- Баллы
- 61
- Ник в Minecraft
- JlEC_
Во-первых, анонсер отказывается отправлять сообщения в чат, что бы я не делал, ничего не меняется, вот конфиги, они от разработчика, голые, пробовал так, не работает, возможно, где-то есть ошибка.
Код:
Random_Order: true
Interval: 10
Messages:
info1:
Groups:
- default
- mag
- berserk
- trader
Text:
- '&7'
- '#084cfb&m #1155fb&m #195efb&m #2266fb&m #2b6ffb&m #3378fc&m #3c81fc&m #458afc&m #4d92fc&m #569bfc&m #5fa4fc&m #68adfc&m #70b5fc&m #79befc&m #82c7fc&m #8ad0fd&m #93d9fd&m #9ce1fd&m #a4eafd&m #adf3fd&m &c * #adf3fd&m #a4eafd&m #9ce1fd&m #93d9fd&m #8ad0fd&m #82c7fc&m #79befc&m #70b5fc&m #68adfc&m #5fa4fc&m #569bfc&m #4d92fc&m #458afc&m #3c81fc&m #3378fc&m #2b6ffb&m #2266fb&m #195efb&m #1155fb&m #084cfb&m &7'
- ' #084cfbG#1458fbe#2064fbt #2b70fba#377cfcw#4388fce#4f94fcs#5ba0fco#66abfcm#72b7fce #7ec3fcr#8acffda#95dbfdn#a1e7fdk#adf3fds #adf3fdo#9de2fdn #8cd2fdo#7cc1fcu#6bb0fcr #5ba0fcs#4a8ffct#3a7efco#296dfbr#195dfbe#084cfb!'
- '&b http://store.samplecraft.com/'
- '#084cfb&m #1155fb&m #195efb&m #2266fb&m #2b6ffb&m #3378fc&m #3c81fc&m #458afc&m #4d92fc&m #569bfc&m #5fa4fc&m #68adfc&m #70b5fc&m #79befc&m #82c7fc&m #8ad0fd&m #93d9fd&m #9ce1fd&m #a4eafd&m #adf3fd&m &c * #adf3fd&m #a4eafd&m #9ce1fd&m #93d9fd&m #8ad0fd&m #82c7fc&m #79befc&m #70b5fc&m #68adfc&m #5fa4fc&m #569bfc&m #4d92fc&m #458afc&m #3c81fc&m #3378fc&m #2b6ffb&m #2266fb&m #195efb&m #1155fb&m #084cfb&m &7'
- '&7'
Код:
# Sets the chat event priority. https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/EventPriority.html
# Change this only if you're experiencing compatibility issues with other plugins.
Chat_Event_Priority: HIGH
# When 'true', allows you to create Json elements for the chat formations.
# https://github.com/nulli0n/NexEngine-spigot/wiki/Language-Config#json-formatting
# When disabled, all Json content will be converted to regular text.
Chat_JSON_Enabled: true
Settings:
# A list of commands to apply colors for.
Color_Commands:
- reply
- tell
# When enabled together with JSON option, will duplicate player's messages to server console.
# Enable this, if you don't see chat messages in console with JSON enabled.
# Disable this, if you see duplicated chat messages in console with JSON enabled.
Chat_JSON_Console_Echo: true
# When 'true' completely disables Chat Reports system from the server.
# As well as disables join notifications about messages verification.
Disable_Chat_Reports: true
# When 'true', disables the chat channel join messages when players joined the server.
Silent_Channel_Join_On_Login: false
Modules:
# When 'true', enables custom Join and Quit messages.
Join_Quit_Messages: false
# When 'true', enables custom Death messages.
Death_Messages: false
# When 'true', enables Announcer that broadcasts custom messages with certain intervals.
Announcer: true
# In this section you can set custom format for each Permision Group
# If player has multiple permission groups, format with the highest priority will be used.
# (!) IMPORTANT: If you remove 'default' format and no other format will be available for player(s), no message will be sent!
# JSON Formatting is allowed here, please see: https://github.com/nulli0n/NexEngine-spigot/wiki/Language-Config#json-formatting
# PlaceholderAPI is supported here.
# Internal Placeholders:
# - %message% - Player message.
# - %player_name% - Player real name.
# - %player_display_name% - Player display (custom) name.
# - %player_prefix% - Player prefix (from Permissions plugin)
# - %player_suffix% - Player suffix (from Permissions plugin)
# - %player_world% - Player world name.
# Placeholders to use in Chat Channel Format:
# - %format_player_name% - This 'Name' format.
# - %format_player_message% - This 'Message' format.
# - %format_player_color% - This 'Default_Color' color.
Format:
owner:
Priority: 100
Name: '<? show_text:"&fThis player is the server #c1fd9fOwner" ?>%player_prefix%</><? show_text:"#fe9e3ePlayer: #fbb671%player_name% #fe9e3eNickname: #fbb671%player_display_name%<newline>#fe9e3eBalance: #fbb671$%vault_eco_balance_formatted%<newline>&7<newline>&7(Click to send private message)" suggest_command:"/tell %player_name%" ?>%player_display_name%</>%player_suffix%'
Message: '<? show_text:"&7&oMessage was sent at: #c1fd9f%localtime_time_HH:MM:ss%" ?>%format_player_color%%message%</>'
Default_Color: gray
default:
Priority: 0
Name: '%player_prefix%%player_display_name%'
Message: '%format_player_color%%message%'
Default_Color: gray
Private_Messages:
# Enables Private Messages feature.
# This option will add two commands: /tell and /reply (you can change aliases in SunLight commands.yml)
Enabled: false
Format:
# Sets the format for incoming private messages.
# Use %message% placeholder for a message text.
# You can use 'Player' placeholders: https://github.com/nulli0n/NexEngine-spigot/wiki/Internal-Placeholders
# JSON and Message Options are allowed: https://github.com/nulli0n/NexEngine-spigot/wiki/Language-Config#json-formatting
Incoming: <! sound:"BLOCK_NOTE_BLOCK_BELL" prefix:"false" !><? show_text:"&bClick to reply!" suggest_command:"/tell %player_name%" ?>&d[Private] &f%player_display_name% &7whispers:&7 %message%</>
# Sets the format for outgoing private messages.
# Use %message% placeholder for a message text.
# You can use 'Player' placeholders: https://github.com/nulli0n/NexEngine-spigot/wiki/Internal-Placeholders
# JSON and Message Options are allowed: https://github.com/nulli0n/NexEngine-spigot/wiki/Language-Config#json-formatting
Outgoing: <! sound:"UI_BUTTON_CLICK" prefix:"false" !>&d[Private] &7whisper to &f%player_display_name%:&7 %message%
Mentions:
# When 'true', enables the Mentions feature.
# Mentions allows you to attract attention of certain players or players with certain ranks when typing their name/rank in chat.
# (!) IMPORTANT: You players must have sunlight.chat.mention.* permission or sunlight.chat.mention.player.[playerName] or sunlight.chat.mention.special.[mentionName] permissions.
Enabled: false
# Sets the maximum amount of mentions per player message.
# When there is more mentions than max allowed, all other mentions will have no effect.
# Set this to -1 for unlimit.
Max_Per_Message: 3
# Sets per player cooldown for the same mentions.
# When mention is on cooldown, it will have no effect.
# Set this to -1 to disable.
Cooldown: 15
# A prefix that mention have to be followed by to work.
# With default '@' mention will be: '@UserName'.
Prefix: '@'
# A text that will replace mention if player is valid.
# You can use 'Player' placeholders: https://github.com/nulli0n/NexEngine-spigot/wiki/Internal-Placeholders
# JSON and Message Options are allowed: https://github.com/nulli0n/NexEngine-spigot/wiki/Language-Config#json-formatting
# Use %format_player_color% placeholder to keep the original message color after mention format.
# PlaceholderAPI is supported here.
Format: '&a@%player_display_name%%format_player_color%'
# This is the message, that will be sent to mentioned player(s).
# You can use 'Player' placeholders: https://github.com/nulli0n/NexEngine-spigot/wiki/Internal-Placeholders
# You can use all Lang Message features: https://github.com/nulli0n/NexEngine-spigot/wiki/Language-Config
# PlaceholderAPI is supported here.
Notify: <! type:"titles:20:50:20" sound:"BLOCK_NOTE_BLOCK_BELL" !>&a&lMentioned!\n&a%player_display_name%&7 mentioned you in chat.
# A list of custom mentions, that can be applied to multiple players based on their Permission Group.
# Use asterisk (*) to include all permission groups.
# Keys are mentions. By default it's '@all' and '@admin'.
# You must have Vault installed for this feature to work.
# JSON Formatting is allowed here, please see: https://github.com/nulli0n/NexEngine-spigot/wiki/Language-Config#json-formatting
# Placeholders:
# - %format_player_color% - Player default message color from 'Format' settings.
Special:
admin:
Format: '&c@Admin%format_player_color%'
Affected_Groups:
- admin
all:
Format: '&b@All%format_player_color%'
Affected_Groups:
- '*'
SpyOps:
# Enables the SpyOps feature.
# It will add a command to enable spy mode for Private Messages, Commands and regular Chat messages.
Enabled: false
# Sets the format for each Spy Mode.
# Use %message% placeholder for a message text.
# For 'SOCIAL' Mode, you can use %player_target% placeholder.
# For 'CHAT' Mode, you can use 'Channel' placeholders.
# You can use 'Player' placeholders: https://github.com/nulli0n/NexEngine-spigot/wiki/Internal-Placeholders
# JSON format is allowed: https://github.com/nulli0n/NexEngine-spigot/wiki/Language-Config#json-formatting
Format:
SOCIAL: '&c[SocialSpy] &4%player_name% &7-> &4%player_target%&7: &c%message%'
COMMAND: '&c[CommandSpy] &4%player_name% &7executed a command: &c%message%'
CHAT: '&c[ChatSpy] &7[&f%channel_name%&7] &4%player_name%&7: &c%message%'
Anti_Caps:
# When 'true', enables the AntiCaps auto-moderation feature.
# This feature will prevent players from sending full caps messages.
Enabled: false
# Minimal message length for the AntiCaps feature to check it.
# This option might be useful to prevent trigger AntiCaps on messages like 'LOL', 'OMG', etc.
Message_Length_Min: 10
# Minimal percentage of upper-case letters in a message for AntiCaps to handle it.
# This option might be useful to prevent trigger AntiCaps on messages with many upper-case letters without bad intentions.
Upper_Letters_Percent_Min: 75
# A list of commands, that will be checked by AntiCaps for voilations.
# This option might be useful to prevent caps messages in private messages, broadcasts, etc.
# NOTE: You need to provide only ONE alias for each command. Example: If you have a /tell command with [/t, /msg, /w] aliases, you can provide only one of them.
Affected_Commands:
- me
- broadcase
- reply
- tell
# A list of words, that will be skipped when AntiCaps is checking a message.
# These words won't count into message length and upper-case letters amount.
Ignored_Words:
- DAMN
- ROFL
- AHAHA
- OMG
- LOL
- WTF
- IMHO
- WOW
Anti_Spam:
# When 'true', enables the AntiSpam auto-moderation feature.
# This feature will prevent players from spamming (the same) messages/commands too fast.
Enabled: false
Block_Similar_Messages:
# How many (in percent) previous and current player message/command should match each other for the AntiSpam to trigger?
# Set this to 0 to disable.
Percentage: 90.0
# For how long (in seconds) previous player message/command will be stored to compare it with next ones.
# Set this to 0 to disable.
Cooldown: 2
# Sets the cooldown between ALL player commands.
# For a chat message cooldown, check the channels config.
# Set this to 0 to disable.
Command_Cooldown: 2.0
# A list of commands, that will be completely excluded from the AntiSpam checks.
# NOTE: You need to provide only ONE alias for each command. Example: If you have a /tell command with [/t, /msg, /w] aliases, you can provide only one of them.
Command_Whitelist:
- delhome
- spawn
- tell
- kit
- sethome
- reply
- home
- warp
Item_Show:
# Enables the Item Showcase feature.
# With this feature players will be able to show their items in chat and Private Messages.
Enabled: false
# This placeholder will be replaced in player message with an item from their hand using the format below.
Placeholder: '@hand'
Format:
# Format for the item showcase in main chat. Item placeholder will be replaced by this text.
# You can use JSON format here: https://github.com/nulli0n/NexEngine-spigot/wiki/Language-Config#json-formatting
# You can use 'Player' placeholders: https://github.com/nulli0n/NexEngine-spigot/wiki/Internal-Placeholders
# Other Placeholders:
# - %item_name% - Item display name.
# - %item_value% - Item Base64 value (for 'showItem' JSON argument).
Chat: '&7<<? show_item:"%item_value%" ?>&f%item_name%</>&7>%format_player_color%'
Private:
# Format for the incoming private message, when players uses 'Item_Show.Placeholder' in his message.
# This message will be sent next to the original message.
# You can use JSON format here: https://github.com/nulli0n/NexEngine-spigot/wiki/Language-Config#json-formatting
# You can use 'Player' placeholders: https://github.com/nulli0n/NexEngine-spigot/wiki/Internal-Placeholders
# Other Placeholders:
# - %item_name% - Item display name.
# - %item_value% - Item Base64 value (for 'showItem' JSON argument).
Incoming: '&d[Private] &f%player_display_name% &7shows you &7<<? show_item:"%item_value%" ?>&f%item_name%</>&7>'
# Format for the outgoing private message, when players uses 'Item_Show.Placeholder' in his message.
# This message will be sent next to the original message.
# You can use JSON format here: https://github.com/nulli0n/NexEngine-spigot/wiki/Language-Config#json-formatting
# You can use 'Player' placeholders: https://github.com/nulli0n/NexEngine-spigot/wiki/Internal-Placeholders
# Other Placeholders:
# - %item_name% - Item display name.
# - %item_value% - Item Base64 value (for 'showItem' JSON argument).
Outgoing: '&d[Private] &7You showed &7<<? show_item:"%item_value%" ?>&f%item_name%</>&7> to &f%player_display_name%&7.'