Нубятник. Бесплатная помощь по самым простым вопросам.

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Люди помогите при компиляции лаунчера вылетает такой лог с ошибкой.
C:\Users\Acer\Downloads\MINECRAFT_LAUNCHER\launcher.xml:95: taskdef class com.intellij.ant.Javac2 cannot be found
using the classloader AntClassLoader[]
at org.apache.tools.ant.taskdefs.Definer.addDefinition(Definer.java:622)
at org.apache.tools.ant.taskdefs.Definer.execute(Definer.java:239)
at org.apache.tools.ant.UnknownElement.execute(UnknownElement.java:291)
at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at org.apache.tools.ant.dispatch.DispatchUtils.execute(DispatchUtils.java:106)
at org.apache.tools.ant.Task.perform(Task.java:348)
at org.apache.tools.ant.Target.execute(Target.java:390)
at org.apache.tools.ant.Target.performTasks(Target.java:411)
at org.apache.tools.ant.Project.executeSortedTargets(Project.java:1399)
at org.apache.tools.ant.Project.executeTarget(Project.java:1368)
at org.apache.tools.ant.helper.DefaultExecutor.executeTargets(DefaultExecutor.java:41)
at org.apache.tools.ant.Project.executeTargets(Project.java:1251)
at org.apache.tools.ant.Main.runBuild(Main.java:809)
at org.apache.tools.ant.Main.startAnt(Main.java:217)
at org.apache.tools.ant.Main.start(Main.java:180)
at org.apache.tools.ant.Main.main(Main.java:268)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.intellij.rt.ant.execution.AntMain2.main(AntMain2.java:30)
Caused by: java.lang.ClassNotFoundException: com.intellij.ant.Javac2
at org.apache.tools.ant.AntClassLoader.findClassInComponents(AntClassLoader.java:1361)
at org.apache.tools.ant.AntClassLoader.findClass(AntClassLoader.java:1311)
at org.apache.tools.ant.AntClassLoader.loadClass(AntClassLoader.java:1064)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:340)
at org.apache.tools.ant.taskdefs.Definer.addDefinition(Definer.java:594)
... 22 more
А, теперь вопрос: "В чем ошибка???".
ап
 
Помогите пожалуйста.
Minecraft при генерации мира зависает намертво. Подскажите что делать ?

---- Minecraft Crash Report ----
// Why is it breaking :(

Time: 13.04.14 20:47
Description: Exception in server tick loop

java.lang.RuntimeException: The ForgeModLoader state engine is invalid
at cpw.mods.fml.common.LoadController.transition(LoadController.java:122)
at cpw.mods.fml.common.Loader.serverStarted(Loader.java:735)
at cpw.mods.fml.common.FMLCommonHandler.handleServerStarted(FMLCommonHandler.java:320)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:460)
at fy.run(SourceFile:849)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 105987024 bytes (101 MB) / 832569344 bytes (794 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 0 total;
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.26a FML v4.7.35.556 Minecraft Forge 6.6.2.534 Optifine OptiFine_1.4.6_HD_U_A2 36 mods loaded, 36 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
denLib [denLib] ([2]denLib.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GuiAPI [GuiAPI] ([3]GuiAPI.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forestry [Forestry for Minecraft] ([10]Forestry.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Core [BuildCraft] ([1]BC3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion [Thermal Expansion] ([11]ThermalExpansion.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|Factory [Factory] ([11]ThermalExpansion.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|Energy [Energy] ([11]ThermalExpansion.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|Transport [Transport] ([11]ThermalExpansion.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|NEI [NEI] ([12]ThermalExpansion-NEI.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Builders [BC Builders] ([1]BC3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Energy [BC Energy] ([1]BC3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Factory [BC Factory] ([1]BC3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Transport [BC Transport] ([1]BC3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Silicon [BC Silicon] ([1]BC3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2 [IndustrialCraft 2] ([2]IC2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerCore [RedPower] ([5]RedPowerCore.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerBase [RP Base] ([5]RedPowerCore.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerMachine [RP Machine] ([7]RedPowerMechanical.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerCompat [RP Compat] ([4]RedPowerCompat.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerWiring [RP Wiring] ([6]RedPowerDigital.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerLogic [RP Logic] ([6]RedPowerDigital.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerLighting [RP Lighting] ([6]RedPowerDigital.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerWorld [RP World] ([7]RedPowerMechanical.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerControl [RP Control] ([7]RedPowerMechanical.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Railcraft [Railcraft] ([8]Railcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GregTech_Addon [GregTech-Addon] ([13]GregTech-IC2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IronChest [Iron Chest] ([14]IronChests.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TreeCapitator [TreeCapitator] ([15]TreeCapitator.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
DamageIndicatorsMod [Damage Indicators] ([16]Damage Indicators.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ArmorStatusHUD [ArmorStatusHUD] ([17]ArmorStatusHUD.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2NuclearControl [Nuclear Control] ([9]IC2NuclearControl.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
 
Помогите пожалуйста.
Minecraft при генерации мира зависает намертво. Подскажите что делать ?

---- Minecraft Crash Report ----
// Why is it breaking :(

Time: 13.04.14 20:47
Description: Exception in server tick loop

java.lang.RuntimeException: The ForgeModLoader state engine is invalid
at cpw.mods.fml.common.LoadController.transition(LoadController.java:122)
at cpw.mods.fml.common.Loader.serverStarted(Loader.java:735)
at cpw.mods.fml.common.FMLCommonHandler.handleServerStarted(FMLCommonHandler.java:320)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:460)
at fy.run(SourceFile:849)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 105987024 bytes (101 MB) / 832569344 bytes (794 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 0 total;
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.26a FML v4.7.35.556 Minecraft Forge 6.6.2.534 Optifine OptiFine_1.4.6_HD_U_A2 36 mods loaded, 36 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
denLib [denLib] ([2]denLib.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GuiAPI [GuiAPI] ([3]GuiAPI.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forestry [Forestry for Minecraft] ([10]Forestry.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Core [BuildCraft] ([1]BC3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion [Thermal Expansion] ([11]ThermalExpansion.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|Factory [Factory] ([11]ThermalExpansion.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|Energy [Energy] ([11]ThermalExpansion.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|Transport [Transport] ([11]ThermalExpansion.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|NEI [NEI] ([12]ThermalExpansion-NEI.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Builders [BC Builders] ([1]BC3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Energy [BC Energy] ([1]BC3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Factory [BC Factory] ([1]BC3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Transport [BC Transport] ([1]BC3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Silicon [BC Silicon] ([1]BC3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2 [IndustrialCraft 2] ([2]IC2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerCore [RedPower] ([5]RedPowerCore.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerBase [RP Base] ([5]RedPowerCore.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerMachine [RP Machine] ([7]RedPowerMechanical.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerCompat [RP Compat] ([4]RedPowerCompat.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerWiring [RP Wiring] ([6]RedPowerDigital.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerLogic [RP Logic] ([6]RedPowerDigital.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerLighting [RP Lighting] ([6]RedPowerDigital.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerWorld [RP World] ([7]RedPowerMechanical.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerControl [RP Control] ([7]RedPowerMechanical.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Railcraft [Railcraft] ([8]Railcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GregTech_Addon [GregTech-Addon] ([13]GregTech-IC2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IronChest [Iron Chest] ([14]IronChests.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TreeCapitator [TreeCapitator] ([15]TreeCapitator.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
DamageIndicatorsMod [Damage Indicators] ([16]Damage Indicators.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ArmorStatusHUD [ArmorStatusHUD] ([17]ArmorStatusHUD.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2NuclearControl [Nuclear Control] ([9]IC2NuclearControl.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
удали моды после которых начало зависать
Люди скиньте русификатор для майнкрафт 1.5.2 который поддержует русскую раскладку, а то у меня символами пишет когда русский включен.
 
Ребята, помогите, вопрос тупой но все же, как в kit start-ре выдавать деньги, что нужно прописать?
В Essentials можно сделать,что-бы при входе 1 раз на сервер,(новичок) получал определенное кол-во монет
 
Помогите, как в mv создать пустой мир ? Какая команда и в каких настройках в файле worlds можео её искать ?
 
у меня стоит ессентиалс, как сделать чтобы работал [lift up] на табличках?
 
Помогите, как в mv создать пустой мир ? Какая команда и в каких настройках в файле worlds можео её искать ?
 
slenky, помоги плз, как это решить?
у меня стоит ессентиалс, как сделать чтобы работал [lift up] на табличках?
разреши доступ в пермишшионе игрокам
- craftbook.mech.elevator.use
- craftbook.mech.elevator
у меня стоит ессентиалс, как сделать чтобы работал [lift up] на табличках?
еще установи плагин craftbook
 

Вложения

  • Помогите.jpg
    Помогите.jpg
    370,4 КБ · Просмотры: 81
Помогите, как в mv создать пустой мир ? Какая команда и в каких настройках в файле worlds можно её найти ?
 
%D0%9F%D0%BE%D0%BC%D0%BE%D0%B3%D0%B8%D1%82%D0%B5-jpg.20669
помогите плз, как это решить?
 
slenky, помоги плз, как это решить?
разреши доступ в пермишшионе игрокам
- craftbook.mech.elevator.use
- craftbook.mech.elevator

еще установи плагин craftbook
он с ессентиалс или ещё какиминибудь плагинами не будет конфликтовать?

и ещё проблема появилась когда добываю медь название такое у медной руды "tile.resources.1" в чем может быть проблема? :(
 
он с ессентиалс или ещё какиминибудь плагинами не будет конфликтовать?

и ещё проблема появилась когда добываю медь название такое у медной руды "tile.resources.1" в чем может быть проблема? :(
с ессенталиалс и другими плагинами он не конликтует и посмотри про этот плагин видео.
Насчет медной руды незнаю
 
у меня стоит ессентиалс, как сделать чтобы работал [lift up] на табличках?
Это плагин-CraftBook,в нем делаются лифты,мосты,выключатели и т.д!
%D0%9F%D0%BE%D0%BC%D0%BE%D0%B3%D0%B8%D1%82%D0%B5-jpg.20669
помогите плз, как это решить?
Плагин
с ессенталиалс и другими плагинами он не конликтует и посмотри про этот плагин видео.
Насчет медной руды незнаю
Попробуй поставить CpFix или RuFix
 
Ребята, помогите, вопрос тупой но все же, как в kit start-ре выдавать деньги, что нужно прописать?
 
Ребят помогите я делаю свой проект майнкрафт за основу взял лаунчер империя так вот в чем проблема я хочу сделать на 1.6.4 версию майнкрафта как мне собрать клиент из каких файлов? Если не трудно то вот скайп bogdan41263
 
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