{delay=1000} @self ~onSpawn
- skill{s=FireTurretProjectile;repeat=10;repeatInterval=100} ~onSpawn
- effect
😝articlesphere{particle=flame;amount=250;radius=1.5;repeat=200;repeatInterval=5} @self ~onSpawn
WaterTurret:
Type: ARMOR_STAND
Display: '&1&lA&5&ll&1&ld&5&lo&1&ll&5&lf &1&lV&5&la&1&ln &5&lA&1&ls&5<&1&le&5&lr&1&li&5&la&1&l'
Options:
NoAI: true
Invisible: true
HasGravity: false
Marker: true
Skills:
- remove{delay=1000} @self ~onSpawn
- skill{s=WaterTurretProjectile;repeat=10;repeatInterval=100} ~onSpawn
- effect
😝articlesphere{particle=bubble;amount=1000;radius=1.5;repeat=200;repeatInterval=5} @self ~onSpawn
EarthTurret:
Type: ARMOR_STAND
Display: '&1&lA&5&ll&1&ld&5&lo&1&ll&5&lf &1&lV&5&la&1&ln &5&lA&1&ls&5<&1&le&5&lr&1&li&5&la&1&l'
Options:
NoAI: true
Invisible: true
HasGravity: false
Marker: true
Skills:
- remove{delay=1000} @self ~onSpawn
- skill{s=EarthTurretProjectile;repeat=10;repeatInterval=100} ~onSpawn
- effect
😝articlesphere{particle=crit;amount=300;radius=1.5;repeat=200;repeatInterval=5} @self ~onSpawn
FireLobDummy:
Type: ARMOR_STAND
Display: '&1&lA&5&ll&1&ld&5&lo&1&ll&5&lf &1&lV&5&la&1&ln &5&lA&1&ls&5<&1&le&5&lr&1&li&5&la&1&l'
Options:
NoAI: true
Invisible: true
HasGravity: false
Marker: true
Skills:
- remove{delay=400} @self ~onSpawn
- skill{s=FireLob} ~onSpawn 1
FireLobTwoDummy:
Type: ARMOR_STAND
Display: '&1&lA&5&ll&1&ld&5&lo&1&ll&5&lf &1&lV&5&la&1&ln &5&lA&1&ls&5<&1&le&5&lr&1&li&5&la&1&l'
Options:
NoAI: true
Invisible: true
HasGravity: false
Marker: true
Skills:
- remove{delay=400} @self ~onSpawn
- skill{s=FireLobTwo} ~onSpawn 1
WaterLobDummy:
Type: ARMOR_STAND
Display: '&1&lA&5&ll&1&ld&5&lo&1&ll&5&lf &1&lV&5&la&1&ln &5&lA&1&ls&5<&1&le&5&lr&1&li&5&la&1&l'
Options:
NoAI: true
Invisible: true
HasGravity: false
Marker: true
Skills:
- remove{delay=400} @self ~onSpawn
- skill{s=WaterLob} ~onSpawn 1
WaterLobTwoDummy:
Type: ARMOR_STAND
Display: '&1&lA&5&ll&1&ld&5&lo&1&ll&5&lf &1&lV&5&la&1&ln &5&lA&1&ls&5<&1&le&5&lr&1&li&5&la&1&l'
Options:
NoAI: true
Invisible: true
HasGravity: false
Marker: true
Skills:
- remove{delay=400} @self ~onSpawn
- skill{s=WaterLobTwo} ~onSpawn 1
EarthLobDummy:
Type: ARMOR_STAND
Display: '&1&lA&5&ll&1&ld&5&lo&1&ll&5&lf &1&lV&5&la&1&ln &5&lA&1&ls&5<&1&le&5&lr&1&li&5&la&1&l'
Options:
NoAI: true
Invisible: true
HasGravity: false
Marker: true
Skills:
- remove{delay=400} @self ~onSpawn
- skill{s=EarthLob} ~onSpawn 1
EarthLobTwoDummy:
Type: ARMOR_STAND
Display: '&1&lA&5&ll&1&ld&5&lo&1&ll&5&lf &1&lV&5&la&1&ln &5&lA&1&ls&5<&1&le&5&lr&1&li&5&la&1&l'
Options:
NoAI: true
Invisible: true
HasGravity: false
Marker: true
Skills:
- remove{delay=400} @self ~onSpawn
- skill{s=EarthLobTwo} ~onSpawn 1
LightLobDummy:
Type: ARMOR_STAND
Display: '&1&lA&5&ll&1&ld&5&lo&1&ll&5&lf &1&lV&5&la&1&ln &5&lA&1&ls&5<&1&le&5&lr&1&li&5&la&1&l'
Options:
NoAI: true
Invisible: true
HasGravity: false
Marker: true
Skills:
- remove{delay=400} @self ~onSpawn
- skill{s=LightLob} ~onSpawn 1
LightLobTwoDummy:
Type: ARMOR_STAND
Display: '&1&lA&5&ll&1&ld&5&lo&1&ll&5&lf &1&lV&5&la&1&ln &5&lA&1&ls&5<&1&le&5&lr&1&li&5&la&1&l'
Options:
NoAI: true
Invisible: true
HasGravity: false
Marker: true
Skills:
- remove{delay=400} @self ~onSpawn
- skill{s=LightLobTwo} ~onSpawn 1
MineDummy:
Type: ARMOR_STAND
Displaly: '&1&lA&5&ll&1&ld&5&lo&1&ll&5&lf &1&lV&5&la&1&ln &5&lA&1&ls&5<&1&le&5&lr&1&li&5&la&1&l'
Options:
NoAI: true
HasGravity: false
Marker: true
Skills:
- remove{delay=10000} @self ~onSpawn
- skill{s=MineAttack} ~onTimer:1
Disguise:
Type: end_crystal