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Помогите Пропадает транспорт

Тема в разделе "Помощь", создана пользователем Jaysers, 12 фев 2017.

  1. Автор темы
    Jaysers

    Jaysers Активный участник Пользователь

    Баллы:
    66
    Имя в Minecraft:
    Jaysers
    Привет.
    Такая проблема, на сервере стоит плагин Vehicles, тобишь транспорт.
    Поставил машину, спустя какое-то время она пропадает, возможно проблема связана с плагином ClearLagg.
    Но транспорт пропадает не во время очистки карты.
    Хотелось бы узнать как можно предотвратить пропажу транспорта.

    FrameProtect, WorldEdit, HealthBar, Essentials, Vehicles, ClearLag, MagicBox, VehiclesFlags, WorldBorder, WorldGuard, DynPad, ProtocolLib, NoCheatPlus, Recount, SkinsRestorer, MainMessages, MyCraft, PermissionsEx, MCStatTrak, WMarriage, MineResetLite, Vault, HideStream, EssentialsSpawn, ProtocolSupport, UralClans2, ShopGUIPlus, TitleManager, SlotMachine, ReActions, Jobs, RandomTP, SystemBoard, HolographicDisplays, AdvancedAbilities, Citizens, AuctionHouse, ChestCommands, LeaderHeads, ChatEx, CommandNPC, HolographicScoreboard, TouchscreenHolograms, ItemFixer, Sentinel

    Ядро сервера Spigot 1.11.2
     
  2. Автор темы
    Jaysers

    Jaysers Активный участник Пользователь

    Баллы:
    66
    Имя в Minecraft:
    Jaysers
    Конфиг ClearLag
    #--------------------------------------------------------------------#
    # ClearLag Configuration File #
    #--------------------------------------------------------------------#
    # Configure to your liking, reload the config by tying: /lagg reload #
    # - #
    # Here is a helpful tutorial on this configuration setup! #
    # http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
    #--------------------------------------------------------------------#
    # All possible mob names #
    # http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
    #--------------------------------------------------------------------#
    settings:
    auto-update: false
    enable-signs: true
    config-version: 7
    disable-waterlife: true
    keep-spawn-in-memory: true
    enable-api: true
    #Meters your ram usage, if it goes above 'limit', run 'commands:'
    # -- 'ram-limit:' is in MB, do not set it exactly to your max allocated ram amount
    # -- 'interval:' is how often clearlag will check your ram usage
    ram-meter:
    enabled: false
    interval: 20
    ram-limit: 5000
    commands:
    - 'lagg killmobs'
    - 'lagg clear'
    - 'lagg gc'

    #This limits how fast a user can move from chunk-to-chunk and will prevent users from overloading your server
    #I HIGHLY recommend you use this on servers with increased player-speeds/or fly enabled
    # -- 'limit-only-fly' ONLY limit players who are currently flying
    # -- 'chunk-to-chunk-time' is in milliseconds. It's the time users are allowed to move from one chunk
    # -- to another. Going faster over chunks then that number will cancel their movement
    player-speed-limiter:
    enabled: false
    chunk-to-chunk-time: 600
    limit-only-fly: false
    #Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS)
    #When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server
    # -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius'
    # -- 'check-radius' is the radius of what clearlag will check for 'max-mobs'
    mob-breeding-limiter:
    enabled: false
    max-mobs: 6
    check-radius: 15
    #Should clearlag purge logs under /logs when the server starts?
    # -- days-old means how many days old can the log be to be deleted
    log-purger:
    enabled: false
    days-old: 3
    #What type of entities SHOULD NOT be removed while doing /lagg area?
    area-filter:
    - Itemframe
    - Painting
    - Wolf
    - Villager
    - Horse
    - ARMOR_STAND

    #Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
    # -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
    config-updater:
    force-update: false

    #This limits the mob egg spawners so players cannot "overload" the server with them
    # -- 'check-radius' stands for the radius clearlag will check for nearby entities
    # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
    mobegg-limiter:
    enabled: false
    check-radius: 8
    max-mobs: 5

    #Disable new chunk generation, or just put a cap on how many can load at once.
    # -- THIS DOES NOT WORK WITH 1.6.4!
    chunk-limiter:
    enabled: false
    limit: 6000
    create-new-chunks: true

    #This modifies not only the view of the mobs, but will also simplify how they spawn
    # -- Lower it is, the better your entity tick will be
    # -- If it's too high, expect bugs / lots of lag
    mob-range:
    enabled: false
    zombie: 30
    skeleton: 30
    creeper: 20

    #How long should items/Mobs be left on the ground
    # -- Goes by seconds
    live-time:
    enabled: false
    interval: 10
    mobtimer: true
    itemtimer: true
    arrowtimer: true
    arrowkilltime: 15
    moblivetime: 600
    itemlivetime: 240

    #Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
    # -- This will also respect cancelations, unlike minecraft's native code
    custom-mobspawner:
    enabled: false
    #How many times should clearlag attempt to find a safe location for the mob to spawn
    max-tries: 50
    #(In seconds) how often should clearlag try to spawn mobs?
    interval: 30
    #This is the radius around the player
    radius: 30
    #This is the radius FROM the player (in blocks!)
    radius-from: 7
    #How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
    mob-radius: 1010
    #Should we keep trying to spawn a mob if a clear location isn't found
    forcespawn: false
    #4 = nighttime, what light level should mobs spawn in
    lightlevel: 4
    #Chance mobs will have armor/sword, 1 being diamond every time
    armor-chance: 30
    mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    - zombie 5
    - skeleton 3
    - creeper
    - enderman
    animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    - pig 4
    - sheep 1
    - cow 6
    - chicken 2
    #This option disallows the placement of too many tnt-minecarts
    tnt-minecart:
    enabled: false
    max: 2
    radius: 6
    #This option reduces global dispenser rate
    dispenser-reducer:
    enabled: false
    time: 100
    #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
    tnt:
    tnt-reducer: true
    #This option reduces fire spread rate
    firespread-reducer:
    enabled: false
    time: 2000
    #How many entities should one chunk be allowed to hold?
    chunk-entity-limiter:
    enabled: false
    limit: 40
    spawn-limiter:
    enabled: false
    interval: 15
    monsters: 300
    animals: 300
    #Meters your TPS, if it goes to low, run the commands you wrote below!
    tps-meter:
    enabled: true
    interval: 60
    tps-trigger: 18.0
    commands:
    - 'lagg killmobs'
    - 'lagg clear'
    #This is /lagg killmobs, put what you DON'T want removed!
    # -- 'remove-named', when FALSE entities with custom names will NOT be removed
    kill-mobs:
    disable-build-wither: false
    mob-filter:
    - Villager
    - Wolf
    - Horse
    - Giant
    - ZombieGiant
    - GiantZombie
    - Zombie giant
    #This takes care of mob spawners
    # -- max-spawn is the max entities that can be within the check-radius
    # -- check-radius is x/z radius, y-radius is y radius (up/down)
    mobspawner:
    enabled: false
    max-spawn: 4
    check-radius: 15
    y-radius: 30
    #No longer bugged! -- Dont use if you have CB++ or Spigot!
    item-merger:
    enabled: false
    radius: 6
    #Auto-removal options
    # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
    # -- NOTE: The below 'remove' section applies to this remover!
    # -- NOTE: Putting the interval to low will cause issues!
    auto-removal:
    enabled: true
    broadcast-message: '&7[&eДворник&7] &9⪼ &7Удаленно &a+RemoveAmount &7предметов!'
    broadcast-warning: true
    autoremoval-interval: 360
    warnings:
    - time:30 msg:&7[&eДворник&7] &9⪼ &7Все вещи на земле будут удалены через &a+remaining &7секунд!
    - time:300 msg:&7[&eДворник&7] &9⪼ &7Все вещи на земле будут удалены через &a+remaining &7секунд!
    #What should be removed during an auto-removal
    remove:
    world-filter:
    - this_world
    broadcast-removal: true
    boat: true
    falling-block: true
    experienceOrb: true
    painting: false
    projectile: true
    item: true
    itemframe: false
    minecart: false
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: false
    item-filter:
    # - 264
    # - 265
    # - 311
    # - 312
    # - 266
    remove-mobs:
    # - cow

    #What should be removed during /lagg clear
    command-remove:
    world-filter:
    - this_world
    broadcast-removal: false
    boat: true
    falling-block: true
    experienceOrb: true
    painting: false
    projectile: true
    item: true
    itemframe: false
    minecart: false
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: false
    item-filter:
    # - 264
    # - 265
    # - 311
    # - 312
    # - 266
    remove-mobs:
    # - cow

    check:
    world-filter:
    - this_world
    boat: true
    falling-block: true
    experienceOrb: true
    painting: false
    projectile: true
    item: true
    itemframe: false
    minecart: false
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: false
    item-filter:
    # - 264
    # - 265
    # - 311
    # - 312
    # - 266
    mobs:
    creature: true
    animals: false
    monster: true

    limit:
    enable-limit: false
    max: 1000
    check-interval: 60
    broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
    world-filter:
    - this_world
    broadcast-removal: true
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: true
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    # - 264
    # - 265
    # - 311
    # - 312
    # - 266
     
  3. kukuruser

    kukuruser Активный участник Пользователь

    Баллы:
    66
    Skype:
    yarik-plakida
    Если гадать на ClearLag, то у меня была похожая ситуация, когда поезда из RailCraft'a пропадали при очистке. В Самом низу конфига, там есть "item-filter". Туда впиши id своего транспорта.
     
  4. Автор темы
    Jaysers

    Jaysers Активный участник Пользователь

    Баллы:
    66
    Имя в Minecraft:
    Jaysers
    К сожалению не помогло.
     
  5. kukuruser

    kukuruser Активный участник Пользователь

    Баллы:
    66
    Skype:
    yarik-plakida
    Если стоит WG, то в его конфиге, помниться, можно задавать время жизни предметов
     

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