Нубятник. Бесплатная помощь по самым простым вопросам.

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permissions:
backends:
file:
file: permissions.yml
backend: file
superperms:
parent-nodes: true
enable: true
strict-mode: false
createUserRecords: false
allowOps: false
debug: false
basedir: plugins\PermissionsEx
теперь видно?:trf:
 
Вот этого :
parent-nodes: true
enable: true
strict-mode: false
createUserRecords: false
allowOps: false
debug: false
basedir: plugins\PermissionsEx
Там вообще нет.
 
после "перезапука" всегда все на дэфолт меняется :D
неправильная разметка yaml... только этот вариант.

И что делать? Тоже самое когда меняю rules в CommandBook, даже если не перезапускаю а стопаю сервер и запускаю таже хрень.

@Digoz, что именно ты меняешь?
fire:
disable-lava-fire-spread: true
disable-all-fire-spread: false
disable-fire-spread-blocks: true
lava-spread-blocks: true
удали плагин EssentialsProtect, его функции выполняет WorldGuard
У меня нет этого плагина.
 
Cкачал и настроил лаунчер maximusorg'a, компиляция проходит успешно при заходе в игру скачивает все файлы а дальше черный экран , если ставить minecraft.jar без forge то работает, но если ставлю minecraft.jar (Работает если запускаю через пиратский стандартный лаунчер эту сборку клиента с модами ) с forge без модов , то черный экран (версия клиента 1.4.6),
P.S При запуске через eclipce появляется это
Enter path to extract files:
bin\natives\jinput-dx8.dll 61952 (31666)
bin\natives\jinput-dx8_64.dll 65024 (31722)
bin\natives\jinput-raw.dll 59392 (30856)
bin\natives\jinput-raw_64.dll 62464 (30715)
bin\natives\lwjgl.dll 193024 (75300)
bin\natives\lwjgl64.dll 273920 (82851)
bin\natives\OpenAL32.dll 108032 (104102)
bin\natives\OpenAL64.dll 195072 (98329)
mods\01_industrialcraft-2_1.112.187-lf.jar 2885231 (2811281)
mods\01_z01_AdvancedSolarPanels_3_3_2.zip 59046 (57177)
mods\01_z02_GraviSuite-1.6.zip 129104 (126202)
mods\01_z03_APM-1.1.55-IC2_1.112.jar 111589 (105936)
mods\01_z04_Transformers v1.7b.zip 54626 (50251)
mods\02_ironchest-universal-1.4.7-4.5.2.213.zip 91529 (83532)
mods\08_buildcraft-A-3.3.0.jar 850715 (781031)
mods\09_forestry-A-1.6.4.2.jar 1976088 (1782440)
mods\BCIC2crossover 2.0.zip 155480 (144907)
mods\IC2NuclearControl-1.4.5.zip 345332 (327956)
mods\m01_Mouse Tweaks BETA 4.zip 8648 (8002)
mods\m03_InventoryTweaks_1.46.zip 110267 (106870)
mods\m04_NEIPlugins-1.0.4.1.jar 296445 (105514)
mods\weaponmod\weaponmod.properties 2814 (980)
config\AdvancedPowerManagement.cfg 393 (178)
config\AdvancedSolarPanel.cfg 1101 (363)
config\BCIC2Crossover.cfg 2834 (893)
config\buildcraft\main.conf 3858 (1433)
config\forestry\apiculture.conf 1178 (555)
config\forestry\backpacks.conf 1363 (349)
config\forestry\base.conf 5387 (1733)
config\forestry\common.conf 3606 (1201)
config\forestry\gamemodes\EASY.conf 2698 (757)
config\forestry\gamemodes\HARD.conf 2704 (772)
config\forestry\gamemodes\NORMAL.conf 2707 (774)
config\forestry\pipes.conf 513 (250)
config\forge.cfg 162 (101)
config\forgeChunkLoading.cfg 1528 (625)
config\GraviSuite.cfg 1559 (508)
config\IC2.cfg 10252 (2994)
config\IC2.lang 19761 (5174)
config\IC2NuclearControl.cfg 949 (361)
config\IC2NuclearControl.lang 6053 (1549)
config\InvTweaks.cfg 647 (376)
config\InvTweaksRules.txt 1386 (748)
config\InvTweaksTree.txt 22269 (5176)
config\IronChest.cfg 612 (248)
config\modstats.cfg 816 (395)
config\mod_MouseTweaks.cfg 463 (212)
config\NEI.cfg 1662 (828)
config\NEIServer.cfg 561 (326)
config\NEISubset.cfg 308 (215)
config\Transformers.cfg 614 (267)
lib\argo-2.25.jar 123642 (110727)
lib\asm-all-4.0.jar 212767 (193824)
lib\bcprov-jdk15on-147.jar 1997327 (1705737)
lib\guava-12.0.1.jar 1795932 (1611579)
servers.dat 85 (84)
optifog.log 3355 (913)
Done!
2004-01-01 03:35:48 [INFO] [ForgeModLoader] Forge Mod Loader version 4.6.12.511 for Minecraft 1.4.6 loading
2004-01-01 03:35:48 [SEVERE] [ForgeModLoader] FML appears to be missing any signature data. This is not a good thing
2004-01-01 03:35:50 [INFO] [STDERR] Exception in thread "Thread-5" java.lang.RuntimeException: cpw.mods.fml.relauncher.ReflectionHelper$UnableToFindClassException: java.lang.ClassNotFoundException: net.minecraft.Launcher
2004-01-01 03:35:50 [INFO] [STDERR]at cpw.mods.fml.relauncher.FMLRelauncher.relaunchApplet(FMLRelauncher.java:269)
2004-01-01 03:35:50 [INFO] [STDERR]at cpw.mods.fml.relauncher.FMLRelauncher.appletEntry(FMLRelauncher.java:212)
2004-01-01 03:35:50 [INFO] [STDERR]at net.minecraft.client.MinecraftApplet.init(MinecraftApplet.java:25)
2004-01-01 03:35:50 [INFO] [STDERR]at ru.maximusorg.launcher.Launcher.replace(Launcher.java:143)
2004-01-01 03:35:50 [INFO] [STDERR]at ru.maximusorg.launcher.Launcher$1.run(Launcher.java:87)
2004-01-01 03:35:50 [INFO] [STDERR] Caused by: cpw.mods.fml.relauncher.ReflectionHelper$UnableToFindClassException: java.lang.ClassNotFoundException: net.minecraft.Launcher
2004-01-01 03:35:50 [INFO] [STDERR]at cpw.mods.fml.relauncher.ReflectionHelper.getClass(ReflectionHelper.java:159)
2004-01-01 03:35:50 [INFO] [STDERR]at cpw.mods.fml.relauncher.FMLRelauncher.relaunchApplet(FMLRelauncher.java:254)
2004-01-01 03:35:50 [INFO] [STDERR]... 4 more
2004-01-01 03:35:50 [INFO] [STDERR] Caused by: java.lang.ClassNotFoundException: net.minecraft.Launcher
2004-01-01 03:35:50 [INFO] [STDERR]at java.net.URLClassLoader$1.run(Unknown Source)
2004-01-01 03:35:50 [INFO] [STDERR]at java.net.URLClassLoader$1.run(Unknown Source)
2004-01-01 03:35:50 [INFO] [STDERR]at java.security.AccessController.doPrivileged(Native Method)
2004-01-01 03:35:50 [INFO] [STDERR]at java.net.URLClassLoader.findClass(Unknown Source)
2004-01-01 03:35:50 [INFO] [STDERR]at java.lang.ClassLoader.loadClass(Unknown Source)
2004-01-01 03:35:50 [INFO] [STDERR]at java.lang.ClassLoader.loadClass(Unknown Source)
2004-01-01 03:35:50 [INFO] [STDERR]at java.lang.Class.forName0(Native Method)
2004-01-01 03:35:50 [INFO] [STDERR]at java.lang.Class.forName(Unknown Source)
2004-01-01 03:35:50 [INFO] [STDERR]at cpw.mods.fml.relauncher.ReflectionHelper.getClass(ReflectionHelper.java:151)
2004-01-01 03:35:50 [INFO] [STDERR]... 5 more
Как сделать чтобы запускался клиент через лаунчер с forge
 
Вот этого :
parent-nodes: true
enable: true
strict-mode: false
createUserRecords: false
allowOps: false
debug: false
basedir: plugins\PermissionsEx
Там вообще нет.
.\plugins\PermissionsEX\config.yml - его нету чтоль?
И что делать? Тоже самое когда меняю rules в CommandBook, даже если не перезапускаю а стопаю сервер и запускаю таже хрень.


fire:
disable-lava-fire-spread: true
disable-all-fire-spread: false
disable-fire-spread-blocks: true
lava-spread-blocks: true

У меня нет этого плагина.
при помощи чего редактируешь то?
Cкачал и настроил лаунчер maximusorg'a, компиляция проходит успешно при заходе в игру скачивает все файлы а дальше черный экран , если ставить minecraft.jar без forge то работает, но если ставлю minecraft.jar (Работает если запускаю через пиратский стандартный лаунчер эту сборку клиента с модами ) с forge без модов , то черный экран (версия клиента 1.4.6),
P.S При запуске через eclipce появляется это
*спойлер*
Как сделать чтобы запускался клиент через лаунчер с forge
forge обращается к лаунчеру за class файлом, который отсутствует или некорректен (net.minecraft.launcher)
думай сам уже, каким лаунчером пользоваться...
 
@Kargond, я понял, тебе нужна версия Essentials 2,9,5
с 2,9,6 твой баккит 1.4.5-R0.2-b2488jnks работать не будет.

только что скачал твой баккит PEX и Essentials 2,9,5, все заработало с твоими пермишенами.
 
.\plugins\PermissionsEX\config.yml - его нету чтоль?
при помощи чего редактируешь то?
forge обращается к лаунчеру за class файлом, который отсутствует или некорректен (net.minecraft.launcher)
думай сам уже, каким лаунчером пользоваться...
Есть, но не полностью
 
при помощи чего редактируешь то?.
Notepad++, Проблему с CommandBook решил, там просто нельзя писать на русском, а вот в WorldGuard пишу:
disable-fire-spread-blocks: true
lava-spread-blocks: true

а он после запуска сервера сам меняет на:
disable-fire-spread-blocks: []
lava-spread-blocks: []

И еще проблема, когда заходишь на сервер и тебе пишет что нужно прописать /login пароль, почему-то можно бегать.
 
@Kargond, я понял, тебе нужна версия Essentials 2,9,5
с 2,9,6 твой баккит 1.4.5-R0.2-b2488jnks работать не будет.

только что скачал твой баккит PEX и Essentials 2,9,5, все заработало с твоими пермишенами.
Слушайте, а не подскажите почему у моих пользователей при выкидывание предметов они надеваются на ноги?
 
А мне может кто помочь?
Может у кого нибудь есть рабочий minecraft.jar для 1.4.6 c forge и optfine
 
@Serrrgio,хотя нет, не работает - без админки пишет что нет прав.
 
@Kargond, был такой глюк, только не помню кто виноват, по-моему сам баккит, рекомендую обновится до 1,4,7 а то 1,4,5 да еще и бета, ну очень уж старовато.
 
Я добавил, но не приватятся.
# Core configurable options for LWC
core:

# The language LWC will use, specified by the shortname. For example, English = en, French = fr, German = de,
# and so on
locale: en

# How often updates are batched to the database (in seconds). If set to a higher value than 10, you may have
# some unexpected results, especially if your server is prone to crashing.
flushInterval: 10

# LWC regularly caches protections locally to prevent the database from being queried as often. The default is 10000
# and for most servers is OK. LWC will also fill up to <precache> when the server is started automatically.
cacheSize: 10000

# How many protections are precached on startup. If set to -1, it will use the cacheSize value instead and precache
# as much as possible
precache: -1

# If true, players will be sent a notice in their chat box when they open a protection they have access to, but
# not their own unless <showMyNotices> is set to true
showNotices: true

# If true, players will be sent a notice in their chat box when they open a protection they own.
showMyNotices: false

# If true, ops will be considered LWC admins (e.g with a Permissions plugin, considered to have lwc.admin) and thus
# will have very destructive LWC commands.
opIsLWCAdmin: true

# If true, LWC will not log history about protections. If you are using LWC-Economy and this is disabled, you will
# NOT receive refunds for purchased protections
disableHistory: false

# if true, LWC will only allow protections to be created inside of Towns via the Towny plugin
townyBorders: false

# The permission node prefix that is used to match player groups when
# no supported permission plugin is found, e.g group.vip matches the player's group as vip
groupPrefix: 'group.'

# Controls how the updater operates
updater:

# The branch to select updates from
# STABLE or BLEEDING_EDGE
branch: STABLE

# When to retrieve updates
# Either AUTOMATIC or MANUAL
method: MANUAL

# "Fun" options
optional:

# Protections are only active when a player is online.
# So if a player is offline, anyone can access it. If the player is online, it functions normally
onlyProtectWhenOwnerIsOnline: false

# Protections are only active when a player is offline
onlyProtectWhenOwnerIsOffline: false

# Block IDs to automatically blocks from /lwc admin purge, /lwc admin expire, etc.
exemptBlocks: []

# Opt out of the optional metrics tooling
# Available online: http://metrics.griefcraft.com/plugin/LWC/
optOut: false

# Blocks that cannot be placed around someone else's protection. This is most useful
blacklistedBlocks:
- 166

# Players that are blocked from destroying any blocks protected by LWC. Mainly useful for MCPC
# where mods can remove blocks and try to break the block by sending an event first (e.g turtle)
blacklistedPlayers:
- plr

# Database information for LWC
database:

# The database adapter to use, for example sqlite (default) or mysql
adapter: sqlite

# This is strictly for SQLite only and should be left alone. When changing to MySQL and this is left intact,
# LWC will automatically convert your protections from SQLite to MySQL
path: 'plugins/LWC/lwc.db'

# The MySQL host. You can specify a non-default port (3306) by adding :port, e.g host: 'localhost:3307'
host: 'localhost'

# The database LWC should use to store data (not necessary for SQLite)
database: 'lwc'

# The username LWC should use to connect to the server with (not necessary for SQLite)
username: ''

# The password LWC should use to connect to the server with (not necessary for SQLite)
password: ''

# The prefix for LWC tables. For example, a prefix of 'lwc_' will make
# the protections table show up as lwc_protections
prefix: 'lwc_'

# The protections nodes allows you to define, remove and modify which blocks LWC is allowed to protect
# This means that you could make any block you want protectable, or remove existing protectable blocks
# (e.g trap doors, etc.)
protections:
# These values serve as default values for the protections defined under blocks

# If true, the default behaviour will be to BLOCK redstone to protections, and /credstone on (Protection Flag)
# will ALLOW redstone to the protection
# If false, the default behaviour will be to ALLOW redstone to protections, and /credstone on will
# BLOCK redstone to the protection
denyRedstone: false

# Settable to private, public, or off. It defines what protections are registered as when you place them on
# the ground
autoRegister: off

# Used in very specific use-cases: makes LWC ignore block destruction for the given block or all blocks, allowing
# players to remove the block and resulting protection.
ignoreBlockDestruction: false

# If left clicking should be ignored by LWC. An example of this would be to add ignoreLeftClick under a note block
# protection to allow players to play the note block's note, but not change the note (which is done via right click,
# which would be blocked by LWC.)
ignoreLeftClick: false

# If right clicking should be ignored by LWC.
ignoreRightClick: false

# If LWC should ignore explosions to the protection. For example, you could allow Doors to be blown by explosions,
# but not chests.
ignoreExplosions: false

# If entities - such as zombies - are allowed to break down doors
allowEntityBreakDoor: false

# If entities - such as villagers - should be allowed to interact with protections (i.e doors)
allowEntityInteract: false

# Creation messages and protection notices will not be shown for this protection
quiet: false

# Current and custom protections are defined here by their block name or id
# If you use the Id, you MUST encase it in quotes, for example (chest):
# '54':
# enabled: true
# The custom protection must also have enabled: true under it for it to function in the world
blocks:
chest:
enabled: true
autoRegister: private
furnace:
enabled: true
autoRegister: private
dispenser:
enabled: true
autoRegister: private
sign:
enabled: true
autoRegister: private
wooden_door:
enabled: true
iron_door:
enabled: true
trap_door:
enabled: true
fence_gate:
enabled: true
194:
enabled: true
autoRegister: private
194:1:
enabled: true
autoRegister: private
194:2:
enabled: true
autoRegister: private
4046:
enabled: true
autoRegister: private
4046:1:
enabled: true
autoRegister: private
4046:2:
enabled: true
autoRegister: private
4068:
enabled: true
autoRegister: private
4068:1:
enabled: true
autoRegister: private
4068:2:
enabled: true
autoRegister: private
4073:1:
enabled: true
autoRegister: private
4073:2:
enabled: true
autoRegister: private
4074:
enabled: true
autoRegister: private
4074:1:
enabled: true
autoRegister: private
4074:2:
enabled: true
autoRegister: private
4074:3:
enabled: true
autoRegister: private
4074:4:
enabled: true
autoRegister: private
4074:5:
enabled: true
autoRegister: private
4074:6:
enabled: true
autoRegister: private
4074:7:
enabled: true
autoRegister: private
4074:8:
enabled: true
autoRegister: private
4074:9:
enabled: true
autoRegister: private
4074:10:
enabled: true
autoRegister: private
4074:11:
enabled: true
autoRegister: private
4074:12:
enabled: true
autoRegister: private
4074:13:
enabled: true
autoRegister: private
4074:14:
enabled: true
autoRegister: private
4074:15:
enabled: true
autoRegister: private
4075:
enabled: true
autoRegister: private
4075:1:
enabled: true
autoRegister: private
4075:2:
enabled: true
autoRegister: private
4075:3:
enabled: true
autoRegister: private
4075:4:
enabled: true
autoRegister: private
4075:5:
enabled: true
autoRegister: private
4076:
enabled: true
autoRegister: private
4077:
enabled: true
autoRegister: private
4077:1:
enabled: true
autoRegister: private
4077:2:
enabled: true
autoRegister: private
4077:3:
enabled: true
autoRegister: private
4077:4:
enabled: true
autoRegister: private
4077:5:
enabled: true
autoRegister: private
975:
enabled: true
autoRegister: private
975:1:
enabled: true
autoRegister: private
975:2:
enabled: true
autoRegister: private
975:3:
enabled: true
autoRegister: private
975:4:
enabled: true
autoRegister: private
975:5:
enabled: true
autoRegister: private
695:
enabled: true
autoRegister: private
695:1:
enabled: true
autoRegister: private
695:2:
enabled: true
autoRegister: private
695:3:
enabled: true
autoRegister: private
696:
enabled: true
autoRegister: private
696:1:
enabled: true
autoRegister: private
696:2:
enabled: true
autoRegister: private
696:3:
enabled: true
autoRegister: private
modes:
droptransfer:
enabled: true

# allow items to be transferred across world boundaries
crossWorld: false
persist:
enabled: true
 
А можно файл запокавать и скинуть архив?
Я добавил, но не приватятся.
# Core configurable options for LWC
core:

# The language LWC will use, specified by the shortname. For example, English = en, French = fr, German = de,
# and so on
locale: en

# How often updates are batched to the database (in seconds). If set to a higher value than 10, you may have
# some unexpected results, especially if your server is prone to crashing.
flushInterval: 10

# LWC regularly caches protections locally to prevent the database from being queried as often. The default is 10000
# and for most servers is OK. LWC will also fill up to <precache> when the server is started automatically.
cacheSize: 10000

# How many protections are precached on startup. If set to -1, it will use the cacheSize value instead and precache
# as much as possible
precache: -1

# If true, players will be sent a notice in their chat box when they open a protection they have access to, but
# not their own unless <showMyNotices> is set to true
showNotices: true

# If true, players will be sent a notice in their chat box when they open a protection they own.
showMyNotices: false

# If true, ops will be considered LWC admins (e.g with a Permissions plugin, considered to have lwc.admin) and thus
# will have very destructive LWC commands.
opIsLWCAdmin: true

# If true, LWC will not log history about protections. If you are using LWC-Economy and this is disabled, you will
# NOT receive refunds for purchased protections
disableHistory: false

# if true, LWC will only allow protections to be created inside of Towns via the Towny plugin
townyBorders: false

# The permission node prefix that is used to match player groups when
# no supported permission plugin is found, e.g group.vip matches the player's group as vip
groupPrefix: 'group.'

# Controls how the updater operates
updater:

# The branch to select updates from
# STABLE or BLEEDING_EDGE
branch: STABLE

# When to retrieve updates
# Either AUTOMATIC or MANUAL
method: MANUAL

# "Fun" options
optional:

# Protections are only active when a player is online.
# So if a player is offline, anyone can access it. If the player is online, it functions normally
onlyProtectWhenOwnerIsOnline: false

# Protections are only active when a player is offline
onlyProtectWhenOwnerIsOffline: false

# Block IDs to automatically blocks from /lwc admin purge, /lwc admin expire, etc.
exemptBlocks: []

# Opt out of the optional metrics tooling
# Available online: http://metrics.griefcraft.com/plugin/LWC/
optOut: false

# Blocks that cannot be placed around someone else's protection. This is most useful
blacklistedBlocks:
- 166

# Players that are blocked from destroying any blocks protected by LWC. Mainly useful for MCPC
# where mods can remove blocks and try to break the block by sending an event first (e.g turtle)
blacklistedPlayers:
- plr

# Database information for LWC
database:

# The database adapter to use, for example sqlite (default) or mysql
adapter: sqlite

# This is strictly for SQLite only and should be left alone. When changing to MySQL and this is left intact,
# LWC will automatically convert your protections from SQLite to MySQL
path: 'plugins/LWC/lwc.db'

# The MySQL host. You can specify a non-default port (3306) by adding :port, e.g host: 'localhost:3307'
host: 'localhost'

# The database LWC should use to store data (not necessary for SQLite)
database: 'lwc'

# The username LWC should use to connect to the server with (not necessary for SQLite)
username: ''

# The password LWC should use to connect to the server with (not necessary for SQLite)
password: ''

# The prefix for LWC tables. For example, a prefix of 'lwc_' will make
# the protections table show up as lwc_protections
prefix: 'lwc_'

# The protections nodes allows you to define, remove and modify which blocks LWC is allowed to protect
# This means that you could make any block you want protectable, or remove existing protectable blocks
# (e.g trap doors, etc.)
protections:
# These values serve as default values for the protections defined under blocks

# If true, the default behaviour will be to BLOCK redstone to protections, and /credstone on (Protection Flag)
# will ALLOW redstone to the protection
# If false, the default behaviour will be to ALLOW redstone to protections, and /credstone on will
# BLOCK redstone to the protection
denyRedstone: false

# Settable to private, public, or off. It defines what protections are registered as when you place them on
# the ground
autoRegister: off

# Used in very specific use-cases: makes LWC ignore block destruction for the given block or all blocks, allowing
# players to remove the block and resulting protection.
ignoreBlockDestruction: false

# If left clicking should be ignored by LWC. An example of this would be to add ignoreLeftClick under a note block
# protection to allow players to play the note block's note, but not change the note (which is done via right click,
# which would be blocked by LWC.)
ignoreLeftClick: false

# If right clicking should be ignored by LWC.
ignoreRightClick: false

# If LWC should ignore explosions to the protection. For example, you could allow Doors to be blown by explosions,
# but not chests.
ignoreExplosions: false

# If entities - such as zombies - are allowed to break down doors
allowEntityBreakDoor: false

# If entities - such as villagers - should be allowed to interact with protections (i.e doors)
allowEntityInteract: false

# Creation messages and protection notices will not be shown for this protection
quiet: false

# Current and custom protections are defined here by their block name or id
# If you use the Id, you MUST encase it in quotes, for example (chest):
# '54':
# enabled: true
# The custom protection must also have enabled: true under it for it to function in the world
blocks:
chest:
enabled: true
autoRegister: private
furnace:
enabled: true
autoRegister: private
dispenser:
enabled: true
autoRegister: private
sign:
enabled: true
autoRegister: private
wooden_door:
enabled: true
iron_door:
enabled: true
trap_door:
enabled: true
fence_gate:
enabled: true
194:
enabled: true
autoRegister: private
194:1:
enabled: true
autoRegister: private
194:2:
enabled: true
autoRegister: private
4046:
enabled: true
autoRegister: private
4046:1:
enabled: true
autoRegister: private
4046:2:
enabled: true
autoRegister: private
4068:
enabled: true
autoRegister: private
4068:1:
enabled: true
autoRegister: private
4068:2:
enabled: true
autoRegister: private
4073:1:
enabled: true
autoRegister: private
4073:2:
enabled: true
autoRegister: private
4074:
enabled: true
autoRegister: private
4074:1:
enabled: true
autoRegister: private
4074:2:
enabled: true
autoRegister: private
4074:3:
enabled: true
autoRegister: private
4074:4:
enabled: true
autoRegister: private
4074:5:
enabled: true
autoRegister: private
4074:6:
enabled: true
autoRegister: private
4074:7:
enabled: true
autoRegister: private
4074:8:
enabled: true
autoRegister: private
4074:9:
enabled: true
autoRegister: private
4074:10:
enabled: true
autoRegister: private
4074:11:
enabled: true
autoRegister: private
4074:12:
enabled: true
autoRegister: private
4074:13:
enabled: true
autoRegister: private
4074:14:
enabled: true
autoRegister: private
4074:15:
enabled: true
autoRegister: private
4075:
enabled: true
autoRegister: private
4075:1:
enabled: true
autoRegister: private
4075:2:
enabled: true
autoRegister: private
4075:3:
enabled: true
autoRegister: private
4075:4:
enabled: true
autoRegister: private
4075:5:
enabled: true
autoRegister: private
4076:
enabled: true
autoRegister: private
4077:
enabled: true
autoRegister: private
4077:1:
enabled: true
autoRegister: private
4077:2:
enabled: true
autoRegister: private
4077:3:
enabled: true
autoRegister: private
4077:4:
enabled: true
autoRegister: private
4077:5:
enabled: true
autoRegister: private
975:
enabled: true
autoRegister: private
975:1:
enabled: true
autoRegister: private
975:2:
enabled: true
autoRegister: private
975:3:
enabled: true
autoRegister: private
975:4:
enabled: true
autoRegister: private
975:5:
enabled: true
autoRegister: private
695:
enabled: true
autoRegister: private
695:1:
enabled: true
autoRegister: private
695:2:
enabled: true
autoRegister: private
695:3:
enabled: true
autoRegister: private
696:
enabled: true
autoRegister: private
696:1:
enabled: true
autoRegister: private
696:2:
enabled: true
autoRegister: private
696:3:
enabled: true
autoRegister: private
modes:
droptransfer:
enabled: true

# allow items to be transferred across world boundaries
crossWorld: false
persist:
enabled: true
 
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