cookie_Dice
Активный участник
- Баллы
- 78
- Имя в Minecraft
- Unknown_
Всем доброго времени суток. Проблема заключается в том, что есть 3д модель брони, и кода она одевается на игрока, то клиент начинает просто дико нагружаться. С 3D предметами и блоками с моделями такой проблемы нет. Помогите разобраться в проблеме. Сам код рендера ниже.
Код:
import net.minecraft.block.Block;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.client.renderer.entity.RenderPlayer;
import net.minecraft.client.renderer.tileentity.TileEntitySkullRenderer;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.util.MathHelper;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.client.MinecraftForgeClient;
public class RenderArmor extends RenderPlayer {
private ModelBiped modelBipedMain;
public RenderPlayer rp;
public RenderArmor() {
super();
this.modelBipedMain = (ModelBiped)this.mainModel;
}
public void renderSpecials(EntityPlayer par1EntityPlayer, float par2)
{
float f1 = 1.0F;
GL11.glColor3f(f1, f1, f1);
super.renderArrowsStuckInEntity(par1EntityPlayer, par2);
ItemStack itemstack = par1EntityPlayer.inventory.armorItemInSlot(3);
if (itemstack != null)
{
GL11.glPushMatrix();
this.modelBipedMain.bipedHead.postRender(0.0625F);
float f2;
if (itemstack != null && itemstack.getItem() instanceof ItemBlock)
{
IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(itemstack, EQUIPPED);
boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, itemstack, BLOCK_3D));
if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[itemstack.itemID].getRenderType()))
{
f2 = 0.625F;
GL11.glTranslatef(0.0F, -0.25F, 0.0F);
GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
GL11.glScalef(f2, -f2, -f2);
}
this.renderManager.itemRenderer.renderItem(par1EntityPlayer, itemstack, 0);
}
else if (itemstack.getItem().itemID == Item.skull.itemID)
{
f2 = 1.0625F;
GL11.glScalef(f2, -f2, -f2);
String s = "";
if (itemstack.hasTagCompound() && itemstack.getTagCompound().hasKey("SkullOwner"))
{
s = itemstack.getTagCompound().getString("SkullOwner");
}
TileEntitySkullRenderer.skullRenderer.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, itemstack.getItemDamage(), s);
}
GL11.glPopMatrix();
}
float f3;
float f4;
if (par1EntityPlayer.username.equals("deadmau5") && this.loadDownloadableImageTexture(par1EntityPlayer.skinUrl, (String)null))
{
for (int i = 0; i < 2; ++i)
{
float f5 = par1EntityPlayer.prevRotationYaw + (par1EntityPlayer.rotationYaw - par1EntityPlayer.prevRotationYaw) * par2 - (par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2);
f3 = par1EntityPlayer.prevRotationPitch + (par1EntityPlayer.rotationPitch - par1EntityPlayer.prevRotationPitch) * par2;
GL11.glPushMatrix();
GL11.glRotatef(f5, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(f3, 1.0F, 0.0F, 0.0F);
GL11.glTranslatef(0.375F * (float)(i * 2 - 1), 0.0F, 0.0F);
GL11.glTranslatef(0.0F, -0.375F, 0.0F);
GL11.glRotatef(-f3, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(-f5, 0.0F, 1.0F, 0.0F);
f4 = 1.3333334F;
GL11.glScalef(f4, f4, f4);
this.modelBipedMain.renderEars(0.0625F);
GL11.glPopMatrix();
}
}
float f6;
if (this.loadDownloadableImageTexture(par1EntityPlayer.cloakUrl, (String)null) && !par1EntityPlayer.getHasActivePotion() && !par1EntityPlayer.getHideCape())
{
GL11.glPushMatrix();
GL11.glTranslatef(0.0F, 0.0F, 0.125F);
double d0 = par1EntityPlayer.field_71091_bM + (par1EntityPlayer.field_71094_bP - par1EntityPlayer.field_71091_bM) * (double)par2 - (par1EntityPlayer.prevPosX + (par1EntityPlayer.posX - par1EntityPlayer.prevPosX) * (double)par2);
double d1 = par1EntityPlayer.field_71096_bN + (par1EntityPlayer.field_71095_bQ - par1EntityPlayer.field_71096_bN) * (double)par2 - (par1EntityPlayer.prevPosY + (par1EntityPlayer.posY - par1EntityPlayer.prevPosY) * (double)par2);
double d2 = par1EntityPlayer.field_71097_bO + (par1EntityPlayer.field_71085_bR - par1EntityPlayer.field_71097_bO) * (double)par2 - (par1EntityPlayer.prevPosZ + (par1EntityPlayer.posZ - par1EntityPlayer.prevPosZ) * (double)par2);
f6 = par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2;
double d3 = (double)MathHelper.sin(f6 * (float)Math.PI / 180.0F);
double d4 = (double)(-MathHelper.cos(f6 * (float)Math.PI / 180.0F));
float f7 = (float)d1 * 10.0F;
if (f7 < -6.0F)
{
f7 = -6.0F;
}
if (f7 > 32.0F)
{
f7 = 32.0F;
}
float f8 = (float)(d0 * d3 + d2 * d4) * 100.0F;
float f9 = (float)(d0 * d4 - d2 * d3) * 100.0F;
if (f8 < 0.0F)
{
f8 = 0.0F;
}
float f10 = par1EntityPlayer.prevCameraYaw + (par1EntityPlayer.cameraYaw - par1EntityPlayer.prevCameraYaw) * par2;
f7 += MathHelper.sin((par1EntityPlayer.prevDistanceWalkedModified + (par1EntityPlayer.distanceWalkedModified - par1EntityPlayer.prevDistanceWalkedModified) * par2) * 6.0F) * 32.0F * f10;
if (par1EntityPlayer.isSneaking())
{
f7 += 25.0F;
}
GL11.glRotatef(6.0F + f8 / 2.0F + f7, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(f9 / 2.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(-f9 / 2.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
this.modelBipedMain.renderCloak(0.0625F);
GL11.glPopMatrix();
}
ItemStack itemstack1 = par1EntityPlayer.inventory.getCurrentItem();
if (itemstack1 != null)
{
GL11.glPushMatrix();
this.modelBipedMain.bipedRightArm.postRender(0.0625F);
GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F);
if (par1EntityPlayer.fishEntity != null)
{
itemstack1 = new ItemStack(Item.stick);
}
EnumAction enumaction = null;
if (par1EntityPlayer.getItemInUseCount() > 0)
{
enumaction = itemstack1.getItemUseAction();
}
IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(itemstack1, EQUIPPED);
boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, itemstack1, BLOCK_3D));
boolean isBlock = itemstack1.itemID < Block.blocksList.length && itemstack1.getItemSpriteNumber() == 0;
if (is3D || (isBlock && RenderBlocks.renderItemIn3d(Block.blocksList[itemstack1.itemID].getRenderType())))
{
f3 = 0.5F;
GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
f3 *= 0.75F;
GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
GL11.glScalef(-f3, -f3, f3);
}
else if (itemstack1.itemID == Item.bow.itemID)
{
f3 = 0.625F;
GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
GL11.glScalef(f3, -f3, f3);
GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
}
else if (Item.itemsList[itemstack1.itemID].isFull3D())
{
f3 = 0.625F;
if (Item.itemsList[itemstack1.itemID].shouldRotateAroundWhenRendering())
{
GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(0.0F, -0.125F, 0.0F);
}
if (par1EntityPlayer.getItemInUseCount() > 0 && enumaction == EnumAction.block)
{
GL11.glTranslatef(0.05F, 0.0F, -0.1F);
GL11.glRotatef(-50.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-10.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(-60.0F, 0.0F, 0.0F, 1.0F);
}
GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
GL11.glScalef(f3, -f3, f3);
GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
}
else
{
f3 = 0.375F;
GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
GL11.glScalef(f3, f3, f3);
GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
}
float f11;
int j;
float f12;
if (itemstack1.getItem().requiresMultipleRenderPasses())
{
for (j = 0; j < itemstack1.getItem().getRenderPasses(itemstack1.getItemDamage()); ++j)
{
int k = itemstack1.getItem().getColorFromItemStack(itemstack1, j);
f12 = (float)(k >> 16 & 255) / 255.0F;
f11 = (float)(k >> 8 & 255) / 255.0F;
f6 = (float)(k & 255) / 255.0F;
GL11.glColor4f(f12, f11, f6, 1.0F);
this.renderManager.itemRenderer.renderItem(par1EntityPlayer, itemstack1, j);
}
}
else
{
j = itemstack1.getItem().getColorFromItemStack(itemstack1, 0);
f4 = (float)(j >> 16 & 255) / 255.0F;
f12 = (float)(j >> 8 & 255) / 255.0F;
f11 = (float)(j & 255) / 255.0F;
GL11.glColor4f(f4, f12, f11, 1.0F);
this.renderManager.itemRenderer.renderItem(par1EntityPlayer, itemstack1, 0);
}
GL11.glPopMatrix();
}
ModelExoHelm modelExoHelm;
modelExoHelm = new ModelExoHelm();
ModelExoBody modelExoBody;
modelExoBody = new ModelExoBody();
ModelExoHandL modelExoHandL;
modelExoHandL = new ModelExoHandL();
ModelExoHandR modelExoHandR;
modelExoHandR = new ModelExoHandR();
ModelExoLegL modelExoLegL;
modelExoLegL = new ModelExoLegL();
ModelExoLegR modelExoLegR;
modelExoLegR = new ModelExoLegR();
ItemStack itemstackHelm = par1EntityPlayer.inventory.armorInventory[3];
ItemStack itemstackPlate = par1EntityPlayer.inventory.armorInventory[2];
ItemStack itemstackLegs = par1EntityPlayer.inventory.armorInventory[1];
ItemStack itemstackBoots = par1EntityPlayer.inventory.armorInventory[0];
if (itemstackPlate.itemID == ArtefactModCore.ExoPlate.itemID || itemstackPlate.itemID == ArtefactModCore.AdvExoPlate.itemID)
{
GL11.glPushMatrix();
loadTexture("/mods/ArtefactMod/textures/skins/ExoHead.png");
modelBipedMain.bipedHead.postRender(0.0625F);
modelExoHelm.render(0.0625F);
GL11.glPopMatrix();
GL11.glPushMatrix();
loadTexture("/mods/ArtefactMod/textures/skins/ExoBody.png");
modelBipedMain.bipedBody.postRender(0.0625F);
modelExoBody.render(0.0625F);
GL11.glPopMatrix();
GL11.glPushMatrix();
loadTexture("/mods/ArtefactMod/textures/skins/ExoHand.png");
modelBipedMain.bipedLeftArm.postRender(0.0625F);
modelExoHandL.render(0.0625F);
GL11.glPopMatrix();
GL11.glPushMatrix();
loadTexture("/mods/ArtefactMod/textures/skins/ExoHand.png");
modelBipedMain.bipedRightArm.postRender(0.0625F);
modelExoHandR.render(0.0625F);
GL11.glPopMatrix();
GL11.glPushMatrix();
loadTexture("/mods/ArtefactMod/textures/skins/ExoLeg.png");
modelBipedMain.bipedLeftLeg.postRender(0.0625F);
modelExoLegL.render(0.0625F);
GL11.glPopMatrix();
GL11.glPushMatrix();
loadTexture("/mods/ArtefactMod/textures/skins/ExoLeg.png");
modelBipedMain.bipedRightLeg.postRender(0.0625F);
modelExoLegR.render(0.0625F);
GL11.glPopMatrix();
}
}
protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
{
this.renderSpecials((EntityPlayer)par1EntityLiving, par2);
}
}