Помогите Нету звука от PvpGunPlus

Дикий2

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Ник в Minecraft
KeoShow
Привет всем! Я поставил плагин PVPGUNPLUS и настроил, а звука от стрельбы оружия нету. Что делать?!
 
Если в конфиге можно указать звук, то может он неправильно указан?
 
Если в конфиге можно указать звук, то может он неправильно указан?
Не знаю.

Держи содержимое конфигов

//The Name of the Gun
gunName=&6USP

//The Item ID of the GUN
gunType=290

//The Item ID of the ammo that the gun uses
ammoType=318

//The amount of ammo your gun needs
ammoAmtNeeded=1

//The delay (in ticks) before you can shoot again
bulletDelayTime=2

//The reloading sound mechanism (NORMAL, PUMP, BOLT, INDIVIDUAL_BULLET)
reloadType=NORMAL

//The amount of bullets your gun fires per burst
roundsPerBurst=1

//The amount of bullet your gun fires in a group
bulletsPerClick=1

//The damage PER BULLET (20 damage = 10 hearts)
gunDamage=3

//The amount of health subtracted from the player when hit (ignores armor)
armorPenetration=0

//The max distance the bullet will travel
maxDistance=20

//The speed of the bullet
bulletSpeed=4

//The accuracy of the bullet (the lower, the better)
accuracy=0.1

//The accuracy of the bullet when aimed in (The lower, the better)
accuracy_aimed=0.02

//The accuracy of the bullet while crouched (the lower, the better)
accuracy_crouched=0.05

//The amount of blocks a gun will push you back
recoil=0.2

//The amount of blocks a player hit by your gun will be blown back
knockback=3

//Whether or not your gun can aim
canAimLeft=true
canAimRight=false

//Whether or not you gun can headshot
canHeadshot=true

//Whether or not your gun can aim with the left or right mouse
canShootLeft=false
canShootRight=true

//The radius in which an explosion will reach
explodeRadius=0

//The amount of damage an explosion will do
explosionDamage=0

//The radius of fire that is created by a gun
fireRadius=0

//The message displayed when you are out of ammo
outOfAmmoMessage=&cУ вас закончились патроны купить можно &f- &a&l/guns

//The message displayed when you do not have permission to fire a gun
permissionMessage=&cYou do not have permission to fire this gun!

//Whether or not you need to have permissions to fire a gun
needsPermission=false

//The type of bullet fired (SNOWBALL, EGG, ARROW)
bulletType=arrow

//The sound(s) ALL played (at the same time) when a gun is fired (seperated by commas. NO SPACES)
gunSound=snowball,skeleton_hurt,zombie_wood,ghast_fireball

//Whether or not a bullet has a smoke trail
hasSmokeTrail=true

//The volume of the gun (between 0 and 2)
gunVolume=2

//Clip information
hasClip=true
maxClipSize=7
reloadGunOnDrop=true
reloadTime=15

//Whether or not the guns sound is local to the client or global
localGunSound=true

//The Name of the Gun
gunName=&6M4A1

//The Item ID of the GUN
gunType=292

//The Item ID of the ammo that the gun uses
ammoType=337

//The amount of ammo your gun needs
ammoAmtNeeded=1

//The delay (in ticks) before you can shoot again
bulletDelayTime=2

//The reloading sound mechanism (NORMAL, PUMP, BOLT, INDIVIDUAL_BULLET)
reloadType=NORMAL

//The amount of bullets your gun fires per burst
roundsPerBurst=1

//The amount of bullet your gun fires in a group
bulletsPerClick=1

//The damage PER BULLET (20 damage = 10 hearts)
gunDamage=3

//The amount of health subtracted from the player when hit (ignores armor)
armorPenetration=0

//The max distance the bullet will travel
maxDistance=20

//The speed of the bullet
bulletSpeed=4

//The accuracy of the bullet (the lower, the better)
accuracy=0.1

//The accuracy of the bullet when aimed in (The lower, the better)
accuracy_aimed=0.02

//The accuracy of the bullet while crouched (the lower, the better)
accuracy_crouched=0.05

//The amount of blocks a gun will push you back
recoil=0.2

//The amount of blocks a player hit by your gun will be blown back
knockback=5

//Whether or not your gun can aim
canAimLeft=true
canAimRight=false

//Whether or not you gun can headshot
canHeadshot=true

//Whether or not your gun can aim with the left or right mouse
canShootLeft=false
canShootRight=true

//The radius in which an explosion will reach
explodeRadius=0

//The amount of damage an explosion will do
explosionDamage=0

//The radius of fire that is created by a gun
fireRadius=0

//The message displayed when you are out of ammo
outOfAmmoMessage=&cУ вас закончились патроны купить можно &f- &a&l/guns

//The message displayed when you do not have permission to fire a gun
permissionMessage=&cYou do not have permission to fire this gun!

//Whether or not you need to have permissions to fire a gun
needsPermission=false

//The type of bullet fired (SNOWBALL, EGG, ARROW)
bulletType=arrow

//The sound(s) ALL played (at the same time) when a gun is fired (seperated by commas. NO SPACES)
gunSound=snowball,skeleton_hurt,zombie_wood,ghast_fireball

//Whether or not a bullet has a smoke trail
hasSmokeTrail=true

//The volume of the gun (between 0 and 2)
gunVolume=2

//Clip information
hasClip=true
maxClipSize=30
reloadGunOnDrop=true
reloadTime=65

//Whether or not the guns sound is local to the client or global
localGunSound=true

gunName=&6AK-47

gunType=294

//The Item ID of the ammo that the gun uses
ammoType=337

//The amount of ammo your gun needs
ammoAmtNeeded=1

//The delay (in ticks) before you can shoot again
bulletDelayTime=2

//The reloading sound mechanism (NORMAL, PUMP, BOLT, INDIVIDUAL_BULLET)
reloadType=NORMAL

//The amount of bullets your gun fires per burst
roundsPerBurst=1

//The amount of bullet your gun fires in a group
bulletsPerClick=1

//The damage PER BULLET (20 damage = 10 hearts)
gunDamage=3

//The amount of health subtracted from the player when hit (ignores armor)
armorPenetration=0

//The max distance the bullet will travel
maxDistance=20

//The speed of the bullet
bulletSpeed=4

//The accuracy of the bullet (the lower, the better)
accuracy=0.1

//The accuracy of the bullet when aimed in (The lower, the better)
accuracy_aimed=0.02

//The accuracy of the bullet while crouched (the lower, the better)
accuracy_crouched=0.05

//The amount of blocks a gun will push you back
recoil=0.2

//The amount of blocks a player hit by your gun will be blown back
knockback=5

//Whether or not your gun can aim
canAimLeft=true
canAimRight=false

//Whether or not you gun can headshot
canHeadshot=true

//Whether or not your gun can aim with the left or right mouse
canShootLeft=false
canShootRight=true

//The radius in which an explosion will reach
explodeRadius=0

//The amount of damage an explosion will do
explosionDamage=0

//The radius of fire that is created by a gun
fireRadius=0

//The message displayed when you are out of ammo
outOfAmmoMessage=&cУ вас закончились патроны купить можно &f- &a&l/guns

//The message displayed when you do not have permission to fire a gun
permissionMessage=&cYou do not have permission to fire this gun!

//Whether or not you need to have permissions to fire a gun
needsPermission=false

//The type of bullet fired (SNOWBALL, EGG, ARROW)
bulletType=arrow

//The sound(s) ALL played (at the same time) when a gun is fired (seperated by commas. NO SPACES)
gunSound=snowball,skeleton_hurt,zombie_wood,ghast_fireball

//Whether or not a bullet has a smoke trail
hasSmokeTrail=true

//The volume of the gun (between 0 and 2)
gunVolume=2

//Clip information
hasClip=true
maxClipSize=30
reloadGunOnDrop=true
reloadTime=50

//Whether or not the guns sound is local to the client or global
localGunSound=true
 
Не знаю.

Держи содержимое конфигов

//The Name of the Gun
gunName=&6USP

//The Item ID of the GUN
gunType=290

//The Item ID of the ammo that the gun uses
ammoType=318

//The amount of ammo your gun needs
ammoAmtNeeded=1

//The delay (in ticks) before you can shoot again
bulletDelayTime=2

//The reloading sound mechanism (NORMAL, PUMP, BOLT, INDIVIDUAL_BULLET)
reloadType=NORMAL

//The amount of bullets your gun fires per burst
roundsPerBurst=1

//The amount of bullet your gun fires in a group
bulletsPerClick=1

//The damage PER BULLET (20 damage = 10 hearts)
gunDamage=3

//The amount of health subtracted from the player when hit (ignores armor)
armorPenetration=0

//The max distance the bullet will travel
maxDistance=20

//The speed of the bullet
bulletSpeed=4

//The accuracy of the bullet (the lower, the better)
accuracy=0.1

//The accuracy of the bullet when aimed in (The lower, the better)
accuracy_aimed=0.02

//The accuracy of the bullet while crouched (the lower, the better)
accuracy_crouched=0.05

//The amount of blocks a gun will push you back
recoil=0.2

//The amount of blocks a player hit by your gun will be blown back
knockback=3

//Whether or not your gun can aim
canAimLeft=true
canAimRight=false

//Whether or not you gun can headshot
canHeadshot=true

//Whether or not your gun can aim with the left or right mouse
canShootLeft=false
canShootRight=true

//The radius in which an explosion will reach
explodeRadius=0

//The amount of damage an explosion will do
explosionDamage=0

//The radius of fire that is created by a gun
fireRadius=0

//The message displayed when you are out of ammo
outOfAmmoMessage=&cУ вас закончились патроны купить можно &f- &a&l/guns

//The message displayed when you do not have permission to fire a gun
permissionMessage=&cYou do not have permission to fire this gun!

//Whether or not you need to have permissions to fire a gun
needsPermission=false

//The type of bullet fired (SNOWBALL, EGG, ARROW)
bulletType=arrow

//The sound(s) ALL played (at the same time) when a gun is fired (seperated by commas. NO SPACES)
gunSound=snowball,skeleton_hurt,zombie_wood,ghast_fireball

//Whether or not a bullet has a smoke trail
hasSmokeTrail=true

//The volume of the gun (between 0 and 2)
gunVolume=2

//Clip information
hasClip=true
maxClipSize=7
reloadGunOnDrop=true
reloadTime=15

//Whether or not the guns sound is local to the client or global
localGunSound=true

//The Name of the Gun
gunName=&6M4A1

//The Item ID of the GUN
gunType=292

//The Item ID of the ammo that the gun uses
ammoType=337

//The amount of ammo your gun needs
ammoAmtNeeded=1

//The delay (in ticks) before you can shoot again
bulletDelayTime=2

//The reloading sound mechanism (NORMAL, PUMP, BOLT, INDIVIDUAL_BULLET)
reloadType=NORMAL

//The amount of bullets your gun fires per burst
roundsPerBurst=1

//The amount of bullet your gun fires in a group
bulletsPerClick=1

//The damage PER BULLET (20 damage = 10 hearts)
gunDamage=3

//The amount of health subtracted from the player when hit (ignores armor)
armorPenetration=0

//The max distance the bullet will travel
maxDistance=20

//The speed of the bullet
bulletSpeed=4

//The accuracy of the bullet (the lower, the better)
accuracy=0.1

//The accuracy of the bullet when aimed in (The lower, the better)
accuracy_aimed=0.02

//The accuracy of the bullet while crouched (the lower, the better)
accuracy_crouched=0.05

//The amount of blocks a gun will push you back
recoil=0.2

//The amount of blocks a player hit by your gun will be blown back
knockback=5

//Whether or not your gun can aim
canAimLeft=true
canAimRight=false

//Whether or not you gun can headshot
canHeadshot=true

//Whether or not your gun can aim with the left or right mouse
canShootLeft=false
canShootRight=true

//The radius in which an explosion will reach
explodeRadius=0

//The amount of damage an explosion will do
explosionDamage=0

//The radius of fire that is created by a gun
fireRadius=0

//The message displayed when you are out of ammo
outOfAmmoMessage=&cУ вас закончились патроны купить можно &f- &a&l/guns

//The message displayed when you do not have permission to fire a gun
permissionMessage=&cYou do not have permission to fire this gun!

//Whether or not you need to have permissions to fire a gun
needsPermission=false

//The type of bullet fired (SNOWBALL, EGG, ARROW)
bulletType=arrow

//The sound(s) ALL played (at the same time) when a gun is fired (seperated by commas. NO SPACES)
gunSound=snowball,skeleton_hurt,zombie_wood,ghast_fireball

//Whether or not a bullet has a smoke trail
hasSmokeTrail=true

//The volume of the gun (between 0 and 2)
gunVolume=2

//Clip information
hasClip=true
maxClipSize=30
reloadGunOnDrop=true
reloadTime=65

//Whether or not the guns sound is local to the client or global
localGunSound=true

gunName=&6AK-47

gunType=294

//The Item ID of the ammo that the gun uses
ammoType=337

//The amount of ammo your gun needs
ammoAmtNeeded=1

//The delay (in ticks) before you can shoot again
bulletDelayTime=2

//The reloading sound mechanism (NORMAL, PUMP, BOLT, INDIVIDUAL_BULLET)
reloadType=NORMAL

//The amount of bullets your gun fires per burst
roundsPerBurst=1

//The amount of bullet your gun fires in a group
bulletsPerClick=1

//The damage PER BULLET (20 damage = 10 hearts)
gunDamage=3

//The amount of health subtracted from the player when hit (ignores armor)
armorPenetration=0

//The max distance the bullet will travel
maxDistance=20

//The speed of the bullet
bulletSpeed=4

//The accuracy of the bullet (the lower, the better)
accuracy=0.1

//The accuracy of the bullet when aimed in (The lower, the better)
accuracy_aimed=0.02

//The accuracy of the bullet while crouched (the lower, the better)
accuracy_crouched=0.05

//The amount of blocks a gun will push you back
recoil=0.2

//The amount of blocks a player hit by your gun will be blown back
knockback=5

//Whether or not your gun can aim
canAimLeft=true
canAimRight=false

//Whether or not you gun can headshot
canHeadshot=true

//Whether or not your gun can aim with the left or right mouse
canShootLeft=false
canShootRight=true

//The radius in which an explosion will reach
explodeRadius=0

//The amount of damage an explosion will do
explosionDamage=0

//The radius of fire that is created by a gun
fireRadius=0

//The message displayed when you are out of ammo
outOfAmmoMessage=&cУ вас закончились патроны купить можно &f- &a&l/guns

//The message displayed when you do not have permission to fire a gun
permissionMessage=&cYou do not have permission to fire this gun!

//Whether or not you need to have permissions to fire a gun
needsPermission=false

//The type of bullet fired (SNOWBALL, EGG, ARROW)
bulletType=arrow

//The sound(s) ALL played (at the same time) when a gun is fired (seperated by commas. NO SPACES)
gunSound=snowball,skeleton_hurt,zombie_wood,ghast_fireball

//Whether or not a bullet has a smoke trail
hasSmokeTrail=true

//The volume of the gun (between 0 and 2)
gunVolume=2

//Clip information
hasClip=true
maxClipSize=30
reloadGunOnDrop=true
reloadTime=50

//Whether or not the guns sound is local to the client or global
localGunSound=true
Останови сервер, удали конфиги, поставь тот плагин и запусти снова.
 
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